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Latest Comments by Mal
Stellaris: Apocalypse expansion announced, prepare to fire the Colossus!
11 Jan 2018 at 5:27 pm UTC Likes: 3

Quoting: nepo
Quoting: GuestThis game sounds like fun but $150.00 for the complete game is a bit much. They seem to be releasing DLC's every couple of months.
Why not buy the main game first...? If you like it you can extend it from time to time - maybe during sales. Starting with all DLCs activated is not necessary in my opinion. If you're more into multiplayer - no problem either, because all DLCs from the host game are activated in Stellaris for all other players.
Dangerous. The apocalypse release is quite a breaking change since it removes all free travel FTLs.

What you say is a actually sensible "purchase strategy" for all Paradox games but in Stellaris case I wouldn't recommend new players to start from vanilla. The next release is like a different game entirely and one could not appreciate the next update after getting used to warp, wormholes and free movement in general in the 1.x releases. I wouldn't really recommend to buy the game to anyone before Apocalypse is released and the new game starts to be played on streams.

It's like buying an "early access" game that you like right now but that it is already known to be substantially different on release day. It's more cautious to buy it after the changes are released so you have a better idea if you like the product or not when you purchase it.

But that's only my advice to "casual" buyers. If you follow the diaries, the pre-release streams, have experience with graph based space games (which are the vast majority) and basically know what you are actually going to buy, go forth with it! :)

The totally hilarious party game 'Move or Die' has a free content update
4 Jan 2018 at 3:05 pm UTC

Yeah I played it a little during the holidays with my brothers and saw that nothing changed in that regard. To bad.

My issue with online games is the game lag. The host wins 90% of the time because of this. But if you try to create a game and be the host (and win :) ), you spend 10-15 minutes before enough people joins. Which means that I never play it on line.

It's... questionable that a party game punish you for playing it in actual parties and tries to push you toward online gaming instead. Apart from this minor annoyance though it's a great party game.

And I'm sorry for the laptop thing. My personal controller experience with the game is fine. I have 2 steam and 2 xbone BT controllers. It's not so easy to find linux games that behave correctly with xbone bt controllers.

The totally hilarious party game 'Move or Die' has a free content update
22 Dec 2017 at 3:52 pm UTC

Quoting: tumocsHave they finally allowed unlocking stuff in local multiplayer? Since I'd never play it online but not unlocking shit turned me off from the local too.
Anyone? It's the only defect I found in this game really.

Linux marketshare on Steam dropped again in October, as China takes a massive chunk of the market
2 Nov 2017 at 11:22 am UTC Likes: 4

Let's hope somebody makes a spyware linux distribution so that the chinese can use it for gaming whilst the government safely spies on them.

Crypt of the NecroDancer: AMPLIFIED grooves its way out of Early Access
13 Oct 2017 at 4:47 pm UTC

Guys wut the hell? I bought this and it has no support for multiple controllers. I had to use the Steam Overlay and assign two SC to different keyboard profiles. It works but seriously?! If it wasn't for steam this would be unplayable in co op.

KING Art Games have a new Kickstarter for Shakes & Fidget, a comedy adventure game
13 Oct 2017 at 11:11 am UTC

:D I used to love shakes and fidget comic when I was a wow player. It's been ages. ... .. ...... I feel old now. :(

The Cyanide & Happiness Adventure Game is officially coming to Linux
5 Oct 2017 at 3:28 pm UTC Likes: 2

I supported all of their previous kickstarters except this one. I like the guys and they always delivered. But they are animators not developers. I welcome their linux "stretch goal" but until I see it done I remain skeptical since it's not really up to them.

Organics sighted, marking for destruction - Stellaris: Synthetic Dawn released along with a free patch
21 Sep 2017 at 3:51 pm UTC

I'm glad to see Stellaris development proceeding so well. The AE decadence mechanic was especially needed imho. However my Stellaris stays mothballed until they rework the combat system (which they promised already, so it's a finite wait).

Crusader Kings II - Jade Dragon expansion announced, introducing China as an off-map influence
25 Aug 2017 at 1:37 pm UTC

In my opinion we should be happy of the Paradox DLC politic. Complex strategy games are difficult to develop. For what I see developers never nails them with the vanilla release, it always takes one or two years of additional development with the feedback of an active player base before they become mature. DLCs allow companies to cover the costs necessary for the to produce the games we like. Without DLCs strategy games would not exists. Not at least at the same level of what we have now. Stuff like CK2 and EU4 could never exists in a DLC free world. Outside Paradox Civ 5 comes to my mind as a title that sucked at release and became a masterpiece thanks to DLC sustained development.

It's not DLCs that I complain about Paradox. It's the fact that they never reduce prices of older titles. And to think that they even tried to increase them. That's when they showed their true colors. I believe that they really deserved all of the backlash shitstorm. Even if I loved and continue to love their games after that episode I see them under a different light.