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Latest Comments by c3224
An EVE Online developer has built an unofficial Linux launcher, game uses Wine
8 Jun 2016 at 11:25 am UTC

Quoting: khalismurBullshit. If you hate Linux gaming and use Windows for it, why the hell are you even here? Why do you comment on such a thread?

So much hate. We don't need this. Brings nothing to the community. Make yourself a favor and read some self-helping books, get a partner, grab a bottle of wine with friends or anything but coming here to post this kind of thing.
<snip>, game devs/publishers are playing you like a fiddle just throw more money on CCP so they can finance even more Playstation only games and stupid VR projects that will never run on Linux, just give them free PR. At a peak of EvE online success they ditched Linux support and now when they are failing all of a sudden they want to support Linux, yeah sure.

An EVE Online developer has built an unofficial Linux launcher, game uses Wine
6 Jun 2016 at 1:45 pm UTC

Quoting: ZeloxAnd how is this bad news ?
Wine is bad news.

Quoting: ZeloxEve devs are porting there game to Linux, even if its not official it should be good news.
It is not port, it is Wine bottle.

Quoting: Zelox...and I guess you only buy Linux games and play them in Linux. Keep doing that and we will see better support.
I dont play games much latley, but when I play them it is exclusively on Windows? Why? They look better, they run better, there are bunch third-party game mods/apps/tweaking-tools etc. on Windows and 0(ZERO) on Linux. Steam runs better on Windows, Origin, battle.net, Epic, uPlay runs only on Windows, and when game devs put bunch of microtransactions, DLC & preorder exclusive stuff in game I like, it is much easier to Pirate it on Windows.

My definition of Linux support is game that runs on all distributions, uses OGL/Vulkan, runs x64 code and does not need multilib, same performance and quality as on Windows, no translators, no emulation, no wraping and other BS, and no one is doing that.

Quoting: ZeloxLinux has grown as a gaming platform very very quick...
It will fall even faster, in 2-3 years when game streaming becomes casual gaming standard, Linux gaming will be dead; Wine bottles and eON wrapers will be replaced by remote servers, game clients will be web pages made in HTML/JS/CSS slow and full of bugs, you will be paying 3-4 different game streaming services 100$/mo, and of course ads, ads everywhere.

Also a lot of hype is in shi*y VR, VR needs highly optimized high performing code which does not exist on Linux.

Quoting: ZeloxAnd be careful cause u never know who will read these comments, we have devs on GoL at times.
Let them read, they are bad and they should feel bad.

...it's one step closer to official support...
Nope, EvE is declining in player base and this is cheap and easy way to get more money and players (http://jestertrek.com/eve/players/), short term of course, who would like to play EvE on Linux for long time when you need 4-5 .Net third-party Windows only applications to mange you character and plan traning, to save all ship builds, to trade etc., and no one can effectively multibox with slow Wine.

Look at Wine as Windows API implementation on *nix, if you support Wine you support Windows API, end of story! Im aware that playing games on Windows is bad and you should be aware that using Wine (or eON) is same sh*t.

An EVE Online developer has built an unofficial Linux launcher, game uses Wine
5 Jun 2016 at 1:13 pm UTC

Quoting: tuubi
Quoting: c3224Guys, idiots who use Python, Pearl, C#(mono), Java, Javascript (or any other scripting language except Lua) etc. cant make good software or use complex/advanced stuff like Vulkan, OGL, Posix etc., they are just too stupid and/or lazy, end of story.
Hehe, funny stuff. :D

(No, I'm not laughing with you, I'm laughing at you.)
You are laughing at reality and you are the reason gaming on Linux will fail!!! Developers need to learn good coding practices, take C/C++, SDL, Vulkan/OGL and make source that can be compiled to Windows, Mac and Linux without modifying single line of code (platform specific code is allowed) in all other cases gaming on Windows will be superior and all we will get are wraped/emulated/translated pieces s**t!

We will see who will be laughing in 2-3 years when Steam on Linux goes to hell. Just Google what did developers do to optimize games for PS3 Cell CPU (and later consoles) and what they usually do when console is at end of its life, they skip high-level API and do bit level manipulations in C++ & ASM extending development for months, but for Linux users they are not able to fix stupid bugs; if you cant see that, I feel sorry for you.

Using Wine, wraping/translating/emulating are cheap PR points and easy money from "useful idiot Linux users".

An EVE Online developer has built an unofficial Linux launcher, game uses Wine
5 Jun 2016 at 8:12 am UTC

I stopped playing EvE when they ditched EvE linux client, which was bad in the first palace.

CCP guys are Python junkies, they cant make good software, I remember their client was bad even on Windows, especially when docking or jumping, they even introduced "Time Dilation" because their code sux.

Guys, idiots who use Python, Pearl, C#(mono), Java, Javascript (or any other scripting language except Lua) etc. cant make good software or use complex/advanced stuff like Vulkan, OGL, Posix etc., they are just too stupid and/or lazy, end of story. Programmers who only know .Net & Win32 API will never make good Unix applications/games out of the box, you need years to learn that stuff. Please stop spreading bad news as good ones and stop circle-jerking.

<snip>

Steam's latest Hardware Survey is out, shows Linux at 0.84%
2 Jun 2016 at 10:57 am UTC

What to expect? "Ports" are bad, Steam client is bad, game developers are not fixing Linux related bugs, same as Valve developers, look at Valve github Issues, nothing important is getting fixed, I really dont understand your optimism guys. Some games mentioned by others have Denuvo protection, does it work on Linux?

And do you count multi-accounts in your statistical hacking? I have like 5-6 accounts with games, after removing Steam from Linux they are not very active, but I can bet that increase in Steam active/inactive user base is because of smurf accounts, trading accounts, bot accounts, new accounts after ban-waves etc. and almost all of them are on Windows.

Unity3D working on SDL, Wayland and Mir support
12 May 2016 at 5:41 pm UTC

Quoting: seb24Using existing framework is a smart move. It's totally useless to dev again a new stuff if you can use an existing one. Unless you have good reason to do it.
First SDL is not a framework, second I didnt said using existing API is dumb I said Unity devs are too stupid to work on something bleeding edge like Wayland or Mir, not using SDL till now is also stupid. If they want to be so 1337 and pro-F/LOSS they can use SDL on Windows too, if they do that ill join to the Unity circle jerk too.

Quoting: seb24If you read the article (yeah it's difficult...) you can see they are working on specific problem for Wayland, so the headline is right and you are wrong.
It is hard to read the articles on this site lately when they are full of circlejerk, so please tell me what is that specific problem, how to use Wayland in C#? How to compile it on Windows? Or Mac maybe?

Quoting: seb24If you open your eyes you can see they are testing on a Fedora distribution.
Im not expert on Ubuntu or Fedora systems, but first two SS look like Ubuntu. Running something for 1 sec is not testing, according to all bugs I encountered in their engine on Linux they dont know what testing is. I did a lot of testing on Unity, reported bugs to game devs, they said it was forwarded to Unity devs, bugs where around for 1+ year they may persist til now I cant check because Steam is removed from my Linux installation, booting and playing games on Windows is more tolerable than playing them on Linux. And what they are going to do when they discover bugs on Linux, cry and wait until bit rot fix it by accident, because they are not going to fix it, just look at all reported bugs on Steam forums.

#unity3d #HackWeek #luvLinux #kkthnxbye #badEnglish

Unity3D working on SDL, Wayland and Mir support
11 May 2016 at 11:47 pm UTC

Unity is working on SDL supprot and SDL includes X11, Wayland and Mir support; Unity guys are too dumb to work on Wayland and Mir directly, so they are not working on Wayland and Mir and your headline is wrong. Mir, Wayland, X11 and other subsystems support in SDL was worked on by SDL developers an community (guys who are not dumb). It was a damn time to use SDL for an engine which claims support to multiple platforms, they aim too add "Build to XYZ" buttons all over the place but all of their builds, except Windows ones, are bad and full of bugs.

According to screnshoots they are using Ubuntu, a Linux distribution with unique DE, unique display system and unique patches to almost all librarys and unique defaults, hey my Linux traitors, do you know what that means? It means there will be all kind of bugs and issues in other distributions because game developers (engine developers also) dont understand that Ubuntu is "a little bit special kid" and at the end they dont support Linux they support Ubuntu.

kkthnxbye

Looks like The Ship: Remasted, a remake of The Ship: Murder Party is heading to Linux
7 May 2016 at 6:20 am UTC

Original is great game, so much under-rated, this Remasted version will be piece of crap on Linux because of piece of crap engine.

Tomb Raider released for Linux, thoughts & port report included, the first Linux game to use TressFX
30 Apr 2016 at 10:04 pm UTC

Comment from above YT video:
"Framerate too high to be playable on Windows version; Linux wins again!"

luv it! :)

View video on youtube.com

7 Days to Die still has broken graphics on Linux, developers seeking logs to help
8 Apr 2016 at 6:32 pm UTC

Hi developers! Ill help you, stop using Unity engine, You are welcome!

Hi Linux traitors, please stop buying Unity based games, unity developers dont give a shit about Linux, and please dont buy any other bad port, if performance and quality is not same as on Windows, any you buy it, you are a traitor! Just send your money directly to M$ D3D developer team, it is much more easier.

kkthnxbye

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