Latest Comments by coruun
Deep Silver & Techland are not supporting Dead Island Definitive Edition on Linux, at all
15 Jun 2016 at 5:14 pm UTC
Or you could somehow highlight, what the update is.
15 Jun 2016 at 5:14 pm UTC
Quoting: liamdaweUpdate 2: Techland replied to me, they said speak to Deep Silver. I just did a support full circle, oh my.Could you maybe add a mark in the article, where the original news started (something like "Original story" )? I'm always reading the old part again...
Or you could somehow highlight, what the update is.
Deep Silver & Techland are not supporting Dead Island Definitive Edition on Linux, at all
15 Jun 2016 at 4:53 pm UTC Likes: 1
15 Jun 2016 at 4:53 pm UTC Likes: 1
Quoting: Segata SanshiroWhen I'm collecting trading cards without playing the game, I always send signal 19 (SIGSTOP). Steam doesn't notice that the game is stopped.Quoting: mr-eggGot to love that automatic 100% GPU usage even in the menus, really nice to know this will never be fixedOh yeah wow. Just realised I have the same (running it on pause for trading card drops). Nice...
<3
A new benchmark video shows Dota 2 with Vulkan performing better on Windows than Linux
15 Jun 2016 at 12:28 pm UTC
15 Jun 2016 at 12:28 pm UTC
I wonder, how this relates to Phoronix' results of 107FPS (compared to his 80FPS) for the 4K Vulkan test.
Is this simply the "difficult" scene or are there some other problems?!
Is this simply the "difficult" scene or are there some other problems?!
Dungeon Defenders developers Trendy need help updating the Linux version
14 Jun 2016 at 1:07 pm UTC
14 Jun 2016 at 1:07 pm UTC
Quoting: liamdaweDD1, or else I would write Dungeon Defenders 2 ;)Holy shit! I thought this game was abandoned with the release of the definitive edition (DD Eternity). At this point, I lost all remaining interest in the game, because it felt wrong that several improvements, which should have been patches, were sold as a new game. But judging from the reviews, it seems like the devs abandoned DD Eternity in favor of DD1.
Dungeon Defenders developers Trendy need help updating the Linux version
14 Jun 2016 at 10:58 am UTC
14 Jun 2016 at 10:58 am UTC
Is this about DD1 or DD2?
Starbound developer comments on Linux support and their SteamOS icon
10 Jun 2016 at 10:22 am UTC
10 Jun 2016 at 10:22 am UTC
Quoting: neowiz73In their nightly they've changed their old launcher into a more native steam type launcher.I was hoping that they are dropping the launcher, because there was simply no value.
Starbound developer comments on Linux support and their SteamOS icon
10 Jun 2016 at 9:45 am UTC
10 Jun 2016 at 9:45 am UTC
During the AMA, Tiy also mentioned a possible release before the end of July:
Quoting: TiyuriThis isn't a promise, anything could come up and we're just going to keep polishing it until it's ready. But internally we're aiming for any time before the end of July.
Obviously we're pretty terrible at predicting dates.
What have you been playing on Linux recently and what do you think about it?
5 Jun 2016 at 6:51 pm UTC
5 Jun 2016 at 6:51 pm UTC
Recently, I played X Rebirth but I got pissed, when I noticed that all resources are limited... Like mentioned by another user, there are occasional graphical errors.
Then I started playing Prison Architect again. I'd like to finally get the "1000 prisoners" achievement :D
And yesterday, I rediscovered the original SPAZ. It works perfectly with a strange 55-FPS-lock (according to Steam overlay). But for me this is fine, because this way my GPU fans don't start running at all!
Then I started playing Prison Architect again. I'd like to finally get the "1000 prisoners" achievement :D
And yesterday, I rediscovered the original SPAZ. It works perfectly with a strange 55-FPS-lock (according to Steam overlay). But for me this is fine, because this way my GPU fans don't start running at all!
Simutrans, the open source transportation simulation game is now on Steam
1 Jun 2016 at 1:46 pm UTC
1 Jun 2016 at 1:46 pm UTC
Quoting: KyrremannHow is this different from OpenTTD?The most noticeable feature is the way, how tracks are build. In Simutrans, you tell the game, that a tile should have track and immediately all neighbouring tiles get connected. In OpenTTD, you can actually tell the game, which part of the 6 possible tracks on a tile (north-south, east-west, north-east, east-south, south-west or west-north; or any combination thereof...) should be build. This allows much more fine-grained control over the allowed routes in junctions without the need for excessive signal placement.
Simutrans, the open source transportation simulation game is now on Steam
1 Jun 2016 at 11:50 am UTC
1 Jun 2016 at 11:50 am UTC
Since Cargodist [External Link] is now in OpenTTD trunk, I don't see, why I should return to Simutrans. Where there any notable changes in the last ~5 years?
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