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Latest Comments by F.Ultra
A new radeonsi (Mesa) patch should fix issues in many games for AMD GPU owners
22 January 2017 at 10:04 pm UTC

Perhaps to early to cry victory but I had enormous problems with Unity games before this patch where the games would simply freeze up, the music still played and the desktop worked just fine and there where never any logs to speak off. But after trying this patch for some 30 minutes now I have experienced no such freeze anymore!

A note about the sources of our information and how we really don't rip others off
18 January 2017 at 1:44 pm UTC Likes: 7

Quotef I was you I would NEVER waste your time on GamingOnLinux.com - Liam doesn't value "freedom of speech" and has no problem banning and censoring content which he deems contraversial or which personally pisses him off or rubs him wrong.

Trust me, you're far better off on a forum with no dictator like /r/linux_gaming or the Google+ group IMO.
So there still exists people who confuses "freedom of speech" with "freedom to bully" or that think that spreading directly false information and lies should always be without consequences.

Prison Architect broke the Geneva Conventions for the use of a red cross
18 January 2017 at 1:35 pm UTC

Quoting: tuubiI still see civilian ambulances proudly displaying red crosses, but never privately run ones. That probably makes a difference. I probably can find the Star of Life on some of them, but it's far from universal. Our local rescue department / emergency services certainly make use of the red cross. Nothing military about them. Also, I think the German Red Cross organization actually operates a majority of their civilian ambulances, and I've seen similar stuff elsewhere in Europe.

The point is, there's no global, unified approach to this, and I think the UK/US one is far from the best.

All civilian ambulances uses the Star of Life here in Sweden. The Red Cross symbol I have only seen back when I did my military service back in the 90ties.

Afterbirth+, the next DLC for The Binding of Isaac: Rebirth arrives next week
29 December 2016 at 9:02 am UTC

Quoting: pbWhy does the trailer say March 1st?

For some strange reason the US uses MM-DD-YY instead of YYYY-MM-DD for date formats.

Check out the new trailer for 'Tether', the great looking adventure and horror game built with UE4
15 November 2016 at 6:22 pm UTC Likes: 2

Quoting: ziabiceAnyone getting System Shock vibes?

Reminds me more of SOMA, but then the trailer does not show that much.

Event[0], the utterly fantastic looking sci-fi narrative exploration game is getting close to a Linux release
14 November 2016 at 8:06 pm UTC Likes: 1

Besides 2001 it also reminds me of this scene from Dark Star View video on youtube.com , the question at 2:27 and the reply is one of the best lines in a movie ever :-)

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
14 November 2016 at 7:58 pm UTC

Quoting: meggermanIm starting to think a lot of these issues are not so much that Linux is complex, but that these 'developers' are artists / designers / basic coders with lots of engine specific experience. i.e they are not traditional 'programmers'. A slight spanner in the works outside the sandbox that they work within and it's just straight faces all around.

As people have said Vulkan will help with this, but so would hiring someone who understands programming and computers as a whole into the game studio. It often seems this is an Achilles heal of Linux development, many don't even have a Linux test rig. A few proper desktop/OS level programmers could send bug reports and have things fixed upstream for other studios & the FOSS community to benefit from too.

Feral interactive seem to have a good bit of this concept sorted. So its not Linux as much as it is inexperience and poor resourcing.

That and also that they all start with the Windows version first (and only ever have programmed for Windows). In my experience (as a systems/server programmer and not a game dev mind you) I have found it much easier to create a project in Linux first and then port over to Windows with a few changes and compiling under MinGW so one still uses GCC than writing it in Windows first and then trying to get it work in Linux.

There are lots of situations where the same code runs fine in Windows while segfaulting in Linux leading many to first blame Linux before recognising that the bug is actually in their own code and that Windows where simply shadowing the problems (i.e the libc memory functions have much more protections than the Windows counterparts, this one bit me extremely hard when I switched from Windows to Linux some 17 years ago). Which is also why many people who port over to Linux fix several bugs in their code that they didn't know existed before.

Alienware manager on Steam Machines lull: Windows 10 changed things
14 November 2016 at 7:38 pm UTC Likes: 1

Quoting: JahimselfI'm sorry to doubt the Dell argument about steam machine, as windows 8 and 8.1 still have better performances over windows 10 and 7 on gaming.

And now that windows 10 is going even more against gamers with UWP platform, with lower perf than windows 7 and 8.1, microsoft is fine for dell?

This does not make much sens, but most of the devs intervening on that debate was saying the same as dell, and in the end many of them have accepted to work on UWP which really is a shame for them.

Luckily as you say Liam, Linux gaming is still growing, and getting better everyday thx to the devs who actually care of other platforms and don't fall in the UWP windows 10 only trap.

If steam don't get too much money from MS to accept to make crossplatform with UWP it will be a good point for valve in the future of Linux gaming.

I think that we should read it more like "Win8 was going against the gamers but with the release of Win10 there came DirectX12 and also gamers didn't seam to switch away from the platform so we now see it as a non-issue.". This is the problem with monopoly players like Microsoft, they can abuse their user base in every way or form and they will still remain loyal to the brand because "there is no alternative".

Mesa 13.0.1 RC released, bug fixes and up to 30% performance increase in the Intel Vulkan driver
12 November 2016 at 10:39 pm UTC

Quoting: vecchermy notebook is still in mesa 10 i don't know how to update =/

which distribution do you use?

Why GNU/Linux ports can be less performant, a more in-depth answer
28 October 2016 at 3:56 pm UTC Likes: 1

Quoting: ziabiceThe article is great, but leaves me with a big question: why WINE + Gallium Nine can sometimes archive same (or better) performance as Windows? It's simply not OpenGL, so there's no overhead?
This also can apply to Wine + CSMT for some OpenGL games.

Because you then compare the DXD9 version of the game in WINE with the DXD11 version that is the one that where ported?

Quoting: mikaelbrunI have enjoied reading both articles.

The discussion isn't that fun. I believe that could end with ignoring the bad behaviour.

Then I have some questions to the topic.
Will games made with Vulkan need any rewriting, or could it just be copied to Linux i.e?

What if Microsoft started to coorperate with the rest of the world, and not only a part of it? What would the gaming world be like if they started taking part of a project like Vulkan, instead of hold on to the windows-only DirectX?
EDIT: Or is the competition needed to improve the technologies?

It's part of vendor lock in. If you develop for DirectX you are less likely to also port it over to OpenGL, Metal or Vulkan unless you really really want to (and then you'd probably not code in DirectX to begin with). Also by supporting the new version of DirectX on their newest OS only then can force upgrade people (i.e DirectX12 is only supported on Windows10).