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Latest Comments by F.Ultra
UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages
29 Jan 2026 at 1:25 am UTC Likes: 2

Quoting: poiuz
Quoting: F.UltraAFAIK this have only been rumoured by Epic. But if you have any links with data then provide them.
There are quotes buried in court files - I'll have to look for it myself.

Quoting: F.UltraYet when I google it I get back that Apple takes 30% (and 15% for small publishers) and Sony takes 30%...
Fortnite & the App Store ring any bells? Maybe search for EU DSA?
Good luck trying to find that in their lawsuit (they are not), the only thing that they presents is in their FAQ where they claim that Valve is doing this with weasel wording trying to avoid the fact that is all about Steam Keys. We all went over this in 2024 when they filed it.

The Fortnite vs Apple suit was because Apple forced Fortnite to use their payment system for in app purchases. So far I have no idea how this somehow makes LupertEverett:s comment that both Sony and Apple take 30% incorrect.

Quoting: eggroleAs everyone has said, I see no issue with the 30% cut, but I think the more important part, that has a bit of merit IMHO, is the off-platform competition restriction. If my game is for sale on steam for $50, why can't I sell it direct on my website (or any other platform for that matter) for $40?

This *feels* very anti-competitive, but what do I know.
AFAIK that is not what Valve does not allow, what they do not allow is you seeling Steam keys for $40 on your website if you have a sale at Steam for $50.

UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages
27 Jan 2026 at 6:44 pm UTC Likes: 2

Quoting: drenThe amount of corporate bootlicking happening here is crazy. We are talking about a company that effectively has a monopoly on game sales, that promotes a skin gambling ecosystem that is available to minors ("loot boxes"), that for years resisted giving refunds, whos subscriber agreement attempts to prevent class action lawsuits, and who tried to monetize community made mods. Let's also not forget how shitty it was to force users onto a game, CS2, and mothball the better version, CSGO, who can't count to three (ignoring rumors), etc. As a linux gamer, I appreciate that they have made gaming on linux better, but lets not pretend that they aren't interested in getting people onto their own OS, SteamOS, so they can again increase their own margins via hardware and licensing. I think it is best to keep these corporations at an arms length at best. I love GOG because I can actually buy and own games, but they are still a corporation and corporate track records are pretty shitty these days.
Except ofc that this lawsuit (and zero of the others) have anything to do with this list of issues that you have with Valve/Steam. And I am quite confident that most people who write critically about this lawsuit agrees with you that what you list are valid concerns. But as I already said, the lawsuit is not about this so therefore "we" are not defending these actions by Valve when we criticize the lawsuit.

Quoting: TheSHEEEPSeems partly reasonable to me.

I've always said that Valve's cut is undeniably too large. I just don't see any legal grounds to lower it - but hey, who knows.
And that their practices especially for charging with in-game purchases are double dipping in many cases is also quite clear.

I'm not too sure about the PPO stuff, I've read too many conflicting statements here.
Still every single other shop that have taken a less cut does not provide anything comparable with the full suite that Steam offers plus that most of them are also in the red (e.g Epic is only able to afford to have their shop due to the income from Fortnite). So while 30% might be too much, no one have so far been able to actually demonstrate it in practice.

Quoting: poiuzThere are several occasions - confirmed by Valve - that they told publishers they expect the same price or prefer not to sell a game.
AFAIK this have only been rumoured by Epic. But if you have any links with data then provide them.

Quoting: LupertEverettThat's simple not correct.
Yet when I google it I get back that Apple takes 30% (and 15% for small publishers) and Sony takes 30%...

The RAM price and availability situation is going to worsen as Micron pull their Crucial consumer business
4 Dec 2025 at 11:27 pm UTC Likes: 1

Oh, you bought a notebook with an ODD this year? Regardless of ElectricPrism predictions those *are* becoming more and more scarce and harder to find. Did you bought it for gaming or office work? Was it good? Can you please tell the model?
Just playing with Google and there are still enough laptops being released with ODD that magazines are doing top 10 lists: https://www.laptopmag.com/articles/laptop-with-cd-dvd-drives [External Link]

But you are the others are still missing his point, his point is not that this kind of models are not becoming scarce, it was the notion of this not being "allowed".

Cleared Hot is everything you could want in a modern twin-stick helicopter shooter
1 Dec 2025 at 9:06 pm UTC

Quoting: Anza
Quoting: F.UltraNote that this is not the old Microprose from Sid Meier fame. This is an Australian individual that bought the rights to the Microprose logo in 2018. The last original Micropose studios closed shop in 1999 and the brand/ip have travelled through Spectrum HoloByte, Hasbro Interactive, Infogrames, Atari Interactive, Cybergun Group, Tommo and then finally to David Lagettie from Australia who AFAIK only bought the name and not the IP.
Out of curiosity, I did some digging and there are few things to add. It's bit more than just the name, "Wild Bill" Stealey joined the company unofficially to help out. Which maybe makes more sense as I think he was more the military simulator guy and Sid Meier is probably busy doing something for Firaxis anyway.

Also David has been buying all the IP that he has been able to buy. I can't list all the Microprose military simulations by name from memory, but there seems to be quite a few of them.

There's an article from several years ago [External Link] that opens up the situation lot more.
Oh, I did not know that. Paints a far better picture and here's to hoping.

Cleared Hot is everything you could want in a modern twin-stick helicopter shooter
27 Nov 2025 at 7:42 pm UTC Likes: 3

Note that this is not the old Microprose from Sid Meier fame. This is an Australian individual that bought the rights to the Microprose logo in 2018. The last original Micropose studios closed shop in 1999 and the brand/ip have travelled through Spectrum HoloByte, Hasbro Interactive, Infogrames, Atari Interactive, Cybergun Group, Tommo and then finally to David Lagettie from Australia who AFAIK only bought the name and not the IP.

Tomb Raider Definitive Survivor Trilogy now available on GOG
30 Sep 2025 at 10:46 pm UTC Likes: 2

Isn't that what Valve does with their Steam runtime containers?
Yes that is exactly what they do, one issue is however that there is only so much 3d party dependencies that Steam can manage in their runtimes plus the fact that those runtimes gets older and older and at some time one simply have to move on in order to allow new games to be allowed to use new features.

The major problem here is that Linux is made for open source development which is in stark contrast with how closed source games wants things to work in combination with (and this is not Linux specific) that close to every single library writer (with the exception of glibc) does not care for forwards compatibility.

Aka libraries can be written so that if your application is linked with glibc 3.4 but is now running on a system with glibc 4.5 and a function that you use foobar() have changed between those versions then your application would still be linked with the 3.4 version inside the 4.5 version of glibc. The reason why no one besides glibc supports this is because it is far from trivial to do (aka we would need better tools to handle this).

Another route one can do is what SDL have done as of SDL 3.x where they simply create a small 2.x shim that on the outside looks like 2.x to all applications that are linked with it but inside translates every call to the 3.x library. That way the SDL API/ABI can change from version to version but all old games/applications can not only be still supported but also actually use the new version (which improves security and can automatically add support for new things like Vulkan, pipewire and so on).

The problem ofc is that the world of dependencies are larger than glibc and SDL. So distributing your game with 100% of your dependencies bundled (aka flatpak) is another solution and actually how games are already distributed on Windows (which is the true reason why old Windows games still work today and not the myth that ABI/API:s on Windows are set in stone [remember that many games on Windows use SDL and similar open libs as well]).

Tomb Raider Definitive Survivor Trilogy now available on GOG
28 Sep 2025 at 5:10 pm UTC Likes: 2

I had no idea that's how it works...Thanks for clarifying.
It is different from porting company to porting company but Feral in particular was AFAIK never hired by any firm to conduct a Linux port, instead they reached out to companies and bought the distribution rights for the macOS and Linux (and sometimes also Android) port.

This is different from e.g Aspyr what instead where hired by the game company to port their game to Linux and thus Aspyr got payed for doing the port by the game company and then the game company sells the Linux version just like they do the Windows version.

So besides the split issue that @Phlebiac brings up it is also possible that they also only bought the rights to sell their versions at specific stores (their own site, Steam and the Apple store) but that is a big unknown.

Tomb Raider Definitive Survivor Trilogy now available on GOG
26 Sep 2025 at 8:17 pm UTC Likes: 9

Windows only? All three have linux ports done by Feral, it's what got me into tomb raider initially, i haven't played the other 6 or so older ones. I played all three Feral ports in Gentoo so wouldn't be getting this anyway, but would be cool if GOG provided the linux versions for them
Feral holds the copyright to the Linux versions and this is probably GOG making a deal with Square Enix and Square cannot sell the Linux versions since they do not hold the rights to them.

Proton Experimental adds fixes for various games not running on CPUs with high core counts
22 Sep 2025 at 12:46 am UTC Likes: 1

so what is <currently> considered a high number of cores?
For the games listed and from their bug reports it looks to be from 24 threads and up (so 12 cores and above with hyperthreading activated).

AMDVLK has been discontinued as AMD are throwing their "full support" behind RADV
16 Sep 2025 at 4:27 pm UTC

Never had any problem with RADV in the... Gosh, 9 years since? From all the way back with my beloved RX480. I still remember the "RADV is not a conformant Vulkan implementation: Here be dragons!" warning. How far we've come.

Great news in my opinion. I haven't noticed any ray tracing performance gap, but I'm also using a 7900XTX and avoid using raytracing on principle when I'm not checking "max settings" performance with a game.
I remember a single title, Metro Exodus, where RADV constantly crashed in the desert area of the game and I had to briefly switch to AMDVLK to complete that level. Probably since long fixed as well.