Latest Comments by F.Ultra
The former Paradox Interactive CEO thinks "platform holders" 30% cut is "outrageous"
3 Jul 2019 at 9:37 am UTC
3 Jul 2019 at 9:37 am UTC
Quoting: Purple Library GuySo what does his hypocrisy consist of? AFAIK he is not imposing a 30% cut of other companies to use the Paradox store?!Quoting: F.UltraJust because being a hypocrite is solidly in your best interests does not make it stop being hypocrisy.Quoting: TuxeeI would more say that he is speaking from the viewpoint of his own company, it's of course in Paradox best interest to keep their own prices as high as possible while having to pay as little as possible to others like Valve. That is hardly being a hypocrite.What are your thoughts?That Wester is either an idiot or a hypocrite. I'd go for the latter.
The former Paradox Interactive CEO thinks "platform holders" 30% cut is "outrageous"
2 Jul 2019 at 6:20 pm UTC
If not then anyone here is probably a hypocrite as well. Who here does not want to be paid more in salary while wanting to pay less for things like media, games, food and rent?
2 Jul 2019 at 6:20 pm UTC
Quoting: GuestNot really, their per DLC price is not correlated to how much Paradox feels that a distribution channel is worth when it comes to a cut of the sales.Quoting: F.UltraIt's the very definition of being a hypocrite. He's basically saying "do as I say, not as I do".Quoting: TuxeeI would more say that he is speaking from the viewpoint of his own company, it's of course in Paradox best interest to keep their own prices as high as possible while having to pay as little as possible to others like Valve. That is hardly being a hypocrite.What are your thoughts?That Wester is either an idiot or a hypocrite. I'd go for the latter.
If not then anyone here is probably a hypocrite as well. Who here does not want to be paid more in salary while wanting to pay less for things like media, games, food and rent?
The former Paradox Interactive CEO thinks "platform holders" 30% cut is "outrageous"
2 Jul 2019 at 12:41 pm UTC
2 Jul 2019 at 12:41 pm UTC
Quoting: TuxeeI would more say that he is speaking from the viewpoint of his own company, it's of course in Paradox best interest to keep their own prices as high as possible while having to pay as little as possible to others like Valve. That is hardly being a hypocrite.What are your thoughts?That Wester is either an idiot or a hypocrite. I'd go for the latter.
The former Paradox Interactive CEO thinks "platform holders" 30% cut is "outrageous"
2 Jul 2019 at 12:40 pm UTC Likes: 6
And this is the major point where Epic currently have the upper hand because they already need that enormous network to feed Fortnite so currently they give away that for free for their game publishers. Once Fortnite decreases in popularity they will have to stop subsidizing that network and then it will be interesting to see what happens to the cut that Epic takes.
2 Jul 2019 at 12:40 pm UTC Likes: 6
Quoting: GuestKeeping such a network infrastructure that is needed for this is way more than just maintenance, as the number of users and published games keep increasing you have to constantly increase the bandwidth, number of storage units and so on. And that shit costs a lot of money, now I'm not saying that it costs 30% of all sales on Valve to do this (let's be honest here, Valve is making lots of money here) but it's a major cost item on Valves book keepings.Quoting: gradyvuckovicCounter argument for you Paradox:But looking at it not from an indie developer's perspective, and a single player game, much of what Valve offer simply isn't used, isn't relevent. And some of the services Valve provide are more to try lock developers into Steam than anything else.
- For their cut of the sale, Valve hosts your games indefinitely and provides countless services for free, such as free DDOS protection by running game network traffic through Valve's network, free cloud saves hosting, game streaming (Twitch style), free remote game streaming (Stadia style) which runs off Valve's network as well, plus provides features like Proton that gives Windows only games extra sales on Linux. How do you expect Valve to pay for all those things?
- 30% is the starting rate, it drops to 25% after $10m USD in sales, then 20% after $50m USD of sales. $10m USD in sales is easy to hit for a popular mainstream AAA game, for a game like Sekiro for example, that's only 166,666 copies sold, and $50m USD is only 833,333 copies. It's safe to say Sekiro has blown past both of those numbers. Sekiro: Shadows Die Twice, across all platforms (don't have Steam only figures handy) sold 2 million units in the first 10 days of release, at release it had 125,000 concurrent players on Steam, so it likely hit that 25% threshold in the first 24 hours and quickly hit the 20% threshold in the first week. It is highly likely several of Paradox's games have hit the 20% threshold, such as Cities: Skylines, which according to SteamSpy has sold between 5m and 10m copies.
- Paradox sell their games outside of Steam as well and have their own store, and because Steam allows for free key generation and offer an API for account linking and game activation, Paradox accounts can link with Steam accounts, so it doesn't matter where you buy your game (Steam or Paradox) your game will be activated on both accounts. Games sold from Paradox directly, pay no royalty to Valve/Steam at all, Valve effectively hosts those sold units of the game for free. For a game already at the 20% threshold, every sale outside of Steam just lowers the rate even further.
(Personally I've bought my Paradox games directly from Paradox in the past to support them since they strongly supported Linux. Then I've activated those games on Steam, to enjoy Steam's service and keep all my games in one place. I'm sure others have too, otherwise Paradox would not have bothered setting up their store.)
- If we want to talk about 'outrageous fees', lets talk about how much Paradox charges for some of their games. The total cost of buying Cities: Skylines for example, is $30USD for the base game, plus $180USD for all the DLC, for a total price of $210USD for the whole game.
Then "Proton" isn't expensive for Valve. Wine is free. DXVK was not started by Valve, but they do invest in it by paying a developer. Except that's not going justify 30% cut of every game. "Proton" and other investments are only Valve trying to make sure they're not beholden to Microsoft and Windows - they're not a service provided to publishers.
As for network infrastructure, forums, etc, well...I don't think it's worth 30% of every game either. Yes, they have to charge something. But 30%? That's probably a bit much for an infrastructure that is in place, has been paid for, and is mostly just maintenance. Moderation, curating, etc, are even pawned off to the community so Valve doesn't even do anything there.
Plus the more expensive and larger games are going to use more of their infrastructure than some small indie. Yet by earning a bit more, Valve will take less of a cut. Hmm.
I'm not saying Valve are evil. I might have given that impression, so allow me to say that they are investing in areas that are useful to GNU/Linux users. That doesn't mean they don't need a bit of competition though. That 30% cut is from lack of competition more than anything else, and I think developers are starting to suffer slightly from it. If only the epic store could adjust to being _healthy_ competition, then it might be alright.
And this is the major point where Epic currently have the upper hand because they already need that enormous network to feed Fortnite so currently they give away that for free for their game publishers. Once Fortnite decreases in popularity they will have to stop subsidizing that network and then it will be interesting to see what happens to the cut that Epic takes.
Steam's top releases of May show why Steam Play is needed for Linux
28 Jun 2019 at 6:12 pm UTC Likes: 4
Look, I'm with you and I think that everyone here is as well and you are damn correct in that we sooner or later must demand native Linux games but as you conclude yourself, 1% is not the enough to make that demand mean anything. There simply is no way around the fact that we have to increase that number (where exactly the limit is I do not know but it clearly is above 1%) and until then all proton does is allow us to still use Linux while getting access to the latest games.
28 Jun 2019 at 6:12 pm UTC Likes: 4
Quoting: EikeStill that first group have something to sit on while the other have to stand.Quoting: GuestThats not how economics works. Why would any business create a product for a market that does not exist or is irrelevant in terms of the size of that market? Businesses always look at the size of the market and how much they could possibly get in sales vs the cost of servicing that market. The truth is for many game devs, the outgoings vs projected revenue isn't worth it. We have to show them that the market exists. The only metrics that really matter are sales metricsImagine you and a small group of people want chairs. All that's produced is tables. Then half of the group starts going to the retailer, buying tables, but tell everybody "I will use it as a chair! A chair, understand!"
What would be my reaction as a table manufacturer?
I'dsaythink: "Fine, have fun."
It's no incentive at all for me to produce chairs when I know people will still buy my stuff if I wont - quite the opposite.
What they are showing is not a market for chairs - it's a market for "whatever four-legged you make".
I understand that you're saying that less than a percent is not incentive enough to getchairsmany Linux games - it seems you're right. You're hoping for an increasing Linux percentage - I don't see it. But either way, if your long term goal is native Linux games, people must demand native Linux games sooner or later.
Look, I'm with you and I think that everyone here is as well and you are damn correct in that we sooner or later must demand native Linux games but as you conclude yourself, 1% is not the enough to make that demand mean anything. There simply is no way around the fact that we have to increase that number (where exactly the limit is I do not know but it clearly is above 1%) and until then all proton does is allow us to still use Linux while getting access to the latest games.
Steam Play updated as Proton 4.2-8 is out, DXVK also sees a new release with 1.2.3 (updated)
28 Jun 2019 at 11:21 am UTC
28 Jun 2019 at 11:21 am UTC
Quoting: hakzsamThanks, yes I added bugs there before in the past for e.g Dying Light but hadn't really gotten down to getting a clear error from Wolfenstein II in order to make a useful bug report yet. I will do better in the future!Quoting: F.UltraBut then perhaps the problem lies in Mesa?! For with 19.1.0 also Wolfenstein II stopped working altogether due to some Vulkan init error and here DXVK isn't even being used so I can hardly blame it here).This is now fixed in Mesa master [1]. Sorry for the breakage but it was actually a game bug. The fix will be in the next 19.1.x releases. Next time if you want to report bugs directly, feel free to open a ticket [2] under the Vulkan/Radeon component. Thanks!
[1] https://gitlab.freedesktop.org/mesa/mesa/commit/ef1787dbc95e138b782fef1fcc93279ccf0e4910 [External Link]
[2] https://bugs.freedesktop.org [External Link]
It’s a tough time to be an indie developer, with Steam’s new sale event causing wishlist deletions
27 Jun 2019 at 3:36 pm UTC
27 Jun 2019 at 3:36 pm UTC
Quoting: DuncWell, if it's any consolation to indie devs reading GoL, my wishlist is a mess. :)I'm even worse, I've never ever used the whishlist. When I'm in the mood for buying a game I simply go this site and see if GoL have covered anything recently that looks interesting.
Valve release an official statement about the future of Linux support, they "remain committed" to Linux gaming
26 Jun 2019 at 11:23 pm UTC Likes: 6
26 Jun 2019 at 11:23 pm UTC Likes: 6
It's also quite clear from this announcement that what they where planning to do before Ubuntu backed was just to remove the text that said that Ubuntu was a recommended system. Going by some earlier comments on the Internet during this few hectic days one could almost get the impression that Valve was going to make sure that Steam could not be installed on Ubuntu at all :-)
Steam Play updated as Proton 4.2-8 is out, DXVK also sees a new release with 1.2.3 (updated)
26 Jun 2019 at 11:00 pm UTC Likes: 1
26 Jun 2019 at 11:00 pm UTC Likes: 1
My only gripe right now is that Vampyr for some reason have had it's performance seriously downgraded the last versions of DXVK.
First it was reported that this happened because the new DXVK required some new Vulkan extension that wasn't in Mesa 19.0 and the fallback was slower, but then Mesa 19.1 with the extension came and the performance dropped even more :( so it went from a very playable game to completely unplayable.
But then perhaps the problem lies in Mesa?! For with 19.1.0 also Wolfenstein II stopped working altogether due to some Vulkan init error and here DXVK isn't even being used so I can hardly blame it here).
This on a RX480 btw.
First it was reported that this happened because the new DXVK required some new Vulkan extension that wasn't in Mesa 19.0 and the fallback was slower, but then Mesa 19.1 with the extension came and the performance dropped even more :( so it went from a very playable game to completely unplayable.
But then perhaps the problem lies in Mesa?! For with 19.1.0 also Wolfenstein II stopped working altogether due to some Vulkan init error and here DXVK isn't even being used so I can hardly blame it here).
This on a RX480 btw.
Canonical have released a statement on Ubuntu and 32bit support, will keep select packages
26 Jun 2019 at 2:24 pm UTC Likes: 3
The Wever experiment is so bad it's laughable, isolate people in a hermetically sealed small bunker for 4 weeks and then attribute all the symptoms to a magic property when all the symptoms can be adhere to people just being isolated for 4 weeks in a small area...
Or that they experienced that in a simple bunker in the woods of Germany while we the normal people can have people stuffed in submarines for months on end without any problem, or people up in ISS for months on end without problems. Not even the Appollo missions to the Moon suffered any problems like this when they where completely detached from your precious frequency for a long time...
Not to mention that your precious Schumann frequency are actually several different frequencies (since it's a resonance frequency) and that they all change depending on solar activity.
26 Jun 2019 at 2:24 pm UTC Likes: 3
Quoting: GuestNo it's not, every single thing that you claim to be facts are just religious beliefs in the New Age community. As usual when it comes to things like this, for your "facts" to stand true then the rest of the entire world have to be part of a vast conspiracy to hide the "importance of the Schumann frequency".Quoting: GuestWhatever you're smoking, I suggest you stop.This is my last post on the subject because I do not intend to derail the discussion about 32bit support. I just wanted to indicate the health implications of the IoT sector where Ubuntu Linux is now a central player. The type of people who continue to deny the many clear evidence will always be there. Just as the Trump administration buries studies that prove the effects of climate change.
I work with radio communications, and have done so across multiple frequency bands. Standing on a slab of granite is more dangerous. Various foods that you eat (and whatever it is that you smoke) are more dangerous not only to yourself, but those around you.
As I mentioned earlier, one of the problems with EMF radiation is the fact that it breaks the synchronization of living organisms with the schumann frequency. And this is an undeniable fact that has serious consequences.
In 1960 a renowned researcher from the Max Planck Institute in Germany, Rutger Wever extended the studies on Schumann frequency and conducted an experiment with university students that volunteered to have their health state evaluated. The students had to spend four weeks in an underground bunker built for this experiment, totally isolated from the Schumann resonance. What happened during those weeks was impressive. All the students began to feel sick, suffer severe headaches, had strange emotions and felt exhausted. When the researcher Rutger Wever introduced in the bunker (without warning the students) the Schumann frequency generator, each participant experienced relief of their condition and quickly recovered.
But desynchronisation with the Schumann frequency isn't the only severe problem with EMF. The exposure to electromagnetic pollution leads to gradual and accentuated health deterioration by weakening the immune system. Consequently, some of the health problems that occur are:
Migraine
Blurred vision
Skin diseases
Depression
Hormonal disorders
Emotional disturbances
Poor memory
Cancer
Leukemia
The Wever experiment is so bad it's laughable, isolate people in a hermetically sealed small bunker for 4 weeks and then attribute all the symptoms to a magic property when all the symptoms can be adhere to people just being isolated for 4 weeks in a small area...
Or that they experienced that in a simple bunker in the woods of Germany while we the normal people can have people stuffed in submarines for months on end without any problem, or people up in ISS for months on end without problems. Not even the Appollo missions to the Moon suffered any problems like this when they where completely detached from your precious frequency for a long time...
Not to mention that your precious Schumann frequency are actually several different frequencies (since it's a resonance frequency) and that they all change depending on solar activity.
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