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Latest Comments by Andrei B.
Game store itch grows up some more, as Double Fine now have their titles on it
4 Jul 2017 at 9:50 pm UTC

Now, that Steam has introduced Steam Direct, I don't see any difference betweeen it and itch.io.
I see itch.io growing more and more.

Leaving Lyndow removes Linux support from Steam due to masses of bug reports
26 Jun 2017 at 1:03 pm UTC Likes: 2

I think that developers should be able to mention (on Steam) what distribution they're supporting. People can't seriously expect developers to support dozens of distributions.

On the other hand, I find disturbing what this developer has done. Simply removing support for a platform is really not cool and borderline illegal. What if I only had access to Linux? Plus, removing support is usually done gradually, with a lot of time in advance. Like a year, for example, so that users can find alternative solutions.

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
2 Jun 2017 at 10:22 pm UTC

I also think it should be something like 500$ or 1000$.
Let's be honest, if you can't pool this amount of money, how can you afford a computer or the electricity to run it, or a bank account?
This sum can be either a loan from the bank or from relatives, or even a small kickstarter campaign.

Ooor... how about the more games you register, the more it costs. With a max of 1000$ and starting with 200$?

AMD Ryzen 9 'Threadripper' announced with up to 16 cores
1 Jun 2017 at 7:18 am UTC

Quoting: lucinos
Quoting: Andrei B.Wow, 7nm.. Impressive.
Ten years ago we thought that 23nm was the physical limit.
I don't remember that. I for many years now remember the physical limit be considered around 5 nm (and it is getting there now as it seems). Moore's Law also considered to be halted in 2010s. 7nm is really impressive but not too unrealistic. Intel had stopped at 14nm for a some time now and either intel wanted Amd to catch up or already is getting proportionally way more difficult. Of course now I believe we Moore's Law is near the end and will not be continued in 2020s as already have happened for many years now with frequencies. In any case 1nm is very near the atomic scale.
I don't think it's gonna go that far down. The problem is that even if you make the transistors that small, you're gonna have a lot of problems with the supporting infrastructure, especially the power supply and heat dissipation.

What will probably happen is the switch to optronic circuits and quad bits or octa bits.

AMD Ryzen 9 'Threadripper' announced with up to 16 cores
17 May 2017 at 9:19 am UTC Likes: 4

Wow, 7nm.. Impressive.
Ten years ago we thought that 23nm was the physical limit.

Canonical drop the Unity desktop environment for Ubuntu favour of going back to GNOME
12 Apr 2017 at 6:59 am UTC

I'm suprised and glad that Cannonical is dropping Unity.
I've always considered Unity in beta, even after final releases. It was always buggy.
Also, the information that if offered was not of interest to me.

If Cannonical want to swing Ubuntu back in the game they should start polishing more the release and ask in the forums what people really want from the OS, and do it. It's so simple I really don't understand why nobody does it.

Daedalus is another space sci-fi adventure game needing help on Kickstarter, but it's a little iffy
17 Nov 2016 at 1:21 pm UTC Likes: 3

Quoting: minjThere have been too many kickstarter/pre-order related articles lately, imho.
I don't agree. I think they should cover all Linux-related stuff, no matter their type.
Plus, I do enjoy watching kickstarter campaigns unfold.

Daedalus is another space sci-fi adventure game needing help on Kickstarter, but it's a little iffy
17 Nov 2016 at 11:31 am UTC

I agree that the trailer is lacking a lot. I mean, it's vague even for a movie trailer.

Also, they say "The visual style for the game will be like a graphic adventure [...] with painted 3d characters and environments [...]", but almost the whole trailer contained photorealistic graphics. Not so honest...

Note to author: please include a link to the Kickstarter page next time.

Open source strategy game Unknown Horizons is in need of developers
22 Jun 2016 at 7:25 am UTC

@M@yeulC: I think I was misunderstood. I'm not saying that the engine is not good.

It's just that it takes so much energy to learn a new engine each time you want to contribute to a new game.

I think my message is better suited for new games. Oh well..

Open source strategy game Unknown Horizons is in need of developers
21 Jun 2016 at 12:23 pm UTC

@LinuxDonald Personally, I think Godot looks very good and it's well supported. I don't know how you would manage the problem of Python. Either by an interface or by reimplementing it in C++.
If not, there's Panda3D, which supports python and seems to have a small footprint.

I don't see the project getting too far in its current state. Even if you manage to reach a 1.0 version, it still has to be maintained. You will always need developers. Removing the need to maintain and learn an engine would prove beneficial.

UH has unfortunately been stagnating since 2013. I personally thought it was dead.

I know that most of the open source games start with one guy that wants to learn how to code a game engine. It's also hard to hear that you have to replace half of your code or reimplement it, but in order for the project to live on, you will have to make sacrifices.