Latest Comments by Selthus
ELDEN RING is out and Verified for Steam Deck
25 Feb 2022 at 4:34 pm UTC Likes: 1
25 Feb 2022 at 4:34 pm UTC Likes: 1
Quoting: GuestIt's possible to bypass EAC and still play Online (at least that works for me on Pop_OS 21.10)Wow. This works. You sir, are a genius. This workaround should be included in the OP. Hopefully this means the game will eventually be able to run issue free soon.
1. Use Proton Experimental [bleeding-edge]
2. Disconnect from network
3. Start the game normally (without swapping files as mentioned in the article)
4. Reconnect network
5. Go online in-game
6. Enjoy :D
Headlander, the new game from Double Fine Productions will not come to Linux
28 Jul 2016 at 11:39 pm UTC Likes: 1
28 Jul 2016 at 11:39 pm UTC Likes: 1
Sounds like they were stuck in between a rock and a hard place on this one.
Unfortunately I believe the newest Mac's are still running OpenGL 4.1 and if Blizzard's direction with Overwatch's launch is to be believed, there are missing features between OpenGL 4.1 and Directx11 quote:
“It was a result of not having all the technological support we needed to make the game viable on Mac systems.” says Kaplan, referring to Apple’s policies with OSX. “We have a real love and dedication for Mac players, they’ve been extremely loyal to us and we love giving them Blizzard games.
*Note this is the first recent Blizzard game to not support Mac due to technical reasons. I'm not a developer so I don't know any of the specifics regarding this, but since Overwatch also is the first Blizzard game to only support DirectX11 I'd say the reason lies with the differences in API features*
This pretty much negates using OpenGL if your plan is to push the newest features AND target Mac.
So now, no matter how they slice it, they have to use 2 API's minimum to cover as much of the market as they can. While it would have been nice for them to cover Windows/Linux with Vulkan and Mac with Metal, it sounds like the Vulkan spec wasn't out early enough for them to use.
So they are left with a choice to either support 3 different API's using an engine they plan on replacing in future games, or give up support for either Mac or Linux.
It's sad, but if Mac never allows some kind of Vulkan support or Directx12 gains a significant foothold in the industry, could this be a convenient excuse to shun Linux support for companies going forward due to the need of supporting 3 instead of 2 APIS?
Unfortunately I believe the newest Mac's are still running OpenGL 4.1 and if Blizzard's direction with Overwatch's launch is to be believed, there are missing features between OpenGL 4.1 and Directx11 quote:
“It was a result of not having all the technological support we needed to make the game viable on Mac systems.” says Kaplan, referring to Apple’s policies with OSX. “We have a real love and dedication for Mac players, they’ve been extremely loyal to us and we love giving them Blizzard games.
*Note this is the first recent Blizzard game to not support Mac due to technical reasons. I'm not a developer so I don't know any of the specifics regarding this, but since Overwatch also is the first Blizzard game to only support DirectX11 I'd say the reason lies with the differences in API features*
This pretty much negates using OpenGL if your plan is to push the newest features AND target Mac.
So now, no matter how they slice it, they have to use 2 API's minimum to cover as much of the market as they can. While it would have been nice for them to cover Windows/Linux with Vulkan and Mac with Metal, it sounds like the Vulkan spec wasn't out early enough for them to use.
So they are left with a choice to either support 3 different API's using an engine they plan on replacing in future games, or give up support for either Mac or Linux.
It's sad, but if Mac never allows some kind of Vulkan support or Directx12 gains a significant foothold in the industry, could this be a convenient excuse to shun Linux support for companies going forward due to the need of supporting 3 instead of 2 APIS?
Dear Valve and Steam Machines OEMs, you have it all wrong
11 Jul 2016 at 5:19 pm UTC Likes: 4
11 Jul 2016 at 5:19 pm UTC Likes: 4
I'm not sure I agree with a lot of the posts in this thread. I think console gamers are happy with what they have. I think windows gamers are happy with what they have.
We shouldn't be trying to market pretty mediocre hardware just to get a few more %'s in a misguided attempt to hopefully get better game support. Any of the people who do end up being suckered into these machines are likely to have an awful experience anyway.
The hardware isn't great, the ports are significantly worse than their windows counterparts, the store page shows great titles you can't play, and a lot of the games worth playing you are going to want to play with a kb/m.
This stuff isn't ready for mass adoption by console folks and there isn't a hardware combination, price point, or "I'm a MAC" type commercial that is going to change that any time soon.
I know a few Steam gamers who bought the Alienware machine who were extremely upset. They didn't realize they wouldn't be able to play their Windows titles on that machine.
You may think "Wow that's their fault for not understanding the product."
I'd agree to some extent, but remember those people are who the Steam Machines are being marketed to. Until we get to a point where the majority of new releases for PC see proper support on Linux I wouldn't recommend anyone buy a Steam Machine for their gaming purposes.
I believe that day will come eventually, most likely due to ease of porting rather than market share. The software will have to come first to break the chicken - egg paradigm.
We shouldn't be trying to market pretty mediocre hardware just to get a few more %'s in a misguided attempt to hopefully get better game support. Any of the people who do end up being suckered into these machines are likely to have an awful experience anyway.
The hardware isn't great, the ports are significantly worse than their windows counterparts, the store page shows great titles you can't play, and a lot of the games worth playing you are going to want to play with a kb/m.
This stuff isn't ready for mass adoption by console folks and there isn't a hardware combination, price point, or "I'm a MAC" type commercial that is going to change that any time soon.
I know a few Steam gamers who bought the Alienware machine who were extremely upset. They didn't realize they wouldn't be able to play their Windows titles on that machine.
You may think "Wow that's their fault for not understanding the product."
I'd agree to some extent, but remember those people are who the Steam Machines are being marketed to. Until we get to a point where the majority of new releases for PC see proper support on Linux I wouldn't recommend anyone buy a Steam Machine for their gaming purposes.
I believe that day will come eventually, most likely due to ease of porting rather than market share. The software will have to come first to break the chicken - egg paradigm.
The work to bring Banished over to OpenGL is still going on
24 Jun 2016 at 9:57 am UTC Likes: 5
It'd be nice to see Vulkan become the de facto multiplatform solution for all things PC / Mobile. If Apple stubbornly pushes for Metal and refuses to use new iterations of OpenGL I can only hope they become irrelevant for the sake of Vulkan adoption.
Obviously it'd be nice if all games worked regardless of OS, but I'd rather the quality of ports not be hamstrung by Mac's outdated tools.
Not a developer so take that opinion with a large grain of salt as I'm speaking from ignorance.
24 Jun 2016 at 9:57 am UTC Likes: 5
Quoting: wojtek88I just wish Apple would get on board with Vulkan over Metal. I'd hate to see a situation where Vulkan is looked at as the API to use only if you plan Linux support (even though games like Doom seem to prove its worthy to use even without planning multiplat support).Quoting: TeodosioLook forward to the day when Mac ports are just not released any longer.That's not a great attitude. I look forward to a day that each game is released to Windows/Mac/Linux. My dream come true is situation when all games in Steam has all those 3 logos (and not because of other titles removal, but because all titles receive such a ports/support)
It'd be nice to see Vulkan become the de facto multiplatform solution for all things PC / Mobile. If Apple stubbornly pushes for Metal and refuses to use new iterations of OpenGL I can only hope they become irrelevant for the sake of Vulkan adoption.
Obviously it'd be nice if all games worked regardless of OS, but I'd rather the quality of ports not be hamstrung by Mac's outdated tools.
Not a developer so take that opinion with a large grain of salt as I'm speaking from ignorance.
Mighty No. 9 delayed for Linux
23 Jun 2016 at 8:11 am UTC
23 Jun 2016 at 8:11 am UTC
I hope all the reviews are just backlash from all the delays. As someone who grew up with megaman it was sad to see it stumble in the later generations.
My hopes were this would be the spiritual successor that brought the game closer to its roots while updating the graphics and gameplay.
Now I'm hesitant about whether I should be anticipating this formal release.
My hopes were this would be the spiritual successor that brought the game closer to its roots while updating the graphics and gameplay.
Now I'm hesitant about whether I should be anticipating this formal release.
A third of Valve now working on VR, still no Linux support
22 Jun 2016 at 3:21 am UTC
Maybe I was a little too doom and gloom in my last post. I simply think between all the valve games being ported and Vulkan involvement, Valve seemed super invested in steamos/linux and now that focus looks to be shifted.
I guess I'd rather steamos get that amount of attention over the vive and that's probably an extremely unrealistic expectation to have.
Either way I don't want to derail the thread!
22 Jun 2016 at 3:21 am UTC
Quoting: Mountain ManYou're a "glass is half-empty" type of thinker, aren't you?I use Linux as a gaming OS. I think describing me as anything but hopelessly optimistic would be a misnomer.
Another way to look at it is that by dedicating so many resources to VR, it will allow them to bring it to Linux even faster.
Maybe I was a little too doom and gloom in my last post. I simply think between all the valve games being ported and Vulkan involvement, Valve seemed super invested in steamos/linux and now that focus looks to be shifted.
I guess I'd rather steamos get that amount of attention over the vive and that's probably an extremely unrealistic expectation to have.
Either way I don't want to derail the thread!
A third of Valve now working on VR, still no Linux support
21 Jun 2016 at 11:01 pm UTC
21 Jun 2016 at 11:01 pm UTC
In my opinion this is extremely troubling. Valve is dedicating that much labor to the Vive and they can't be bothered with Linux support? This coming from the company that touted Linux as the future of gaming...
It's hard to see this as anything but Valve silently shelving Steam for Linux. My best guess is the Vive is Valve's plan B to keep people logging into Steam in the eventuality that something like UWP does gain traction.
They are just throwing what they can at the wall to see what sticks as a competitive advantage. Since the Steam Machines didn't stick, on to VR.
Oh well. Can't wait for this hype to die down. After all, there is no way an $800 peripheral is going to be anything more than a niche item. I don't care how unique / awe-inspiring the experience is.
Disappointing. It's nice that Linux is getting PS Vita-level life support from indies, but when big name games go silent on support, confirmed ports getting delay after delay, and now Valve is pulling the same crap? Is the writing on the wall?
It's hard to see this as anything but Valve silently shelving Steam for Linux. My best guess is the Vive is Valve's plan B to keep people logging into Steam in the eventuality that something like UWP does gain traction.
They are just throwing what they can at the wall to see what sticks as a competitive advantage. Since the Steam Machines didn't stick, on to VR.
Oh well. Can't wait for this hype to die down. After all, there is no way an $800 peripheral is going to be anything more than a niche item. I don't care how unique / awe-inspiring the experience is.
Disappointing. It's nice that Linux is getting PS Vita-level life support from indies, but when big name games go silent on support, confirmed ports getting delay after delay, and now Valve is pulling the same crap? Is the writing on the wall?
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