Latest Comments by paasisti
Rocket League thoughts on Linux, initial port report, it’s also 25% off right now
9 Sep 2016 at 8:37 pm UTC
9 Sep 2016 at 8:37 pm UTC
Is anyone else suffering from terrible load issues in multiplayer? More often than not, I spend the first half a minute of a match stuck in a freezed frame or some serious stuttering. This doesn't happen in Windows, so I doubt it's a network issue.
Rocket League released for SteamOS, it's in beta
9 Sep 2016 at 6:02 am UTC
9 Sep 2016 at 6:02 am UTC
Seems to run very well (High settings with low AA, HD 7950, Mesa), but there is close to a 20second delay when opening the options menu - in-game or on the main menu. Anyone else have this?
Rocket League officially confirmed for Linux with the next update, a beta version that is
8 Sep 2016 at 6:54 pm UTC
8 Sep 2016 at 6:54 pm UTC
Update: #Rumble hits tomorrow (9/8), late afternoon PT @ Twitter [External Link] So, a while to go yet
Rocket League officially confirmed for Linux with the next update, a beta version that is
8 Sep 2016 at 6:09 pm UTC
8 Sep 2016 at 6:09 pm UTC
Quoting: gojulThe game is still not there for Linux. Did they lie, or are they just a bit late ?The Rumble update doesn't seem to be up yet. There's still a lot of the 8th left :p
OpenMW 0.40 released, playing Morrowind on Linux natively gets closer to perfection
6 Sep 2016 at 2:57 pm UTC Likes: 1
6 Sep 2016 at 2:57 pm UTC Likes: 1
Quoting: rustybroomhandleI think the easiest way to implement a multiplayer element into a single player experience would be the way that the Fable games (at least Fable 2) handled it. In it, the other player(s) are just "henchmen" that are there just to help the "main" player and explore the world with them, rather than complete the quests for themselves. I could see this model working well with TES games: you would just invite a friend to play - with their character about the same level as you - and then you could go on playing as normal, with the exception that you have a friend there to help you.Quoting: GuestIssue is quest structure. The way they are in these games do not lend themselves well to multiplayer. Let's say you have two players co-opping - do both players get Fargoth's ring? If one player completes a quest to kill an NPC, does this quest become unavailable to the other player, or does the other player just get rewarded when player 1 completes the quest?Quoting: rustybroomhandleI think, when people say they want an Elder Scrolls multiplayer experience, they are saying they want to explore the world with a few friends, like a co-op game. NOT like Elder Scrolls Online, which is a MMORPG.Quoting: SnowdrakeThis game was so awesome (superior by many aspect to its sequels). Hope openmw will finally implement a proper multiplayer for this game !I see this requested often. What exactly would one do in a multiplayer version of this? How would questing work, for example?
If said quest has multiple steps, each with dialogue options that might affect the outcome and is also determined by the player's stats, must both players have the same conversation, with different outcome? What if this causes the quest line to diverge?
None of these are unanswered questions, but they are answered in games that are specifically designed to accommodate multiplayer. Morrowind is not one of these. It would need specific multiplayer content created for it.
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
27 Jul 2016 at 6:48 am UTC Likes: 2
27 Jul 2016 at 6:48 am UTC Likes: 2
Quoting: edddeduckferalYour card and distro are both unsupported. However it does sound like a bug you might see if you have incorrect drivers installed which are missing features.I just went for the nuclear option (for many other reasons as well) and installed Mint 18. Now it works great out of the box with high settings.
Make sure you have Mesa 11.2 installed and that your drivers have support for OpenGL 4.x If you are using an older distro you might be using drivers compiled with an older LLVM meaning you won't have 4.x GL support.
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
26 Jul 2016 at 5:01 pm UTC
26 Jul 2016 at 5:01 pm UTC
Game seems to instantly crash just after the lighthouse intro section when effects quality is anything but low. Other settings can be maxed without any ill effects.
Radeon HD7950 with XORG drivers, Linux Mint 17.3
Radeon HD7950 with XORG drivers, Linux Mint 17.3
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
22 Jul 2016 at 9:05 am UTC
22 Jul 2016 at 9:05 am UTC
Quoting: PublicNuisanceFor fun I tried to run this on my HD7950 using Catalyst 15.12 drivers. I could load the main menu but as soon as I started a game I just got a flcikering black screen. This is the same system which ran Life is Strange on Windows at a steady 144 FPS. I expected bad since it's Catalyst drivers on Linux trying to run a Feral port but even Tomb Raider gave me 20 FPS average. To be fair my FPS maxed out was 69-86 during what I can assume was the opening bit of the game but with a flickering black screen it's hard to play.Same card, tried with fglrx drivers and got bare gray menu and flickering black screen when playing. Switched to XORG and the menu and game itself seem to work with a good fps. Although, now I remember why I originally switched away from the XORG drivers, since the graphics card runs really hot when doing practically anything, judging by the fan speeds..
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