Latest Comments by gurv
Aspyr Media state no news about the 'feasibility' of Civilization VI on Linux until after the holidays
23 Dec 2016 at 1:04 am UTC Likes: 3
23 Dec 2016 at 1:04 am UTC Likes: 3
They just have gone back to being a Mac only shop and don't want to say it too bluntly to Linux users.
So I guess that when I will be playing the Windows version of the game on Wine in 1-2 years, they will still be exploring the feasibility of the port...
So I guess that when I will be playing the Windows version of the game on Wine in 1-2 years, they will still be exploring the feasibility of the port...
Wine 2.0-rc1 released, also showing progress towards Overwatch working in a future Wine version
13 Dec 2016 at 9:17 pm UTC
13 Dec 2016 at 9:17 pm UTC
Great!!
DirectX11 support is finally shaping up!
Personally I'm a big proponent of Wine.
I think what matters is that people can play the game they want on Linux.
If enough games are available no matter if native or not, people will start to migrate.
And when enough people game on Linux, publishers will start to release native Linux versions.
And when enough native Linux versions are available, Windows will start to disappear: good riddance!!
DirectX11 support is finally shaping up!
Personally I'm a big proponent of Wine.
I think what matters is that people can play the game they want on Linux.
If enough games are available no matter if native or not, people will start to migrate.
And when enough people game on Linux, publishers will start to release native Linux versions.
And when enough native Linux versions are available, Windows will start to disappear: good riddance!!
Linux Gaming in 2016, an end of year review
13 Dec 2016 at 9:08 pm UTC Likes: 1
What I meant is Doom doesn't count because it was written with OpenGL initially and OpenGL's shader language (glsl) is a first class citizen in Vulkan. The toolchain to use glsl in Vulkan is already there.
So Id Software could reuse their OpenGL shaders nearly as is, while every other AAA studios have to almost write another version of all their shaders (because their current shaders are in DirectX's HLSL, a language which is not supported on Vulkan yet). That's much much *much* more costly than for Doom. Or they can go to DX12 and reuse their shaders nearly as is. Guess what option they choose...
Just look at World of Warcraft : it has OpenGL only for Mac, the Windows OpenGL backend is unsupported and buggy. And with Mac going the metal route, such games could very well end up being DirectX/Metal only.
Big companies don't want to have to support yet another codepath when there's no real need to. Heck, they often can't even be bothered to release a game in decent shape (cue Ubisoft).
The truth is, without some kind of push from a big gaming stakeholder (cough, valve please wake up from you vr phantasy, cough) I don't see the situation changing that much regarding AAA games.
That said I'm still very happy about Vulkan since Linux will finally have a state of the art API that developpers/porters will be able to target and the support in Unity means we will never lack quality indie games.
13 Dec 2016 at 9:08 pm UTC Likes: 1
Quoting: Shadowsedge117Doom also runs Vulkan.Yeah I kind of knew this would be ambiguous but I didn't want to write a wall of text :)
What I meant is Doom doesn't count because it was written with OpenGL initially and OpenGL's shader language (glsl) is a first class citizen in Vulkan. The toolchain to use glsl in Vulkan is already there.
So Id Software could reuse their OpenGL shaders nearly as is, while every other AAA studios have to almost write another version of all their shaders (because their current shaders are in DirectX's HLSL, a language which is not supported on Vulkan yet). That's much much *much* more costly than for Doom. Or they can go to DX12 and reuse their shaders nearly as is. Guess what option they choose...
Quoting: ShmerlIt doesn't matter which releases get Vulkan support now and which not. Pay attention at engines, not at releases. All major engines are getting Vulkan support. That's what matters. Once most engines will get it, releases will naturally follow.I disagree. Engines have supported OpenGL for quite a while yet very few AAA games actually have official support for that API and in almost 100% time OpenGL is only supported on Mac/Linux.
Just look at World of Warcraft : it has OpenGL only for Mac, the Windows OpenGL backend is unsupported and buggy. And with Mac going the metal route, such games could very well end up being DirectX/Metal only.
Big companies don't want to have to support yet another codepath when there's no real need to. Heck, they often can't even be bothered to release a game in decent shape (cue Ubisoft).
The truth is, without some kind of push from a big gaming stakeholder (cough, valve please wake up from you vr phantasy, cough) I don't see the situation changing that much regarding AAA games.
That said I'm still very happy about Vulkan since Linux will finally have a state of the art API that developpers/porters will be able to target and the support in Unity means we will never lack quality indie games.
Linux Gaming in 2016, an end of year review
13 Dec 2016 at 8:46 pm UTC
It's just as I feared : not quite production ready yet for AAA developers.
Still, as you note things are slowly improving so I guess we'll have to wait and see how it fares in 2017 : the match has only started after all ;)
13 Dec 2016 at 8:46 pm UTC
Quoting: silmethWell, Vulkan uses intermediate language [...]Thanks for this very complete yet concise explanation :)
But let’s hope it is going to change for the better in 2017, as all those tools are open-source, SPIR-V and Vulkan are pretty good technologies, and they slowly gain popularity every day. Also remember: Vulkan is the future for Android, and huge amount of gamedev is done on Android. ;-)
It's just as I feared : not quite production ready yet for AAA developers.
Still, as you note things are slowly improving so I guess we'll have to wait and see how it fares in 2017 : the match has only started after all ;)
Linux Gaming in 2016, an end of year review
12 Dec 2016 at 8:45 pm UTC Likes: 2
12 Dec 2016 at 8:45 pm UTC Likes: 2
Yeah 2016 was awesome for Linux gaming :)
For me it's the year when Linux got enough good games that I won't ever need Windows ever again.
I don't have real disappointments, instead I'm worried about these two topics :
- Vulkan looks to have lost the battle vs DX12 already.
Just look at AAA games releases : every single one is getting a DX12 patch, none is getting a Vulkan one.
Well except for DOOM but DOOM is OpenGL so that doesn't really count.
I think we're witnessing the whole DirectX lock-in all over again. But this time it might very well be the shader language that stops developers from migrating to Vulkan (plus Microsoft offering "incentives" to go DX12)
- Linux and Mac are drifting more and more away from each other so the "resistance" to Windows gets more fragmented and harder to support for the like of Feral, Aspyr, Codeweavers etc.
Some examples :
* Mac is stuck to OpenGL 4.1 and will never get Vulkan
* Mac will probably never get good 64 bits Wine
* New Mac hardware seems to be less and less suitable for high end gaming
That said 2017 still looks very good (for example with Unity adopting Vulkan) and I'm pretty sure we will not run out of games to play for a long time! :D
For me it's the year when Linux got enough good games that I won't ever need Windows ever again.
I don't have real disappointments, instead I'm worried about these two topics :
- Vulkan looks to have lost the battle vs DX12 already.
Just look at AAA games releases : every single one is getting a DX12 patch, none is getting a Vulkan one.
Well except for DOOM but DOOM is OpenGL so that doesn't really count.
I think we're witnessing the whole DirectX lock-in all over again. But this time it might very well be the shader language that stops developers from migrating to Vulkan (plus Microsoft offering "incentives" to go DX12)
- Linux and Mac are drifting more and more away from each other so the "resistance" to Windows gets more fragmented and harder to support for the like of Feral, Aspyr, Codeweavers etc.
Some examples :
* Mac is stuck to OpenGL 4.1 and will never get Vulkan
* Mac will probably never get good 64 bits Wine
* New Mac hardware seems to be less and less suitable for high end gaming
That said 2017 still looks very good (for example with Unity adopting Vulkan) and I'm pretty sure we will not run out of games to play for a long time! :D
Aspyr Media are reminding Linux gamers not to give up hope on Civilization VI
24 Oct 2016 at 10:01 pm UTC Likes: 1
24 Oct 2016 at 10:01 pm UTC Likes: 1
Still calling bullshit on that whole feasibility thing, unless it's a middleware problem but I would be very surprised if that was the case.
Sigh, we wouldn't get this nonsense from Feral, too bad they're not in charge of Civ 6.
Oh well, I'll have more money to buy Feral games, I guess.
Better support companies that are truly committed to Linux.
Sigh, we wouldn't get this nonsense from Feral, too bad they're not in charge of Civ 6.
Oh well, I'll have more money to buy Feral games, I guess.
Better support companies that are truly committed to Linux.
Overlord, Overlord: Raising Hell and Overlord II (new port!) released on Steam for Linux
27 Jul 2016 at 1:20 pm UTC
Didn't have anything to do, the game had an update ready to download.
27 Jul 2016 at 1:20 pm UTC
Quoting: liamdaweThanks, it's been fixed!Quoting: libgradevOkay, it certainly shouldn't happen for new purchases! Will poke VP on it.Quoting: liamdaweAll of you complaining it doesn't download correctly, is this new purchases today?Yes, boss!
If not, I already noted why you can't play it right now.
Didn't have anything to do, the game had an update ready to download.
Overlord, Overlord: Raising Hell and Overlord II (new port!) released on Steam for Linux
26 Jul 2016 at 6:39 pm UTC
I'm gonna wait a few days for them to fix it up and if it's still broken I'll get a refund.
26 Jul 2016 at 6:39 pm UTC
Quoting: WorMzyYeah same here for Overlord 1, definetely not working.Quoting: liamdaweNote: You may have issues if you previously purchased them from bundles and other random stores. VP has reached out to Codemasters to add Linux to them.I just bought all three, I have the missing executable error for all three.
New Steam sales are not affected and will download. So no need to hold off.
I'm gonna wait a few days for them to fix it up and if it's still broken I'll get a refund.
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- Discord is about to require age verification for everyone
- > See more over 30 days here
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