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Latest Comments by Enverex
No Man's Sky has been shown to work rather well in Wine on Linux
18 Aug 2016 at 11:07 am UTC

Quoting: rea987How about framerate? TotalBiscuit was unable to run it 60 FPS with 2x Nvidia Geforce GTX 1080 on Windows 7.
Runs fine maxed out on my Windows PC with a GTX 980Ti and my Linux machine with a GTX 1060. Not sure what Biscuit was doing.

Quoting: boltronicsNice to see more developers selecting OpenGL over DirectX.
I don't think they made that choice based on any values. Some bullet points from the engine's website are... "High performance engine optimized for PlayStation® platforms" and "Support for PlayStation®VR applications at 60Hz, 90Hz and 120Hz." so I think we know exactly why they (or rather Sony) chose that engine. Also it supports Android and iOS (and PS3/4/Vita) but not Linux.