Latest Comments by Enverex
No Man's Sky has been shown to work rather well in Wine on Linux
18 Aug 2016 at 11:07 am UTC
18 Aug 2016 at 11:07 am UTC
Quoting: rea987How about framerate? TotalBiscuit was unable to run it 60 FPS with 2x Nvidia Geforce GTX 1080 on Windows 7.Runs fine maxed out on my Windows PC with a GTX 980Ti and my Linux machine with a GTX 1060. Not sure what Biscuit was doing.
Quoting: boltronicsNice to see more developers selecting OpenGL over DirectX.I don't think they made that choice based on any values. Some bullet points from the engine's website are... "High performance engine optimized for PlayStation® platforms" and "Support for PlayStation®VR applications at 60Hz, 90Hz and 120Hz." so I think we know exactly why they (or rather Sony) chose that engine. Also it supports Android and iOS (and PS3/4/Vita) but not Linux.
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