Latest Comments by MaCroX95
Alienware manager on Steam Machines lull: Windows 10 changed things
15 Nov 2016 at 9:46 am UTC
15 Nov 2016 at 9:46 am UTC
Quoting: elmapul"He also mentions that the limited library we have compared to Windows is an issue, which is obvious, but slowly improving with time. "I must honestly agree with you... Windows game library is exploding lately and Linux is growing faster than ever but still slow compared to Windows... We will see what happens, without Valve or other people's efforts Linux gaming would probably become what it was before in terms of new games because the marketshare itself is not rewarding for developers. It's sad that people really don't care about privacy issues or amount of freedom they get with the OS and they're only looking for FPS and comfort.
i hate to say it, but, the windows library is growing faster, we grow up to 20% of the number of games on windows but we are at 20% for a while, i dont think this will change until valve futher pushes steam machines.
Killing Room is another game that promised Linux support that may no longer happen
14 Nov 2016 at 5:18 pm UTC
14 Nov 2016 at 5:18 pm UTC
And such people call themselves developers, who just use the tools that other people make (Unity, Unreal) and when a problem occurs they have no clue what to do at all... just don't promise things if you can't fulfill them... I hope that they've at least learned the lesson for the future that it is not nice to screw around with people. And why would you even try doing linux support after you've done the Windows one... they all seem to keep making the same mistakes over and over again using all that Windows specific things that they cannot make compatible with Linux after for some reason. Seems like they need to rework the development process and philosophy not trying to release for Windows as soon as possible and later for other platforms if they are lucky that everything will just work.
Alienware manager on Steam Machines lull: Windows 10 changed things
14 Nov 2016 at 3:47 pm UTC Likes: 5
And Linux actually is doing great job lately as a platform :) electron, QT and similar frameworks are bringing a lot of apps that we wouldn't otherwise hell, I'm feeling very comfortable on Linux based OSs lately.
14 Nov 2016 at 3:47 pm UTC Likes: 5
Quoting: barottoBecause Windows 10 is the farest thing from polished and complete desktop OS that MS ever had so that's really not a question. Abusing your users and forcing them onto updates, specific apps, their OS overlays, spying and annoying notifications that optionally cannot be turned off, still not fixing the main issues with Windows running slower over time so literally they are trying to build a golden shiny walled garden on top of the muddy foundations.Quoting: wleoncioit's up to Valve to create a suitable competitorValve cannot create a suitable competitor to Windows.
Why the hell should I use SteamOS, which is nothing more than a crippled console OS, when I can use Windows, a full blown operating system??? Which, by the way, allows me to play the entirety of the Steam library at full speed.
We need a polished and complete desktop OS.
Ubuntu was promising 10 years ago, now it's a clusterfuck.
And Linux actually is doing great job lately as a platform :) electron, QT and similar frameworks are bringing a lot of apps that we wouldn't otherwise hell, I'm feeling very comfortable on Linux based OSs lately.
User Editorial: Steam Machines & SteamOS after a year in the wild
11 Nov 2016 at 10:55 pm UTC
11 Nov 2016 at 10:55 pm UTC
I wouldn't consider them as a fail, yes they did open eyes to some developers to start considering Linux as an open gaming platform and ever since it was launched it literally means that no matter what, all ported Valve games will be playable for ever on their platform, no M$ can tell them that some of the games won't be backwards compatible...
Valve just failed to make what it was claiming to because it was too early honestly... They did not provide some kind of big picture framework to enable 3rd party developers to write inside apps like youtube, netflix, twitch... They did not exactly fix internally some game bugs (like shadow of mordor graphics fix) these are all the little things Valve could do inside their OS to make it truly awesome... in the future having full Steam game library along with Twitch, Netflix and such great apps would provide a great environment.
And Steam OS is a dynamic thing... Valve could push an update to Steam OS 3.0 to all people with Steam Machines with great new features and fixes and they could also do some kind of their own Wine wrapper to bring all their DX9 and bellow games... There are just so many things that they can do and it is not too late... they have great reputation and eventhough people did not consider Steam machines to be truly appealing they can still push new version and people would give them a chance again... because... it's GabeN :D everyone likes GabeN
Valve just failed to make what it was claiming to because it was too early honestly... They did not provide some kind of big picture framework to enable 3rd party developers to write inside apps like youtube, netflix, twitch... They did not exactly fix internally some game bugs (like shadow of mordor graphics fix) these are all the little things Valve could do inside their OS to make it truly awesome... in the future having full Steam game library along with Twitch, Netflix and such great apps would provide a great environment.
And Steam OS is a dynamic thing... Valve could push an update to Steam OS 3.0 to all people with Steam Machines with great new features and fixes and they could also do some kind of their own Wine wrapper to bring all their DX9 and bellow games... There are just so many things that they can do and it is not too late... they have great reputation and eventhough people did not consider Steam machines to be truly appealing they can still push new version and people would give them a chance again... because... it's GabeN :D everyone likes GabeN
Unity 5.6 will be the first version of Unity to have SDL for Linux
9 Nov 2016 at 11:28 pm UTC Likes: 1
9 Nov 2016 at 11:28 pm UTC Likes: 1
Quoting: kellerkindtQuoting: MaCroX95I'm not really familiar with SDL, does this mean that games will be able to run in independent window manager regards of which one system uses (x11, wayland, mir)? If that is the case this is some great news!SDL is more like a thin layer you talk to (your application -> SDL -> X11/Wayland/Mir/whatever).
It allows you to use the same code for everything SDL supports. So you tell SDL to create a new window, and it will sort out how to do it on your system.
Quoting: natewardawgWell this is really nice and great news :) Because having different display managers as future will probably bring to us, it won't be display-manager dependent :)Quoting: MaCroX95I'm not really familiar with SDL, does this mean that games will be able to run in independent window manager regards of which one system uses (x11, wayland, mir)? If that is the case this is some great news!Exactly! :) SDL takes care of the display server stuff for you.
Unity 5.6 will be the first version of Unity to have SDL for Linux
9 Nov 2016 at 10:18 pm UTC
9 Nov 2016 at 10:18 pm UTC
I'm not really familiar with SDL, does this mean that games will be able to run in independent window manager regards of which one system uses (x11, wayland, mir)? If that is the case this is some great news!
Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 Nov 2016 at 8:07 pm UTC Likes: 2
8 Nov 2016 at 8:07 pm UTC Likes: 2
@WorthlessBums
I see that you've taken the correct approach this time by developing a new game in Unity :) There you can literally just push compile and the game has a great chance of already working on all platforms, just avoid using platform specific middlewares and you should have no time or cost loss there :)
Secondly, the testing. Trust me when I say that www.gamingonlinux.com is one of the best and nicest communities in general, sure there are exceptions, but make this community your friend, all in all it is great and trust me that a lot of users would love to do majority of the testing for you as well and report the bugs for the linux platform so early access or beta could be a great Idea regarding Linux. Even some Linux youtubers would probably love to do a review of your games if you let them know about them and promoting it!
Not really sure about how Mac stands, a lot of devs say that it is much more profitable to support Mac eventhough I honestly think that this is just because of the commercialism, Majority of Apple's hardware cannot even run the newest AAA games and those that can cost so much money that only small portion of people can afford it... so percentage of marketshare for Mac can be really misleading as long as AAA gaming is concerned.
Best of luck on your new game and let us know when you finish it!
I see that you've taken the correct approach this time by developing a new game in Unity :) There you can literally just push compile and the game has a great chance of already working on all platforms, just avoid using platform specific middlewares and you should have no time or cost loss there :)
Secondly, the testing. Trust me when I say that www.gamingonlinux.com is one of the best and nicest communities in general, sure there are exceptions, but make this community your friend, all in all it is great and trust me that a lot of users would love to do majority of the testing for you as well and report the bugs for the linux platform so early access or beta could be a great Idea regarding Linux. Even some Linux youtubers would probably love to do a review of your games if you let them know about them and promoting it!
Not really sure about how Mac stands, a lot of devs say that it is much more profitable to support Mac eventhough I honestly think that this is just because of the commercialism, Majority of Apple's hardware cannot even run the newest AAA games and those that can cost so much money that only small portion of people can afford it... so percentage of marketshare for Mac can be really misleading as long as AAA gaming is concerned.
Best of luck on your new game and let us know when you finish it!
Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 Nov 2016 at 6:08 pm UTC Likes: 8
8 Nov 2016 at 6:08 pm UTC Likes: 8
People like @Leopard are throwing bad light on our community. the developer just said that it is not worth financially to support Mac & Linux and by that I believe that he specifically meant Mac more because he had more than 50% tech issues with them and only 3% sales the other hand he actually was happy with Linux users not having as many tech issues which probably told him that Linux is quite stable platform and if he makes his games well, they will definitely work very well and Linux community knows how to set things up and don't blame developers for every little bug that might not be caused anyhow by developer's fault. I think that his choice of supporting us eventhough it's not really a huge profit is very big and shows clearly that he is interested in better gaming as a whole so that is really what Linux community needs, approval as a gaming platform and an open-minded approach to gaming by as many developers as possible!
Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 Nov 2016 at 5:29 pm UTC Likes: 2
8 Nov 2016 at 5:29 pm UTC Likes: 2
Well I think the Mac is bigger problem here than Linux, there is a lot bigger marketshare on Mac's side and he sold only 1% more to them than to us. And the thing is that thte game has been out 1 year less for us, so practically if he gets 2% sales in a lifetime 2 times shorter than the Release of Windows version (some Linux users also perhaps got it on the Windows before) that would mean that sales would be much higher if that was day 1 support :) I mean a lot of people dual boot and some buy game on Windows but prefer Linux and then developers don't get the right information if they don't provide day 1 support for all platforms... and since he literally had no problems with technical support to Linux users, porting the game was basically only thing to do (which is not that hard with modern engines), so all in all I believe that still, it is worth to him :)
https://gyazo.com/5f61ee82080f8bb3d41fe4b3b9e32d91 [External Link]
And yeah, Mac users are responsible for majority of tech issues :)
https://gyazo.com/5f61ee82080f8bb3d41fe4b3b9e32d91 [External Link]
And yeah, Mac users are responsible for majority of tech issues :)
Wine allowed me to re-live a gaming experience I had from when I was a child on Linux
7 Nov 2016 at 6:59 pm UTC
It's up to them, to port those games, I would never dual-boot for just certain games, I play what I have availible here and if it works through Wine it's great and games like D3 and HS will always be supported, as of new games I only buy ones that have native Linux support and it's looking quite good lately, the amount of titles :)
I also prefer not to use Wine if I don't need to just so I don't build up virtual Windows marketshare that they don't have :)
7 Nov 2016 at 6:59 pm UTC
Quoting: neowiz73I dual booted windows for a long time, it was mainly because of certain games that didn't work well under wine I would have to use windows for. mainly the early MMOs like Asheron's Call, Dark Age of Camelot, WoW, Guild Wars/2 and the like. although they all work fine on Wine now. I don't play them anymore, so it's not an issue. it did take awhile before wine was able to run those games well. but since Steam came to Linux all this has changed for me.Soooooo, never? :D
these days there's only some older titles I might want to play for nostalgia and then there are the other Blizzard games I can't live without which are D3 and Hearthstone.
Wine allows me to use Linux all the time without a need for dual booting or even a windows partition. it would be nice if the big companies would port their games to Linux, but I highly doubt it will happen until the Linux market share is at least the same or better than OSX/MacOS.
It's up to them, to port those games, I would never dual-boot for just certain games, I play what I have availible here and if it works through Wine it's great and games like D3 and HS will always be supported, as of new games I only buy ones that have native Linux support and it's looking quite good lately, the amount of titles :)
I also prefer not to use Wine if I don't need to just so I don't build up virtual Windows marketshare that they don't have :)
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