Latest Comments by jlibster
Linux Gaming DRM Free promises: Do they stack up?
26 Apr 2013 at 7:51 pm UTC
26 Apr 2013 at 7:51 pm UTC
Folks, there is a basic point you all may have forgotten where gog.com does differ from both Steam AND Desura which I believe is VITAL to keeping a clean computer (having learned much from M$ Windows$): The big difference between gog.com and the others (Desura, Steam, and probably many more) is this: you don't have to install a client. I don't know about you but in my experience that is BIG. Its really not possible to say that Steam and Desura are totally DRM free because all require you to install a client. gog.com does not. The problem with installing anything other than the game is you have a 3rd party who you have no idea what stuff they are installing in your system, similar to other DRMs. While Steam and Desura may not use DRMs that are as infectious, their purpose is to track what you download on your computer and report back to them at a minimum (and possibly add stuff depending on their policies and deals with partners). Otherwise, why bother with the client? There could be all kinds of "stuff" the clients installers leave lying in your profiles. Has any Steam or Desura user done a file diff on their accounts after removing their Steam or Desura download clients? Point is, no 3rd party provider is truly DRM free unless they don't require you to install a client. gog.com is the only group I've found so far that doesn't require this so I've gotten quite a few things from them before more Linux options were available. Now that they are, I've told gog.com my support drops unless they catch up with Desura and Steam in the Linux availability. (and voted of course). Now that the client installer issues is on the table, can anybody confirm what is installed by these clients and what is removed upon uninstall and what is left behind to "tag" you? Only that will confirm whether either Steam or Desura is truly DRM free (regardless of whether the game itself is). We can all download using virtual machines I suppose, but what a hassle...
Asylum a new horror game
23 Feb 2013 at 6:39 am UTC
23 Feb 2013 at 6:39 am UTC
It looks like the goal will be reached. Its already at 102% with 5 days to go. Stretch goals on possibly in sight. Thanks all!! We will have another premium game native Linux and open source!!
Dreamfall:Chapters is Officially to be made available for Linux
19 Feb 2013 at 9:03 am UTC
19 Feb 2013 at 9:03 am UTC
@Cheeseness Perhaps you missed the part where I said, "I do agree in spirit". But I don't set the rules or strategies. The business world is rarely concerned about "doing the right thing" nearly as much as "how do we get people to pay more for the same thing".
By the way, one of those increasingly rare people appears to have a kickstarter campaign that is beginning to stagnate at 89% and nearly 600 discount $15 full game rewards at Asylum. This fellow put ALL the good stuff as a CORE part of his campaign with only 8 days left. What do you say Linux lovers? If you haven't gone to lend a hand, please do so. At $15 you can give the game to a friend who logs to get scared. Even at $5 you'll help get a game whose core (The Dagon game engine) is open source and promised to Linux from the very beginning. It will take a relative small amount of money (11k) to guarantee funding. IF you agree that Linux offerings should be a core, and not a stretch goal, let's put our money where our mouth is (if you have the budget for it of course). You can help make another quality game for Linux happen here:
http://www.kickstarter.com/projects/agustincordes/asylum-kickstart-the-horror/ [External Link]
By the way, one of those increasingly rare people appears to have a kickstarter campaign that is beginning to stagnate at 89% and nearly 600 discount $15 full game rewards at Asylum. This fellow put ALL the good stuff as a CORE part of his campaign with only 8 days left. What do you say Linux lovers? If you haven't gone to lend a hand, please do so. At $15 you can give the game to a friend who logs to get scared. Even at $5 you'll help get a game whose core (The Dagon game engine) is open source and promised to Linux from the very beginning. It will take a relative small amount of money (11k) to guarantee funding. IF you agree that Linux offerings should be a core, and not a stretch goal, let's put our money where our mouth is (if you have the budget for it of course). You can help make another quality game for Linux happen here:
http://www.kickstarter.com/projects/agustincordes/asylum-kickstart-the-horror/ [External Link]
Dreamfall:Chapters is Officially to be made available for Linux
18 Feb 2013 at 4:34 pm UTC
18 Feb 2013 at 4:34 pm UTC
@Cheeseness Many people agreed with you.That said, you can make an argument of funding additional testing, but since the games were being developed on MacOS anyway...if I didn't enjoy the first game so much, I wouldn't supported this one. I do agree in spirit that any game made with Unity 4 shouldn't have MacOS/Linux as a stretch goal, its should be a core goal. Ah well, at least its happening.
Linux Stretch Goal for Dreamfall:Chapters
15 Feb 2013 at 9:26 pm UTC
15 Feb 2013 at 9:26 pm UTC
Hmm..the game requires a 16GB usb stick to send it to people physically in an economic manner. 4 DVD's is a lot of material to test. It would be nice if they didn't make it a stretch goal, but it was a modest one. Hoping to get confirmation of a Linux version for Unwritten: That which happened later on. they are still figuring out how much money they really have and won't know for 2 weeks, but I think its likely.
Asylum a new horror game
15 Feb 2013 at 4:06 pm UTC
15 Feb 2013 at 4:06 pm UTC
$76K and less than 2 weeks go to. Hopefully we'll make it...
Asylum a new horror game
12 Feb 2013 at 8:21 pm UTC
12 Feb 2013 at 8:21 pm UTC
They are now up to $71K. with 2 weeks to go. This looks like it could happen. I'm particularly keen on seeing the engine get some new features.
Asylum a new horror game
10 Feb 2013 at 5:38 am UTC
10 Feb 2013 at 5:38 am UTC
@hamish True, although I've seen projects from as little as 5k to as high as 1 million both succeed and fail. Given the quality of production, I'm guessing its what they need. The artwork and voice acting right now I'm guessing is their biggest expense right now (I could be wrong). At the moment their current rate of sales conversions puts its close if unchanged; almost on a knife's edge. Many others are doing a big push right now. Hopefully it will do.. Would like to see a more comfortable margin though. There are still around 1000 $15 discounted game downloads available out of 2000 but many got larger reward sets. Would be cool to see the discount downloads sell out.
Asylum a new horror game
9 Feb 2013 at 5:29 pm UTC
9 Feb 2013 at 5:29 pm UTC
@Hamish
Actually, considering the average budget for games this size I think its relatively modest and given the short history of this team (Scratches...so far) its realistic. They are at the 52% mark now. Remember that Death, Inc (Also being made for Linux) is asking for 300k POUNDS! From the looks of the campaign progress there, odds of success seem very low. At best I think they'll only get 50% of that. I think Asylum game is worth investing in because these guys have what appears to high level development and unlike most Kickstarter game projects, has a chance of being released on time (4 years of work, nearly done it seems), and their goal is actually within reach. (Being from Argentina probably allows them to get better developers at lower rates. :D ). Anyway, my thoughts there.
Actually, considering the average budget for games this size I think its relatively modest and given the short history of this team (Scratches...so far) its realistic. They are at the 52% mark now. Remember that Death, Inc (Also being made for Linux) is asking for 300k POUNDS! From the looks of the campaign progress there, odds of success seem very low. At best I think they'll only get 50% of that. I think Asylum game is worth investing in because these guys have what appears to high level development and unlike most Kickstarter game projects, has a chance of being released on time (4 years of work, nearly done it seems), and their goal is actually within reach. (Being from Argentina probably allows them to get better developers at lower rates. :D ). Anyway, my thoughts there.
Asylum a new horror game
9 Feb 2013 at 5:24 pm UTC
9 Feb 2013 at 5:24 pm UTC
@RustyBroomhandle
Yes you are correct! And the funny thing is, I own them both.
Yes you are correct! And the funny thing is, I own them both.
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