Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Jau
EVERSPACE 2 sure does look shiny in the new Alpha footage
16 Jun 2020 at 5:56 pm UTC

The thing is : we don't care about ES. ES is not SM5. You can't make a modern game with all the great emitters, with the complex materials made of a lot of samplers. You can't have awesome post-process.
ES is made for mobile GPU which are nice toys but just limited toys.
If you want complex lighting, dynamic materials and FX, with ES, you're scre*ed.

EVERSPACE 2 sure does look shiny in the new Alpha footage
16 Jun 2020 at 5:08 am UTC

Of course it was removed... just read the patch notes or test it lol.
About UE4 development, you can check :
https://trello.com/b/TTAVI7Ny/ue4-roadmap [External Link]

And of course the git, but you have to register en unrealengine.com as a developer.

EVERSPACE 2 sure does look shiny in the new Alpha footage
15 Jun 2020 at 7:50 pm UTC Likes: 3

Just a little information about Unreal Engine : I've read someone here talking about using OpenGL instead of Vulkan. Well… we would love to. Every dev using UE4 would love to right now. But Epic removed it from the engine, saying that Vulkan was better ! They just forgot they didn't fully implemented it… Or even care.
Tim Sweeney just doesn't like Linux. "Why bothering, when you can improve Windows ecosystem ?". This guy can have great ideas but also be so disrespectful, egotistic, dumb, it's almost impressive !

Unreal Engine 4.25 is up with tons of Linux improvements and Vulkan API fixes
14 Jun 2020 at 12:28 am UTC Likes: 1

Ouch, I didn't see this article when it came out but I have to warn you : this UE4 version CRASHES like HELL on Linux when compiling complex SM5 shaders ! It's a complete mess !

EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 12:07 am UTC Likes: 1

Well… Bad news for you my friends… I'm currently struggling with Unreal Engine 4.25 (same with 4.25.1) to compile all my project shaders but there is a HUGE Vulkan crash bug and Epic stays dead silent…
If they don't fix it, Everspace 2, like many of us, might be forced to rely on Wine|Proton :sad:

Psyonix are ending support for Rocket League on both Linux and macOS (updated)
27 Jan 2020 at 9:48 pm UTC

If the game is based on UE3, I can understand. It's not like 4, where everything is prepared for multi-platform. They probably had 0 SPIR-V knowledge, so they chose the easy solution (and were probably helped by Epic). The good news is : if they don't add any "easy anti-cheat" easy sh*t, it should be stable on Proton.

Chiaki, an open source PlayStation 4 Remote Play client is out and it works on Linux
10 Dec 2019 at 10:28 am UTC

Remember : use a PS4 Pro for 1080p ! The basic PS4 can only record at 720p.

OBS Studio 24.0.4 is out with numerous bug fixes, better Linux Window Capture
9 Dec 2019 at 5:48 pm UTC

Does it fix the Chrome bug you told us about on twitter ? (capture Chrome's window)

Chiaki, an open source PlayStation 4 Remote Play client is out and it works on Linux
28 Sep 2019 at 2:30 am UTC

Awesome ! <3:woot:
(But I would use my PS4 Pro gamepad :whistle: )

Planet Explorers goes free as Pathea Games lose the multiplayer code
3 Jul 2019 at 9:25 am UTC Likes: 2

Quoting: liamdawe
Quoting: EhvisThis almost sounds too silly to be true. Of course there is the "don't attribute to malice that which can be adequately explained by incompetence" idea, but you do have to wonder whether there may be an ulterior motive here. Possible they just want to get on with new stuff and not spend time fixing horrible broken old code for a game that won't generate much in sales from this point.
If it's a case of them wanting to move on, it's the worst kind of marketing possible to make your studio sound like a bunch of complete fools.
LOL agree, it would be incredibly stupid ! :D

It's always complicated nowadays when you are a small indie : free storage is nice but... is anything free ? Versioning systems for closed sources have a cost and there is always the bandwidth problem : game projects are HUGE. Not only you have all the game content and it's sources, but you also have a lot of garb** *erm* a lot of things that won't always be useful in the near future lol.