Latest Comments by Orkultus
Duke Nukem 3D: Megaton Edition linux beta is on steam
30 Jul 2013 at 8:36 pm UTC
30 Jul 2013 at 8:36 pm UTC
Humble bundle is starting to piss me off.
Legends of Aethereus RPG has been released
24 Jul 2013 at 8:54 pm UTC
24 Jul 2013 at 8:54 pm UTC
Yeah it still crashes a bit. Has a few bugs still. Tried to load the first mission area..and BAM..back to the desktop.
Creator of Police Quest launches a new Kickstarter, we chat to them
18 Jul 2013 at 11:59 pm UTC
18 Jul 2013 at 11:59 pm UTC
Stretch goals should be there for releasing extra game content...not Other OS releases.
Creator of Police Quest launches a new Kickstarter, we chat to them
18 Jul 2013 at 11:56 pm UTC
18 Jul 2013 at 11:56 pm UTC
Im starting to dislike the unity engine.
Creator of Police Quest launches a new Kickstarter, we chat to them
18 Jul 2013 at 5:31 pm UTC
18 Jul 2013 at 5:31 pm UTC
Ive had a few good funds. So far Legends of Aethereus has been great. I also funded the collectors edition of Nekro. I really cant wait for that.
Creator of Police Quest launches a new Kickstarter, we chat to them
18 Jul 2013 at 6:14 am UTC
18 Jul 2013 at 6:14 am UTC
I like how the windows art cant work with Linux, so they need to hire a "Linux art person".
Creator of Police Quest launches a new Kickstarter, we chat to them
18 Jul 2013 at 6:11 am UTC
18 Jul 2013 at 6:11 am UTC
Yeah Unity has never seemed so Linux export friendly.. But also it is the developers who make their games with it. Like look at Interstellar Marines. They have had the windows version out first...OF COURSE. So they build their game with a bunch of Middleware, that only works on Windows...but they want to make native clients for Mac and Linux right...So why in the hell do they put themselves in that situation to make themselves a bunch more work later on? I know of course they want to get the game working, and all bug fixed..but when they have to go replace that middleware for it to work on the other two platforms, it's just gonna cause more bugs. I think the way Unity's export system SHOULD take care of alot of those conversions during exporting. It just doesn't seem like it's that friendly. I cant wait for Leadwerks.
The Funding Crowd 10 (July 9th - 15th)
18 Jul 2013 at 6:02 am UTC
18 Jul 2013 at 6:02 am UTC
The devs for Crypt Run say that their little game is running on a custom-built HTML5 Canvas engine called Djinn. So does that huge stretch goal sound like it's needed?
The Funding Crowd 10 (July 9th - 15th)
17 Jul 2013 at 3:58 pm UTC
17 Jul 2013 at 3:58 pm UTC
Lol 200k for a Linux client on the Unity Engine...What could they be possibly doing to require that?.. Rediculous
The Funding Crowd 10 (July 9th - 15th)
17 Jul 2013 at 6:40 am UTC
17 Jul 2013 at 6:40 am UTC
Although their little demo was in the browser. Working on Linux.
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