Latest Comments by ageres
FunKey S is a tiny Linux-powered retro-gaming handheld
18 Mar 2021 at 1:34 pm UTC
18 Mar 2021 at 1:34 pm UTC
Those Anbernic devices look great. I see there's a model with WiFi, does it have a web browser? Is there a bluetooth connection for wireless earphones? What about installing/launching/updating applications?
It's strange that RG351M is better that RG350M in everything except for its screen. If they release a version with 640×480, I might buy it.
It's strange that RG351M is better that RG350M in everything except for its screen. If they release a version with 640×480, I might buy it.
FunKey S is a tiny Linux-powered retro-gaming handheld
16 Mar 2021 at 4:12 pm UTC
16 Mar 2021 at 4:12 pm UTC
Quoting: EhvisNone of them are that small though.At least they have L2/R2 buttons.
FunKey S is a tiny Linux-powered retro-gaming handheld
16 Mar 2021 at 2:09 pm UTC Likes: 4
16 Mar 2021 at 2:09 pm UTC Likes: 4
240x240 50Hz screen, seriously? Not even 320x240?
RetroArch announce the Open Hardware project, plus a new fantasy console core
1 Mar 2021 at 3:15 pm UTC
1 Mar 2021 at 3:15 pm UTC
BTW, DuckStation core has been renamed, it's SwanStation now.
RetroArch announce the Open Hardware project, plus a new fantasy console core
27 Feb 2021 at 4:07 pm UTC
27 Feb 2021 at 4:07 pm UTC
Doesn't source code need to be translated into machine code? I suppose it's possible to create a translator from any programming language to any platform, and a program's speed would be defined by that translator. I mean, old console games were written on the assembly language but now there are recompilation projects in C.
Anyway, someone must show LowRes NX to John Romero. Maybe he would get interested.
Anyway, someone must show LowRes NX to John Romero. Maybe he would get interested.
RetroArch announce the Open Hardware project, plus a new fantasy console core
23 Feb 2021 at 2:14 am UTC
23 Feb 2021 at 2:14 am UTC
The "SDK" for LowRes NX is available on AUR while the core is not yet. You can use lowres-nx to load and play .nx files. I wonder why they decided to use BASIC-like style with bunch of GOTOs instead of something that Dijkstra would have approved.
Linux lands on Mars with Perseverance and Ingenuity
22 Feb 2021 at 12:29 pm UTC Likes: 17
22 Feb 2021 at 12:29 pm UTC Likes: 17
OS market share for Linux is 100% now on Mars.
What have you been playing recently? Come chit-chat with us
15 Feb 2021 at 4:39 am UTC
15 Feb 2021 at 4:39 am UTC
Death Stranding. An addictive courier simulator in a very weird world. It runs at ~35 FPS on my PC and crashes sometimes, or even crashes the whole OS. Probably because WineD3D isn't as good as DVXK yet.
Ni no Kuni™ II: Revenant Kingdom. Kind of boring and repetitive. Characters' voices hurt my ears.
Call of Duty: Modern Warfare Remastered. Exactly the same CoD4 but with better graphics. It's very unstable, crashes too much, and when a new level is loading for the first time, it takes up to 10 minutes for compiling shaders. But at least it perform at 120+ FPS with no hiccups or freezes, unlike CoD WWII. Don't buy it for the multiplayer mode though, because it's dead.
Castle In The Darkness. At first glance it looks like a generic 8-bit platformer with mediocre pixel art, but in fact it's a well-made game with good gameplay, humour and lots of secrets. It very cheap at this moment on the Steam sale. Warning: use Proton 3.16, and there's no controller support (so use AntiMicroX as well).
Ni no Kuni™ II: Revenant Kingdom. Kind of boring and repetitive. Characters' voices hurt my ears.
Call of Duty: Modern Warfare Remastered. Exactly the same CoD4 but with better graphics. It's very unstable, crashes too much, and when a new level is loading for the first time, it takes up to 10 minutes for compiling shaders. But at least it perform at 120+ FPS with no hiccups or freezes, unlike CoD WWII. Don't buy it for the multiplayer mode though, because it's dead.
Castle In The Darkness. At first glance it looks like a generic 8-bit platformer with mediocre pixel art, but in fact it's a well-made game with good gameplay, humour and lots of secrets. It very cheap at this moment on the Steam sale. Warning: use Proton 3.16, and there's no controller support (so use AntiMicroX as well).
Steam Game Festival February 2021 edition is live now with lots of demos
10 Feb 2021 at 3:55 pm UTC
10 Feb 2021 at 3:55 pm UTC
Astalon: Tears of the Earth [External Link] (Windows-only, Unity). A platformer/metroidvania where you control three different characters what reminds of The Lost Vikings, but you can do that only at places looking like checkpoints. Except they are not, and when you die, you start at the very beginning of the game (maybe it's just for the demo), fortunately having kept all the progress. There are secrets, upgrades, unlocking shortcuts, and other stuff. It's 8-bit pixel art, but this time it's 8-bit done right, not generic low-res MS Paint daub. The game feels great, added to my wishlist. No issues with performance, controller support or glitches.
Steam Game Festival February 2021 edition is live now with lots of demos
8 Feb 2021 at 1:17 pm UTC
8 Feb 2021 at 1:17 pm UTC
One more couple of demos:
Lovecraft Tales [External Link] (Windows-only, Unity). A 2D platformer that reminds me of Limbo. Nice art style, but clumsy controls and too much cheap tricks for killing an unaware player. The game doesn't explain how to play, you have to learn it by yourselves e.g. that you can use a flashlight, control it with a right stick, and some things react to the light. It's glitchy also. The controls cannot be changed in-game, only in the main menu. There are screens where it's probably supposed to be a story or some help info, but it's just a blank screen - probably a Proton issue. Nevertheless I liked this game, but it seems to be kind of abandoned with no updates since 2018. So I wouldn't expect it to be released this year.
Tasomachi: Behind the Twilight [External Link] (Windows-only, UE4). A 3D platformer where you jump a lot and collect lanterns to progress and coins for no visible reason. Nothing special. It looks more like a concept, not a ready game for having no story or introduction, and even its menu looks dummy. And there are bugs too. I fell through a platform once. It seems the demo is time-restricted (it shows no timer, of course), and it ended after I had spent about 15 minutes in it. It launches in Chinese, click the third line in the main menu to be able to select English.
Lovecraft Tales [External Link] (Windows-only, Unity). A 2D platformer that reminds me of Limbo. Nice art style, but clumsy controls and too much cheap tricks for killing an unaware player. The game doesn't explain how to play, you have to learn it by yourselves e.g. that you can use a flashlight, control it with a right stick, and some things react to the light. It's glitchy also. The controls cannot be changed in-game, only in the main menu. There are screens where it's probably supposed to be a story or some help info, but it's just a blank screen - probably a Proton issue. Nevertheless I liked this game, but it seems to be kind of abandoned with no updates since 2018. So I wouldn't expect it to be released this year.
Tasomachi: Behind the Twilight [External Link] (Windows-only, UE4). A 3D platformer where you jump a lot and collect lanterns to progress and coins for no visible reason. Nothing special. It looks more like a concept, not a ready game for having no story or introduction, and even its menu looks dummy. And there are bugs too. I fell through a platform once. It seems the demo is time-restricted (it shows no timer, of course), and it ended after I had spent about 15 minutes in it. It launches in Chinese, click the third line in the main menu to be able to select English.
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