Latest Comments by SuperSmashingGreatGames
Foreveracers, the ridiculously silly open-world racer adds AI cars
24 Dec 2018 at 1:15 pm UTC Likes: 2
24 Dec 2018 at 1:15 pm UTC Likes: 2
Hi All,
Apologies again for this issue. We've just pushed an update to steam which will hopefully solved this moving forward.
If anyone is still experiencing this issue after picking up the latest update, please let us know.
Merry Christmas!
Super Smashing Great Games
Apologies again for this issue. We've just pushed an update to steam which will hopefully solved this moving forward.
If anyone is still experiencing this issue after picking up the latest update, please let us know.
Merry Christmas!
Super Smashing Great Games
Foreveracers, the ridiculously silly open-world racer adds AI cars
23 Dec 2018 at 10:30 pm UTC Likes: 2
23 Dec 2018 at 10:30 pm UTC Likes: 2
Hi,
Sorry to hear you're having problems with the game. We got the message from Liam and will be looking into this asap.
Our apologies, but thanks for your patience and dedication finding a work-around.
Best Regards.
Super Smashing Great Games
Sorry to hear you're having problems with the game. We got the message from Liam and will be looking into this asap.
Our apologies, but thanks for your patience and dedication finding a work-around.
Best Regards.
Super Smashing Great Games
Hilarious racing game 'Foreveracers' will release on Steam March 29th
9 Mar 2018 at 1:04 pm UTC Likes: 12
9 Mar 2018 at 1:04 pm UTC Likes: 12
Thank you! It's always amazing when someone makes the effort to cover our game, it's much appreciated.
A look at some great Linux & SteamOS racing games available in 2017
20 Sep 2017 at 11:58 am UTC Likes: 1
20 Sep 2017 at 11:58 am UTC Likes: 1
Woo hoo! We made the list! :)
Race cars with the worst handling ever made online in ForeveRacers
24 Oct 2016 at 7:30 am UTC
24 Oct 2016 at 7:30 am UTC
Just wanted to say thanks again to the support generated from here. The game has been greenlit on steam! :)
Race cars with the worst handling ever made online in ForeveRacers
13 Oct 2016 at 8:45 am UTC
13 Oct 2016 at 8:45 am UTC
Thanks for the comments M@yeulC
Chat and player lists are on the to-do list. For the chat I'm currently leaning towards using pre-canned text messages rather than free-form text, but will see how it goes...I've also found that players seem to try to use the horn to communicate, so i might explore that, adding the ability to flash headlights etc.
Hats/badges are currently planned as an identifier for the current fastest etc., rather than something to sell/customise. I do plan on the final version allowing players to at least choose their car, colour and perhaps a choice of horns though...other customisation stuff may follow, but...I'll worry about trying to get the game worth playing first, then how to rinse you all for money later! ;)
Also, there shouldn't really be any difference between the cars at the moment, they should drive exactly the same - the old one is just the first model I used, which I then planned to replace with the 'basic' model. However some players think there's a slight difference (I'm undecided as can't see in the code why they would be different, but there is a 'feeling' there that it's different), which is why both are available at the moment, plus it adds a bit of visual variety.
As for some of the other stuff....well, time will tell! :)
Chat and player lists are on the to-do list. For the chat I'm currently leaning towards using pre-canned text messages rather than free-form text, but will see how it goes...I've also found that players seem to try to use the horn to communicate, so i might explore that, adding the ability to flash headlights etc.
Hats/badges are currently planned as an identifier for the current fastest etc., rather than something to sell/customise. I do plan on the final version allowing players to at least choose their car, colour and perhaps a choice of horns though...other customisation stuff may follow, but...I'll worry about trying to get the game worth playing first, then how to rinse you all for money later! ;)
Also, there shouldn't really be any difference between the cars at the moment, they should drive exactly the same - the old one is just the first model I used, which I then planned to replace with the 'basic' model. However some players think there's a slight difference (I'm undecided as can't see in the code why they would be different, but there is a 'feeling' there that it's different), which is why both are available at the moment, plus it adds a bit of visual variety.
As for some of the other stuff....well, time will tell! :)
Race cars with the worst handling ever made online in ForeveRacers
12 Oct 2016 at 3:04 pm UTC
12 Oct 2016 at 3:04 pm UTC
Good work Tkeleth. Shame you aren't there on Saturday but there will hopefully be plenty of other opportunities. Though with setting those sorts of times, I'm relieved you won't be there in case I can't beat you! :)
Stonewall Hill is now the official name for that section, hope you don't mind! I want people to try to take shortcuts, they're there deliberately, I just need to make sure that the balance of risk/reward is right. So I'm contemplating moving that checkpoint forward a touch, but just to make it a bit trickier to hit the checkpoint and make the turn, rather than forcing them the 'right' way. Stonehenge shortcut might need a bit tweaking too, maybe some more rocks and adjusting the checkpoint there.
The other shortcuts (hint - at least 2 others) are hard enough for now I think! Or at least, I normally mess them up...
Kyrottimus - some marvellous names there! :)
Stonewall Hill is now the official name for that section, hope you don't mind! I want people to try to take shortcuts, they're there deliberately, I just need to make sure that the balance of risk/reward is right. So I'm contemplating moving that checkpoint forward a touch, but just to make it a bit trickier to hit the checkpoint and make the turn, rather than forcing them the 'right' way. Stonehenge shortcut might need a bit tweaking too, maybe some more rocks and adjusting the checkpoint there.
The other shortcuts (hint - at least 2 others) are hard enough for now I think! Or at least, I normally mess them up...
Kyrottimus - some marvellous names there! :)
Race cars with the worst handling ever made online in ForeveRacers
12 Oct 2016 at 8:18 am UTC Likes: 1
Under 1:20 is a great time if you stick to the road. Under 1:10 is achievable if you can nail the lap whilst chaining together a few shortcuts (without wiping out!)
If you're using keys instead of joypad, well then you've achieved just by getting a lap in! :)
12 Oct 2016 at 8:18 am UTC Likes: 1
Quoting: TkelethBest lap so far? Mine's 1:12.714That's a pretty good time...it's an amazing time if you're not using shortcuts!
Under 1:20 is a great time if you stick to the road. Under 1:10 is achievable if you can nail the lap whilst chaining together a few shortcuts (without wiping out!)
If you're using keys instead of joypad, well then you've achieved just by getting a lap in! :)
Race cars with the worst handling ever made online in ForeveRacers
12 Oct 2016 at 7:47 am UTC Likes: 1
12 Oct 2016 at 7:47 am UTC Likes: 1
Hmmm, I'm not sure I want to get involved in a platform war...or is that good for votes? ;)
Anyway, with the jump in downloads of the Linux version since this article, I'd be more tempted to put Linux first! There's been over 100 downloads via the itch.io page, and about 75% are for the Linux version. Pretty sure that's mostly down to you lot here, so thank you for that (but don't stop spreading the word!).
PS: Just between me and you....no. But it's just too awesome to let go! :P
Anyway, with the jump in downloads of the Linux version since this article, I'd be more tempted to put Linux first! There's been over 100 downloads via the itch.io page, and about 75% are for the Linux version. Pretty sure that's mostly down to you lot here, so thank you for that (but don't stop spreading the word!).
PS: Just between me and you....no. But it's just too awesome to let go! :P
Race cars with the worst handling ever made online in ForeveRacers
11 Oct 2016 at 9:25 pm UTC Likes: 4
11 Oct 2016 at 9:25 pm UTC Likes: 4
Hi,
Thanks a lot for checking out my game, and writing this article.
Also thanks to the readers for the great comments, and the sudden surge in players and greenlight votes that seems to have come from this. All very much appreciated, more than my cheap words can convey.
I'm going to have to stay up late now to catch up though - I was meant to be working on the game for the last two hours, instead I've been playing the game with some of the fine folk lured in by this article! :)
Thanks again, and hope to see some of you racing on Saturday night.
regards,
Ram Steelwood
Thanks a lot for checking out my game, and writing this article.
Also thanks to the readers for the great comments, and the sudden surge in players and greenlight votes that seems to have come from this. All very much appreciated, more than my cheap words can convey.
I'm going to have to stay up late now to catch up though - I was meant to be working on the game for the last two hours, instead I've been playing the game with some of the fine folk lured in by this article! :)
Thanks again, and hope to see some of you racing on Saturday night.
regards,
Ram Steelwood
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