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Latest Comments by Tiedemann
Linux game sales statistics from multiple developers, part 5
2 August 2017 at 12:11 pm UTC Likes: 6

I would not have a problem doing it like Kickstarter, pledge money, get a refund if there's no Linux version.
Then I wouldn't have to check up on games and have to follow them to see if we get a Linux version, and the devs knows if it'l be worth it or not.

Slime Rancher has officially left Early Access, go catch some slimes!
2 August 2017 at 10:49 am UTC

There's a road map here:

I do feel that the navigation stuff etc. should've been in there before leaving EA, but I also like the challenge of actually learning maps like the old days

Looks like the developers of the action filled RPG 'GOKEN' are considering a Linux port
1 August 2017 at 3:27 pm UTC

Looks cool and I liked that music in the trailer.

I could actually buy it for the nice (Steam) forum guy they have. Great attitude and follow-ups. I'm amazed.

Re:Legend, a co-op monster raising RPG is planning a Linux & SteamOS version
27 July 2017 at 1:08 am UTC Likes: 1

melkemindIt doesn't seem like they're asking for much money. Am I just overestimating how much it takes to make a game, or does S$70,000 get you a lot more in Malaysia?

From the "Why Kickstarter" part of the page, it seems a lot have been done already:

QuoteRe:Legend's concept was conceived around December 2015 and we were actually half way through the development. Back then the project had another name and we had poured so much time and effort into it that some of us had our health crippled. But in the end, it was cancelled due to our investor's financial difficulties and more than a year worth of effort was flushed down the drain and destroyed before our very eyes. That was the darkest time of our life and all of us were so lost that we had no idea what to do anymore.

Shortly after the cancellation of the previous project, we put a lot of thought into it and we decided that we had ventured too far to give up on the game, especially after it became one of the top Square Enix Collective projects. It would have been a shame to disappoint those who had taken their time and voted for us during the campaign―it is thanks to them that Re:Legend exists today.

We strove to achieve the same result we had with our previous project ever since, and to our delight, Re:Legend is currently the best supported project in Square Enix Collective's history. In fact, we didn't just meet our goal but surpassed it several times over. To everyone who voted for us, you guys are really awesome! We couldn't have made it without your help.

After the major success of our Square Enix Collective campaign, we realized that Re:Legend has huge potential and we want to make it the best it can be. Expectations were really high from you guys and we figured that it would be impossible for our tiny team to fulfill them. This is why we're starting this campaign: To realize the full potential of the game!

Edit: I had totally forgotten about the Square Enix Collective thing so it was a good thing you asked. It seems like a nice idea.

Re:Legend, a co-op monster raising RPG is planning a Linux & SteamOS version
26 July 2017 at 3:13 pm UTC Likes: 5

I guess I'll either have to find a girl and get a kid really fast or get a T-shirt with "Real men have Unicorn Hamster plushies!".


Rusted Warfare, a 2D RTS that reminds me of Total Annihilation & Red Alert is now on Linux
21 July 2017 at 3:13 pm UTC

Damn! There's actually a unit cap, I just hit it in endless mode.

I have saved in case someone knows how to disable it

Rusted Warfare, a 2D RTS that reminds me of Total Annihilation & Red Alert is now on Linux
20 July 2017 at 12:21 pm UTC

I really like the AI for such a small game.

AI attacks from different angles and are very persistent, they don't give up unless they can't build anything.

The bases can have a very good defense, like the laser towers that shoots down projectiles, combined with auto repair towers and units. A focused attack is hard to defend against, but it's not like your whole base is going down just because of a few powerful units.

I remember some friends and I had a 12 hour tesla coil tower war in Red Alert once and you can easily build like a hero and get a pretty big base here too. There's no power limit and that's a good thing. You do need the resource flow though and you still need some units so it's not an easy strategy

AI is a pretty good ally. They build defenses in your base and around, they expand pretty well and they also send units around where ever they're needed. The only "issue" is that things can feel more hectic than it is with a bunch of AIs around as there's action "everywhere", even though it's just a few units.

There's no unit limit

I think this game has the potential to have even longer/bigger fights, but that means you need bigger maps. Even though you can set up new bases, you can't really hide well long enough for it to mean much unless you play against a totally brain dead guy. It has something to do with how fast units moves too.

Rusted Warfare, a 2D RTS that reminds me of Total Annihilation & Red Alert is now on Linux
18 July 2017 at 11:58 am UTC

I must try this. I can't stand the LoL type RTS stuff

The landing pad thingy reminds me of Dune and some units looks like upgraded Red Alert/C&C.

Beyond Enemy Lines, a single-player tactical FPS looks like it's heading to Linux (updated)
9 July 2017 at 11:52 pm UTC Likes: 2

I'll buy it and give it a shot just because it really reminds me of Project I.G.I.

Fending off monsters in 'Colony Survival', some early thoughts
4 July 2017 at 7:13 am UTC

I bought it a week ago or something and it needs a lot more work before it's anything to use more than 30 minutes on. The hour I played mostly went to figure out how things work, and then it became boring.
Got two archers and a worker, ran out of food, started to farm and mine myself, removed some workbenches to get the worker to switch jobs and after that it wasn't anything left to do

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