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Latest Comments by beniwtv
The Steam Beta Client has some updates to the runtime for games that needs testing
26 October 2018 at 8:34 am UTC

devnullQuite frankly I'm at the point of blaming networks for turning off older TLS with no fallback.

The fallback is called "newer TLS version", and has been supported by OSes and applications for quite a while. Obviously old GnuTLS didn't support them. GnuTLS 2.6.6 was released on 2009-04-30, more than 9 years ago. We did not even know about the vulnerabilities back then.

Blaming networks for caring about your data's security and disabling these broken protocols seems a bit odd.

The issue here isn't GnuTLS or the networks, but the Steam runtime being so old and not being kept up to date (at least the security relevant parts of it should be updated).

The Steam Beta Client has some updates to the runtime for games that needs testing
24 October 2018 at 12:41 pm UTC

Wernerhttps://github.com/ValveSoftware/steam-runtime/issues/101

maybe related to this, users reported issues with uplay to name one

https://github.com/ValveSoftware/Proton/issues/1789

That's my assumption too. The version of GnuTLS used by the Steam runtime/Proton is becoming so old that going forward all TLS connections will cease to work, as the old protocols have security issues and are being deprecated.

Valve just put out another (smaller) Steam Play beta version
23 October 2018 at 12:20 pm UTC

Sil_el_motBUdget Cuts works fine for you? You tested it some levels or just the very entry of the game? I don't see any robots when i try to start the game and comparing it with the spcr.netlify.com-database i am not the only one.

I'll have to check again, I'm not sure now.

Valve just put out another (smaller) Steam Play beta version
19 October 2018 at 7:54 am UTC

coolboberLinks:
sudo ln -s /usr/lib/i386-linux-gnu/libgnutls.so.30.14.10 /usr/lib/i386-linux-gnu/libgnutls.so.26
and
sudo ln -s /usr/lib/x86_64-linux-gnu/i386-linux-gnu/libgnutls.so.30.14.10 /usr/lib/x86_64-linux-gnu/libgnutls.so.26

Those do look right. Only other thing(s) comes to mind:

1) Somehow that game isn't using the Proton 3.16-3 beta version (check in Steam Play settings, maybe you need to set "Use this version instead of a game-specific version).

2) There might be another libgnutls.so.26 in Proton's/Steams? lib/ directory, or somewhere else on the system and it gets picked up first

Valve just put out another (smaller) Steam Play beta version
18 October 2018 at 2:42 pm UTC

coolboberThanks but still no luck for me...

Sorry to hear that. What links have you currently set?

Valve just put out another (smaller) Steam Play beta version
18 October 2018 at 2:41 pm UTC

skinnyrafHave we leapfrogged the year of Linux on the desktop and jumped straight into the year of Linux VR?

Well Linux-native VR titles (both OpenGL and Vulkan) worked for quite some time, we even maintain a list here: https://gitlab.com/yaomtc/VR-on-Linux

Now, Windows VR games are another story. So far, these are running fine for me (or have been a week ago):
- Beat Saber (is on the official Proton compatibility list)
- Star Trek: Bridge Crew
- Star Wars Droid Repair Bay
- Far Space VR
- Budget Cuts

I do intend to buy and test more games shortly, but it's looking *very* promising at the moment!

Valve just put out another (smaller) Steam Play beta version
18 October 2018 at 10:13 am UTC

coolboberHeroes of might and magic 6 - uplay starts here too, however I'am nit able to login

Make sure you have the GnuTLS 3 link workaround as described here: https://github.com/ValveSoftware/Proton/issues/162#issuecomment-425779454

Valve just put out another (smaller) Steam Play beta version
17 October 2018 at 10:06 pm UTC Likes: 14

For me this was quite the update!

Star Trek: Bridge Crew, which is an Ubisoft game using Uplay just started working, IN VR, everything. Still can't believe it really. Nice job everyone involved!

NVIDIA are working towards better support for NVIDIA Optimus on Linux
16 August 2018 at 4:17 pm UTC Likes: 2

SwiftpawIs this feature in place yet for AMD?

2-3 years ago I used it on an Intel IGP/AMD dGPU laptop, worked like a charm. It even powered off the dGPU when not in use automatically, to save battery power.

The only thing is you'd have to put DRI_PRIME=1 in front of the game in Steam, or the game's launcher, as it doesn't automatically offload to the dGPU without you telling it to via that environment variable. As I recall, at that time on Windows it was the same only that you got a popup-notification after you closed a game on which GPU you want to run it.

I am not even sure automatic switching could be done reliably, short of providing a list of games or applications within the driver (that's probably what Nvidia does on Windows).

Note also that DRI_PRIME works between all Mesa DRM drivers -> Intel to AMD, AMD to Intel, AMD to AMD (that's how people could use Vega pre-DC), etc...

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