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Latest Comments by alka.setzer
Google announces Steam for ChromeOS Chromebooks in 'Alpha'
15 March 2022 at 5:38 pm UTC Likes: 4

Quoting: JpxeI hope both Google and Valve are working closely and sponsoring open source projects for running x86 code on ARM. Would be great for both Chromebooks and future Steam Decks.

Having an arm chromebook (lenovo duet) I can say, not really. Closed source drivers don't offer desktop gl (mine is limited to 2.1), and even if they do have vulkan and opengles (i.e. 3.2) that does not mean it gets exposed to the linux container. Again in the case of the duet, I only get OpenGL 3.1 (and not 3.2) and no vulkan (because the venus virt-io does not work for arm atm). In any case the open source drivers are not really better for gaming.
You can use box86/box64 with some success depending on the game but chromeos layers also get in the way.

Google announces Steam for ChromeOS Chromebooks in 'Alpha'
15 March 2022 at 5:24 pm UTC Likes: 2

For what should be support at this drop:

  • 11th generation Core i5 and i7

  • Have at least 7Gb of ram

  • Specific boards only



Source: About Chromebooks

The Valve Steam Deck, lots of excitement and plenty to think about for Linux gaming
16 July 2021 at 11:33 pm UTC Likes: 3

Owning a Switch (plus a ps4 pro) and having owned several other handheld consoles (and consoles), plus a desktop and several laptops.

I'm going to say the obvious, pc games (specialy aaa games) are a poor match for this device. Indie games are a great match (patway, into the breach, etc).
In terms of hardware we are getting a quad core with a vega 7 like gpu, so just pick any laptop with a ryzen 4500u or similar and see benchmarks for it, playable fps are in the resolution this offers in low to medium quality, which is okay for the screen size.
Fsr may help, games not being designed for low resolution wont, i.e those 4k textures in the 50~100gb installs wont work with the base version. Like Liam said most pc games are not gamepad or ui friendly in any case.

Battery runtime also has me worried, 2h is what you will get playing games. So you will get a warm device which is not great.

I think its great Valve is helping the ecosystem by funding mesa devs, and actualy coming out with a portable device that has great specs, if the games are made for it. So, unless Valve is also thinking of funding game developers so that they target the device (which in the past was not what valve did), this is like every other valve hardware, you get a v1 device to play with but no follow up and no actual support. Because frankly if the point is to play indie games on an handheld or 2015 AAA games just get a switch, you will have a lighter device the same games which were actualy made to work in handheld mode plus exclusives. For everything else just keep playing on the desktop or using steam link or whatever.

Just my five cents and your mileage may vary depending on usage :p

Simple GOG client for Linux 'Minigalaxy' has a small update out
8 January 2021 at 9:46 am UTC

Quoting: on_en_a_grosI tried it a few weeks ago, it's an elegant way to play gog games on Linux, especially with the update notification ( curious if you still need to redownload the whole game for updating it ).
If I remember correctly gamehub offers wine and proton support for Windows games.
A nice addition would be to having a way to sync/backup the game saves.

I personally use lutris to have an all in one app, in addition of wyvern for my got games.

The update situation for gog games is a bit of a mess. As there is no official galaxy client for linux, there is also no game depots with diff patches (though in windows it also depends on the game) as such the only way to update is by installing the game again, or in the very few cases where linux patches are available and you have installed a patchable version you can do that.
Minigalaxy, my own fork (and other non wine clients) just monitor the installed version (gameinfo files) against the latest version and show you an icon if there are any updates for your installed games. Doing an auto-update feature is easy as long as you are okay with some hefty downloads.

Cloud saves is also a problem because that api is not public and depends on a game developer only galaxy sdk (that exists only for windows and osx). Although it might be possible to hack the api success would probably depend on whether or not you play cross-platform and the saves themselves are not os dependent.

Surviving Mars already has a fix out for the Linux text problem, plus more thoughts
18 March 2018 at 11:17 am UTC

Also about GOG and Surviving Mars, the windows build also contains the Linux (and OSX) launchers.
So if by any chance the Linux build is not updated it is possible to get updates from there (as the rest is the same).

On a side note and for Haswell users, the game is playable at Medium settings (on windows with 35/40fps and on Linux at 25/30fps @1366x768) but, at least for me, only with mesa 18+ (tested with 18.1). The caveat is that there are serious texture issues similar to the ones reported by OSX users.

Editorial: On paying for Linux games when you already have a Windows version
15 March 2017 at 11:37 pm UTC

Like was said in the article I'm not expecting to get a ps4 version of some game when I buy a PC version.
That said I think that while you are on the same distribution platform (steam, origin, itch, etc) at most you should only pay a differential if you already own the game, that way everyone would benefit.
Porting is work that should be paid for but the base game (assets, code, etc) was already done and paid for.
I'm also fine with getting free stuff if it's being offered :)

New GOL site update released, read on for what’s new
6 December 2016 at 11:19 pm UTC

A request for mobile mostly, with the navbar menu open clicking outside of it should close it imho.

For notifications, instead of keeping pooling the server with Ajax requests, you might want to look into using websockets. It's a lower overhead mechanism for push notifications though you will pay the cost in up front dev time.