Latest Comments by alka.setzer
Sid Meier's Alpha Centauri gets an in-development open source remake
12 Sep 2023 at 8:08 am UTC Likes: 2
Although not on the list smac(x) works.
12 Sep 2023 at 8:08 am UTC Likes: 2
Quoting: Purple Library GuyThere is a docker container just for launching old loki games here: https://github.com/lutris/asgard/ [External Link]Quoting: NodFun fact. This game was ported to Linux by Loki in 2000. I am a proud owner of the box set and played it at the time.Yup. Likewise. Not that I can get it to work these days.
Although not on the list smac(x) works.
Flathub in 2023, they have some big plans
7 Mar 2023 at 6:48 pm UTC
7 Mar 2023 at 6:48 pm UTC
For an example where flatpak is a good add-on look no further than musl based distros (Alpine for example). It provides me with a way to use proprietary software*, Spotify for example (and no, the web version doesn't work) which I would not be able to use otherwise.
On the downside I'm not fan of having to store multiple versions of gnome and other runtime software (total of 3.8GB) because I have two applications installed (330MB) when I also have to have a copy of gnome libs for non flatpak apps. But hey, storage is cheap right and bandwidth limitations are not a thing. (Though I'll admit that flatpak distribution is better than average)
As for monetization, I really don't see this being a thing that will work. Microsoft and Apple already tried it with their desktop OSes and neither had any traction despite the huge user base and lots of money to throw at the problem.
Now if we were talking about mobile OSes maybe this could work (but the linux/*bsd user base isn't very keen on spending money on software)
* Yes, I could install glibc and suffer many pains or try to help with gcompat and similar compatibility efforts.
On the downside I'm not fan of having to store multiple versions of gnome and other runtime software (total of 3.8GB) because I have two applications installed (330MB) when I also have to have a copy of gnome libs for non flatpak apps. But hey, storage is cheap right and bandwidth limitations are not a thing. (Though I'll admit that flatpak distribution is better than average)
As for monetization, I really don't see this being a thing that will work. Microsoft and Apple already tried it with their desktop OSes and neither had any traction despite the huge user base and lots of money to throw at the problem.
Now if we were talking about mobile OSes maybe this could work (but the linux/*bsd user base isn't very keen on spending money on software)
* Yes, I could install glibc and suffer many pains or try to help with gcompat and similar compatibility efforts.
What I want to see in 2023 for Linux, Gaming, Steam Deck and more
2 Jan 2023 at 4:54 pm UTC
2 Jan 2023 at 4:54 pm UTC
My wishes for 2023:
#1 For people to actualy [support/help with/open tickets] open source projects (and/or sites) instead of just complaining
#2 Hardware companies to do a good job with the hardware and not offering linux broken stuff (framework power usage under linux, AMD s0ix broken in multiple vendors, etc)
#3 GOG to add missing linux native ports and open sourcing the API so that we can do something about it
#4 More native linux builds of games, Proton is great and all but it is still not native
#5 For Red-hot and Systemd to stop trying to turn Linux into Windows
#6 More and actualy performant aarch64 hardware and native games to go with it (lots could already be compatible, I.e java and net ones for example, but aren't for reasons)
#7 A revised Nintendo Switch and/or PS4portable to put pressure on Valve (and because the steam deck is huge and needs competition)
#1 For people to actualy [support/help with/open tickets] open source projects (and/or sites) instead of just complaining
#2 Hardware companies to do a good job with the hardware and not offering linux broken stuff (framework power usage under linux, AMD s0ix broken in multiple vendors, etc)
#3 GOG to add missing linux native ports and open sourcing the API so that we can do something about it
#4 More native linux builds of games, Proton is great and all but it is still not native
#5 For Red-hot and Systemd to stop trying to turn Linux into Windows
#6 More and actualy performant aarch64 hardware and native games to go with it (lots could already be compatible, I.e java and net ones for example, but aren't for reasons)
#7 A revised Nintendo Switch and/or PS4portable to put pressure on Valve (and because the steam deck is huge and needs competition)
Armello removes advertising Linux and macOS support due to their party system
14 Jul 2022 at 12:14 pm UTC Likes: 1
14 Jul 2022 at 12:14 pm UTC Likes: 1
Well, the Armello developer already had a different version just for GOG.
And in case isn't this why we have Proton? We no longer need native builds, translation overheads and coding for the one true platform (windows, x86[-64] and directx) is easier than solving platform quirks and there is no need to support anything other than Windows (and I'm not even sure if publishers/developers are required to solve problems whenever the issue is while running under Proton).
And in case isn't this why we have Proton? We no longer need native builds, translation overheads and coding for the one true platform (windows, x86[-64] and directx) is easier than solving platform quirks and there is no need to support anything other than Windows (and I'm not even sure if publishers/developers are required to solve problems whenever the issue is while running under Proton).
One of the highest rated games on Steam, Divinity: Original Sin 2 is Steam Deck Verified
9 Jun 2022 at 1:37 pm UTC Likes: 2
9 Jun 2022 at 1:37 pm UTC Likes: 2
Well, D:OS 2 already plays great on a switch in portable mode and considering the resolution targets are similar and the switch is underpowered (both gpu and cpu) comparing to the steam deck, I get why Swen says they didn't had to do anything other than maybe move some code around :P
Google announces Steam for ChromeOS Chromebooks in 'Alpha'
15 Mar 2022 at 5:38 pm UTC Likes: 4
You can use box86/box64 with some success depending on the game but chromeos layers also get in the way.
15 Mar 2022 at 5:38 pm UTC Likes: 4
Quoting: JpxeI hope both Google and Valve are working closely and sponsoring open source projects for running x86 code on ARM. Would be great for both Chromebooks and future Steam Decks.Having an arm chromebook (lenovo duet) I can say, not really. Closed source drivers don't offer desktop gl (mine is limited to 2.1), and even if they do have vulkan and opengles (i.e. 3.2) that does not mean it gets exposed to the linux container. Again in the case of the duet, I only get OpenGL 3.1 (and not 3.2) and no vulkan (because the venus virt-io does not work for arm atm). In any case the open source drivers are not really better for gaming.
You can use box86/box64 with some success depending on the game but chromeos layers also get in the way.
Google announces Steam for ChromeOS Chromebooks in 'Alpha'
15 Mar 2022 at 5:24 pm UTC Likes: 2
15 Mar 2022 at 5:24 pm UTC Likes: 2
For what should be support at this drop:
Source: About Chromebooks [External Link]
- 11th generation Core i5 and i7
- Have at least 7Gb of ram
- Specific boards only
Source: About Chromebooks [External Link]
The Valve Steam Deck, lots of excitement and plenty to think about for Linux gaming
16 Jul 2021 at 11:33 pm UTC Likes: 3
16 Jul 2021 at 11:33 pm UTC Likes: 3
Owning a Switch (plus a ps4 pro) and having owned several other handheld consoles (and consoles), plus a desktop and several laptops.
I'm going to say the obvious, pc games (specialy aaa games) are a poor match for this device. Indie games are a great match (patway, into the breach, etc).
In terms of hardware we are getting a quad core with a vega 7 like gpu, so just pick any laptop with a ryzen 4500u or similar and see benchmarks for it, playable fps are in the resolution this offers in low to medium quality, which is okay for the screen size.
Fsr may help, games not being designed for low resolution wont, i.e those 4k textures in the 50~100gb installs wont work with the base version. Like Liam said most pc games are not gamepad or ui friendly in any case.
Battery runtime also has me worried, 2h is what you will get playing games. So you will get a warm device which is not great.
I think its great Valve is helping the ecosystem by funding mesa devs, and actualy coming out with a portable device that has great specs, if the games are made for it. So, unless Valve is also thinking of funding game developers so that they target the device (which in the past was not what valve did), this is like every other valve hardware, you get a v1 device to play with but no follow up and no actual support. Because frankly if the point is to play indie games on an handheld or 2015 AAA games just get a switch, you will have a lighter device the same games which were actualy made to work in handheld mode plus exclusives. For everything else just keep playing on the desktop or using steam link or whatever.
Just my five cents and your mileage may vary depending on usage :p
I'm going to say the obvious, pc games (specialy aaa games) are a poor match for this device. Indie games are a great match (patway, into the breach, etc).
In terms of hardware we are getting a quad core with a vega 7 like gpu, so just pick any laptop with a ryzen 4500u or similar and see benchmarks for it, playable fps are in the resolution this offers in low to medium quality, which is okay for the screen size.
Fsr may help, games not being designed for low resolution wont, i.e those 4k textures in the 50~100gb installs wont work with the base version. Like Liam said most pc games are not gamepad or ui friendly in any case.
Battery runtime also has me worried, 2h is what you will get playing games. So you will get a warm device which is not great.
I think its great Valve is helping the ecosystem by funding mesa devs, and actualy coming out with a portable device that has great specs, if the games are made for it. So, unless Valve is also thinking of funding game developers so that they target the device (which in the past was not what valve did), this is like every other valve hardware, you get a v1 device to play with but no follow up and no actual support. Because frankly if the point is to play indie games on an handheld or 2015 AAA games just get a switch, you will have a lighter device the same games which were actualy made to work in handheld mode plus exclusives. For everything else just keep playing on the desktop or using steam link or whatever.
Just my five cents and your mileage may vary depending on usage :p
Simple GOG client for Linux 'Minigalaxy' has a small update out
8 Jan 2021 at 9:46 am UTC
Minigalaxy, my own fork (and other non wine clients) just monitor the installed version (gameinfo files) against the latest version and show you an icon if there are any updates for your installed games. Doing an auto-update feature is easy as long as you are okay with some hefty downloads.
Cloud saves is also a problem because that api is not public and depends on a game developer only galaxy sdk (that exists only for windows and osx). Although it might be possible to hack the api success would probably depend on whether or not you play cross-platform and the saves themselves are not os dependent.
8 Jan 2021 at 9:46 am UTC
Quoting: on_en_a_grosI tried it a few weeks ago, it's an elegant way to play gog games on Linux, especially with the update notification ( curious if you still need to redownload the whole game for updating it ).The update situation for gog games is a bit of a mess. As there is no official galaxy client for linux, there is also no game depots with diff patches (though in windows it also depends on the game) as such the only way to update is by installing the game again, or in the very few cases where linux patches are available and you have installed a patchable version you can do that.
If I remember correctly gamehub [External Link] offers wine and proton support for Windows games.
A nice addition would be to having a way to sync/backup the game saves.
I personally use lutris to have an all in one app, in addition of wyvern for my got games.
Minigalaxy, my own fork (and other non wine clients) just monitor the installed version (gameinfo files) against the latest version and show you an icon if there are any updates for your installed games. Doing an auto-update feature is easy as long as you are okay with some hefty downloads.
Cloud saves is also a problem because that api is not public and depends on a game developer only galaxy sdk (that exists only for windows and osx). Although it might be possible to hack the api success would probably depend on whether or not you play cross-platform and the saves themselves are not os dependent.
Turn-based village builder 'Seeds of Resilience' is now out in Early Access, we have keys to give away
5 Jul 2018 at 9:31 am UTC
5 Jul 2018 at 9:31 am UTC
Hello,
I would like to win a key!
I would like to win a key!
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- European Commission gathering feedback on the importance of open source
- GOG plan to look a bit closer at Linux through 2026
- > See more over 30 days here
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