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Latest Comments by Ardje
Valve has banned tens of thousands of Dota 2 accounts as they tweak their smurf detection
12 February 2020 at 2:35 pm UTC Likes: 4

Would be nice if they can apply some ip matching to match the original Steam account with the Smurf Steam account, and address warnings there too. But then again, that might be a privacy issue.
Maybe they should ask the right to process your IP against fraud cases like this.

Collabora's FOSDEM videos are up, including one on putting Linux games in Containers on Steam
5 February 2020 at 10:08 pm UTC Likes: 1

EagleDelta
  • I don't think this is using what many of us would consider "true" containers in that they aren't (AFAIK) based on LXC or ContainerD, but are Flatpak-based containers. I could be wrong though

  • A container to me is something that encapsulates itself into it's own namespace.
    Sometimes I even only need a secondary ip stack... ip netns to the rescue...
    Lxc is just a wrapper on the set of different nameserver creations and migrate systemcalls. You can do it using bash :-). Lxc is very nice though.

    I don't know flatpak, but from what I've seen, they are just squasfs like files mounted. No security or whatever unless the flatpak itself does that. I doubt that's what they are doing.

    The sad case of Unreal Engine 1 on Mesa and Linux in 2020
    5 February 2020 at 10:23 am UTC

    As a side note: personally I promote making bug free windows games, that perform perfectly on proton.
    The linux platform ABI changes a lot, and I consider the windows API is just middle ware.
    If we can change that somehow to a platform agnostic middleware, that should be better.
    Most old windows games are hard to run on modern windows. You have to know what you are doing (do this, click that, install this, turn off that), while these games are usually running problem free on proton.
    So yeah lets keep the API legacy on the windows side for now. There is no proton for windows, so only those that know how to fiddle with windows can run old games.
    It does not mean I do not appreciate the work of feral games. They are really dedicated, so I don't expect them to stop supporting old builds.

    The sad case of Unreal Engine 1 on Mesa and Linux in 2020
    5 February 2020 at 10:18 am UTC

    lgpmichaelI'm not completely sure that UT was anything to do with Loki. My memory is a bit old and fuzzy from back then, but I do distinctly remember that Tux Games had to sell Windows UT boxes with an installer CD. It was 20 years ago though, so, you'll have to forgive my brain if I'm wrong {;-)
    There was only one box, that contained the penguin logo, but only the windows version.
    You had to download the real engine and installer from the Loki site.
    What tuxgames did was a service to it's customers.
    The port was indeed done by Loki, but the distribution was different.
    I remember trying to get a deal with a local software supplier to send me 1 linux game every month of their choosing. Online purchases were still a big hassle, as there was no easy way to pay (upon delivery or wiring), so having mandated them to take money of my bank account was the easiest way to go.

    The sad case of Unreal Engine 1 on Mesa and Linux in 2020
    5 February 2020 at 10:11 am UTC

    Purple Library GuyOK, I don't know anything so this may be bogus, and anyway it's kind of shooting a mouse with an elephant gun, but . . . if worst came to worst, couldn't you run a VM and stick a whole old Linux in it and run the game in that?
    This is what Valve is trying to do with the containers. With the added benefit of security.

    The sad case of Unreal Engine 1 on Mesa and Linux in 2020
    5 February 2020 at 10:10 am UTC Likes: 1

    To be clear: My first native linux games are as far as I can remember Quake: the offering and Quake 2: whatever . I had to order them online in 1999/2000(!) and yes, delivery was a big problem, crossing the pond and all, customs documents not correct, so I got to pay a VAT twice as high as it should have been.
    Those contained a native install with rpm's.
    UT however, only contained a penguin on the box. But the way they partially opened the engine source was pretty great. UT99 still feels as the best game engine to me. And it was great that we could run plain Unreal with the same engine. Because I don't like multiplayer.

    Stuck for a new game? Here's over 50 great games released for Linux in 2019
    4 February 2020 at 8:42 am UTC Likes: 1

    Too many games I have never played. I thought switching from GOG to Steam would change it a bit. But nooo. At least steam has cloud save for most games. Which makes the client more like a game cache.

    Frictional Games are getting sneakier with their teaser - looks like we have a baby coming
    2 February 2020 at 4:25 pm UTC

    hardpenguinOkay, scary games are not my cup of tea but this is very awesome.
    Frictional makes some very disturbing sickening games (except for soma though, that was ok). The story is so disturbing, I feel sick, yet I want to continue to know how the story unfolds, even though I know, in the end, it will plant a seed in my brain that will slowly eat it until I am nothing more but a vegetable, a mere spectator of what the seed has grown into doing unspeakable things, using my body.

    But yeah, I know their games make me sick, but I will still buy it. This is not like doom3 jumpscare galore. It's not the game that you play, but it's the story they tell in the game.
    Amnesia had the sickest descriptions of optimal methods of the torture and death sentences they used to do.
    Penumbra... If you know the end, you might not want to play it.

    The original Half-Life games are now free to play until Half-Life: Alyx launches
    21 January 2020 at 7:57 pm UTC

    MohandevirIn the first wave of games I completed when Steam launched on Linux.

    Ah... Good ol' times!
    ol' times?
    I played those games on linux before there was a thing called steam. Or I've never seen it I think. Can't really remember. It was a let down that all episodes never were continued. Like SiN: Episode one, that was a great start of a story.
    Hmmm, yes, I think there was some client. I played stuff with winex, cedega, pol. Tried crossover even, but that never worked. I sponsor crossover for years, but it never works for me. But yeah, that's years before Steam and all Valve games were officially released on linux.
    I did replay them though... half-life has a great story.

    Steam reportedly coming to Chrome OS - Linux gaming across even more devices
    20 January 2020 at 3:19 pm UTC Likes: 1

    MohandevirDidn't read through all the posts, but there is this bit of news that might have a link to what's going on or that Steam may benefit from...

    https://arstechnica.com/gadgets/2019/11/google-outlines-plans-for-mainline-linux-kernel-support-in-android/

    ChromeOS gaming PCs? Mmmmm...
    Chromeos and android are like linux vs OS/2 . Good systems, but totally different.
    It's nice to read though, because google will be forcing the manufacturers to support *mainline* linux instead of forking 3.10 in a 5.* age and call that support.
    Chromeos is a basic normal linux system based on a readonly image with an overlay on top. There are a lot of nice things about chromebooks, for instance that google *enforces* manufacturers to have a developer and fully unlocked mode. The unlocked and developer mode boot with a big warning to the user it's not running certified chromeos.
    This means: if you see someone boot his chromebook, and it shows no warnings, you can log into your google account, and never have to worry that that person can sniff or search your data on his chromebook. He can only delete your account.
    It works pretty neat if you keep everything in the cloud, because it does not always work 100%.
    I had to revert to a previous stable version because they fscked up ipv6, and I couldn't work anymore.
    A fix is expected in the next stable release. But it does mean: erase all data and switch to old version.

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