Latest Comments by Ardje
Zink Vulkan driver Suballocator lands in Mesa, certain games get 'over 1000%' more FPS
18 Aug 2021 at 8:43 pm UTC Likes: 2
There is no fast opensource opengl implementation for AMD. And the closed ones suck.
So doing this opens up 20 years of opengl applications on any vulkan hardware.
To be clear: anything of GCN 1.0 and higher has a superb vulkan performance, but opengl performance in opensource is "lagging", and you don't want proprietary if you already have everything open. And I think the proprietary opengl implementation is also not that great.
Valve is actively fixing Vulkan drivers. So if they can fix the OpenGL legacy and make the implementation open, or even keep OpenGL as an easy interface to Vulkan layer, they will still have all access to all layers.
And for me personally it means that opengl will be coming to arm hardware :-).
18 Aug 2021 at 8:43 pm UTC Likes: 2
Quoting: chelobakaThere must be a good practical reason for this project if Valve puts their money in it. Upcoming Steam Deck doesn't need it so it must be something else. Well, Vulkan is supported by Android and there's no OpenGL there, but x86 emulation on ARM should be expensive... or maybe not that expensive?The Steam Deck needs it because it contains AMDGPU.
There is no fast opensource opengl implementation for AMD. And the closed ones suck.
So doing this opens up 20 years of opengl applications on any vulkan hardware.
To be clear: anything of GCN 1.0 and higher has a superb vulkan performance, but opengl performance in opensource is "lagging", and you don't want proprietary if you already have everything open. And I think the proprietary opengl implementation is also not that great.
Valve is actively fixing Vulkan drivers. So if they can fix the OpenGL legacy and make the implementation open, or even keep OpenGL as an easy interface to Vulkan layer, they will still have all access to all layers.
And for me personally it means that opengl will be coming to arm hardware :-).
Faster Zombies to Steam Deck: The History of Valve and Linux Gaming
30 Jul 2021 at 10:22 am UTC
The problem with native is that there are so many different distributions with each their own problems. It's worse than windows.
Soldier should be like a virtual env where nothing changes so games should work in 5 years too.
Most linux games I have are not worth to try to get running these days unless the engine is open source. I just buy the windows version again and use proton.
But at that time it was better than nothing. And enough to show Lord Gaben it is viable.
So once it's worth it's while, bigger or more tech savvy software houses will make a linux build targeting soldier with even better support, like CRO-team.
In the mean time, proton will attract the windows users.
Why? well, this is why:
https://www.youtube.com/watch?v=bSQn4OIsXqw [External Link]
Games run better on Steam/Proton/Linux than on Windows.
https://www.youtube.com/watch?v=05Z8wvnJM3Q [External Link]
30 Jul 2021 at 10:22 am UTC
Quoting: AsciiWolfProton is great and will surely help Steam Deck from a shorter time perspective, but I really hope that this won't lead to no new native ports of AAA games. Native ports are (almost) always better, at least in my opinion.Soldier is for native games.
The problem with native is that there are so many different distributions with each their own problems. It's worse than windows.
Soldier should be like a virtual env where nothing changes so games should work in 5 years too.
Most linux games I have are not worth to try to get running these days unless the engine is open source. I just buy the windows version again and use proton.
But at that time it was better than nothing. And enough to show Lord Gaben it is viable.
So once it's worth it's while, bigger or more tech savvy software houses will make a linux build targeting soldier with even better support, like CRO-team.
In the mean time, proton will attract the windows users.
Why? well, this is why:
https://www.youtube.com/watch?v=bSQn4OIsXqw [External Link]
Games run better on Steam/Proton/Linux than on Windows.
https://www.youtube.com/watch?v=05Z8wvnJM3Q [External Link]
Ray tracing with AMD RADV on Linux gets closer with the 'World's Slowest Raytracer'
30 Jul 2021 at 7:04 am UTC
The RDNA-2 cards just support a new primitive to detect/calculate intersections, which is very handy for ray tracing, but you can use it for anything I guess. Like hitbox testing.
Source: I am not a graphics engineer, just trust me
Anyway:
AMD cards have always been capable of ray tracing, unlike Nvidia cards, because the CU's of AMD are more more beefy than that of Nvidia.
And with RDNA-2 they added helpful primitives, still keeping the CU generic. I mean, that's how it sounds like to me.
It sounds like the good old days of the TIGA34020 are still not over. If I take some time, I can have a lot of joy from this technology.
I had a TIGA34020 *ISA* card in my 486. I could download a complete 3d render program to the card, and only send camera positions to the card, and the card would just render a "city" on it's own @1280x1024
I now have an RX580 connected only with a 500MB/s bus (PCIe2x1), and it still works the same. It can drive a 4k screen while gaming because everything is on the card. PCIe3x16 is so overrated.
Except of course GTA IV, but that seems a problem with GTA IV.
GTA V DX11 / DXVK rendering on 4k is much faster than GTA IV DX9(?) / DXVK rendering.
And I am off getting off topic again. Happens when I did not get my dose of coffee.
30 Jul 2021 at 7:04 am UTC
Quoting: scaineIncredible progress. It was only in April that he blogged about getting a simple cube to raytrace. Now if I could only get my hands on one of those fancy 6x00XT cards that actually support hardware ray-tracing, I might be able to take advantage of the next iteration of his work!I don't want to call it hardware ray-tracing.
The RDNA-2 cards just support a new primitive to detect/calculate intersections, which is very handy for ray tracing, but you can use it for anything I guess. Like hitbox testing.
Source: I am not a graphics engineer, just trust me
Anyway:
AMD cards have always been capable of ray tracing, unlike Nvidia cards, because the CU's of AMD are more more beefy than that of Nvidia.
And with RDNA-2 they added helpful primitives, still keeping the CU generic. I mean, that's how it sounds like to me.
It sounds like the good old days of the TIGA34020 are still not over. If I take some time, I can have a lot of joy from this technology.
I had a TIGA34020 *ISA* card in my 486. I could download a complete 3d render program to the card, and only send camera positions to the card, and the card would just render a "city" on it's own @1280x1024
I now have an RX580 connected only with a 500MB/s bus (PCIe2x1), and it still works the same. It can drive a 4k screen while gaming because everything is on the card. PCIe3x16 is so overrated.
Except of course GTA IV, but that seems a problem with GTA IV.
GTA V DX11 / DXVK rendering on 4k is much faster than GTA IV DX9(?) / DXVK rendering.
And I am off getting off topic again. Happens when I did not get my dose of coffee.
Frozenbyte are now telling Linux users to use Proton, even for their older games
29 Jul 2021 at 12:14 pm UTC Likes: 1
Hmmm, maybe it's like this: the less CPU and GPU your game uses, the less % google will take from your income.
Now *that's* an incentive.
29 Jul 2021 at 12:14 pm UTC Likes: 1
Quoting: BeamboomSo I simply ask, do we know this? Or do we assume this based on the little we do know? That's what I try to get to the bottom of here. Not to discredit anyone, but too often assumptions gets repeated and establish themselves as "truths" without anyone actually knowing.I assume they deliver wine wrapped binaries like porting used to be.
Hmmm, maybe it's like this: the less CPU and GPU your game uses, the less % google will take from your income.
Now *that's* an incentive.
Ryan Gordon and Ethan Lee on Proton and the Steam Deck
29 Jul 2021 at 7:51 am UTC Likes: 2
I do think that the way of Lord Gaben is the way. But I am feeling incredibly guilty, as if I turned my back on those developers, and I want this issue resolved.
But long term strategy it is I think a must to first turn the defacto gaming platform to a freedom platform, slashing any hurdles that are needed.
I also thing that the Lord is right in positioning proton not as a compatibility layer, but more as gaming middle ware. If you program against that middle ware it should work.
Once more people move to the freedom platform, it will take more developers with them. When more developers are using the freedom platform, they automatically promote the use of the freedom platform.
And only then can we look at the middle ware again and remake it to platform independent one.
One binary that runs natively on Linux, Windows or OS-X.
But in the mean time we have to take care of our front runners like Ethan Lee, or Feral, or Loki Games. How can we show gratitude and income, because what we actually show is this: if you switch to Linux you will get stabbed in the back.
This really hurts.
But for my sanity, and future work, I do need to follow the Lord's plan, because I need more developers around me that are not held back by windows.
It really is frightening how much computer knowledge developers lack, just because they can't do anything in a normal way on windows.
29 Jul 2021 at 7:51 am UTC Likes: 2
Quoting: dubigrasuWhile I don't dismiss what Ethan says, I'm more inclined to side with Gordon.
I think valve plays the long game here, we have a saying: befriend the devil until you cross the bridge.
Quoting: CorbenI don't want to turn my back on all those developers that brought out a Linux version. As a matter of fact, they probably have helped showing that Linux is a viable platform to Lord Gaben.Quoting: dubigrasuWhile I don't dismiss what Ethan says, I'm more inclined to side with Gordon.I hope the same, but until then, what should Ethan do if devs aren't hiring him for a while? Let's hope there will be enough devs and/or publishers to contract him until the bridge is crossed.
I think valve plays the long game here, we have a saying: befriend the devil until you cross the bridge.
I do think that the way of Lord Gaben is the way. But I am feeling incredibly guilty, as if I turned my back on those developers, and I want this issue resolved.
But long term strategy it is I think a must to first turn the defacto gaming platform to a freedom platform, slashing any hurdles that are needed.
I also thing that the Lord is right in positioning proton not as a compatibility layer, but more as gaming middle ware. If you program against that middle ware it should work.
Once more people move to the freedom platform, it will take more developers with them. When more developers are using the freedom platform, they automatically promote the use of the freedom platform.
And only then can we look at the middle ware again and remake it to platform independent one.
One binary that runs natively on Linux, Windows or OS-X.
But in the mean time we have to take care of our front runners like Ethan Lee, or Feral, or Loki Games. How can we show gratitude and income, because what we actually show is this: if you switch to Linux you will get stabbed in the back.
This really hurts.
But for my sanity, and future work, I do need to follow the Lord's plan, because I need more developers around me that are not held back by windows.
It really is frightening how much computer knowledge developers lack, just because they can't do anything in a normal way on windows.
Feral no longer porting A Total War Saga: TROY to Linux, citing less demand since Proton
27 Jul 2021 at 4:36 pm UTC Likes: 2
27 Jul 2021 at 4:36 pm UTC Likes: 2
I think proton is a very good thing. It does hurt companies like Feral, and I am not happy about that.
Proton delivers a good alternative to Windows, and in some cases it works just a lot better.
No more installation of direct 3d drivers when installing a game and then realize that other games don't work anymore.
No more problems with the libc version that you are running.
People will start using proton, this means more and more people use Linux.
In the end developers will target "proton", and hopefully proton will just evolve in a platform independent layer.
The question is: how can we help companies like Feral?
Proton delivers a good alternative to Windows, and in some cases it works just a lot better.
No more installation of direct 3d drivers when installing a game and then realize that other games don't work anymore.
No more problems with the libc version that you are running.
People will start using proton, this means more and more people use Linux.
In the end developers will target "proton", and hopefully proton will just evolve in a platform independent layer.
The question is: how can we help companies like Feral?
GOG are giving away the Shadowrun Trilogy for 72 hours
29 Jun 2021 at 10:04 am UTC
29 Jun 2021 at 10:04 am UTC
Meeh... I am just reading it.
The TUXEDO Stellaris 15 laptop launches with Intel and AMD options
29 Jun 2021 at 10:00 am UTC
29 Jun 2021 at 10:00 am UTC
Yet another laptop with a very short life span due to the lack of proper GPU options.
Looks like a possible Valve Index 2 will make their VR kit go wireless
21 Jun 2021 at 5:00 pm UTC
It means that the host needs to render 360 instead of 100 degrees, so 3,6 times as much on the turn, and then we need a lot more for up down.
However if it would compile the scene to simple objects and can do a lot of the z axis calculations, and compile/precalculate a lot of the textures, it would make it a lot easier for the HMD.
Whatever they do, I want to know. I was discussing scene compilation/simplification and texture downloading to the HMD to get a split rendering system without a lot of bandwidth usage (like X11 does until chrome came, or network opengl) a few years ago. I am at least glad that Valve proofs I was not a fool ;-).
21 Jun 2021 at 5:00 pm UTC
Quoting: CatKillerSo, I think the idea is to use the same kind of tech as game streaming; the computer renders the scene based on position information from the headset, and sends essentially a 360° video stream to the headset, which can be freely navigated using the headset. If there's enough bandwidth, that could be quite interesting.That does sound far from efficient at all.
It means that the host needs to render 360 instead of 100 degrees, so 3,6 times as much on the turn, and then we need a lot more for up down.
However if it would compile the scene to simple objects and can do a lot of the z axis calculations, and compile/precalculate a lot of the textures, it would make it a lot easier for the HMD.
Whatever they do, I want to know. I was discussing scene compilation/simplification and texture downloading to the HMD to get a split rendering system without a lot of bandwidth usage (like X11 does until chrome came, or network opengl) a few years ago. I am at least glad that Valve proofs I was not a fool ;-).
Hints appear of Valve making a handheld Steam "SteamPal" Neptune console
25 May 2021 at 7:58 pm UTC
25 May 2021 at 7:58 pm UTC
I hope that would be the Smach Z reincarnated.
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