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Latest Comments by silmeth
SC Controller driver and UI version 0.4.5 is out, last release for a while
23 September 2018 at 8:46 pm UTC Likes: 2

Quoting: Dolus
Quoting: silmethAnd what’s IMO is worth pointing out – the kernel maintainers remain the same kernel maintainers. There are no personal changes into some hidden “SJW infiltrators”, whoever that would be.

Oh, really? You sure about that?

https://twitter.com/_sagesharp_/status/1042769399596437504

Yes. I am sure about that.

What you linked is a Twitter thread by someone who currently is not a kernel maintainer¹ and who’s themself wrote “I am no longer a part of the Linux kernel community”. When the list of kernel maintainers changes because of this, and without careful evaluation by current maintainers, then you can ping me again.

This is basically an independent, although related to the project in the past, observer’s opinion on the matter. They have full right to express it just as you have.

¹ Although it seems they’d been a USB driver maintainer in the past – so if this person is your “SJW infiltrator”, I have bad news for you, the kernel’s been infiltrated for good 9 years now…

SC Controller driver and UI version 0.4.5 is out, last release for a while
23 September 2018 at 5:16 pm UTC Likes: 7

And what’s IMO is worth pointing out – the kernel maintainers remain the same kernel maintainers. There are no personal changes into some hidden “SJW infiltrators”, whoever that would be.

It’s just the same people who’ve been already maintaining the Linux kernel for some time, finally openly committing to be mindful of other people’s feelings when dealing with them, to not shit on other people when they dislike them or their work. That’s it. This should have happened earlier.

Why did they go with the CoC authored by Coraline Ada Ehmke? Perhaps because it is a sensible one, very widely known and adopted by many other projects, and using an open license. Why wouldn’t they use it?

SC Controller driver and UI version 0.4.5 is out, last release for a while
23 September 2018 at 4:09 pm UTC Likes: 7

So the whole drama is because of a political activist, who is not a kernel maintainer, trolling on Twitter, cause they like seeing right-wing people going crazy on the Internetz. Yay.

They may be the CoC author, but they don’t actually have any power over the kernel maintainers and their CoC interpretation and enforcement.

Quoting: einherjarI think these SJW people are like cancer. They don't behave like people, who want to make the world a better place. I have the feeling, its more like STASI.
And the same one could say about any Internet troll with political agenda.

Let me know when kernel maintainers actually ban someone from contributing without having good reasons and careful evaluation of the case.

Valve have now pushed out all the recent beta changes in Steam Play's Proton to everyone
13 September 2018 at 8:27 pm UTC

I wonder if (when?) they plan to upgrade the wine version on which Proton is based. I believe some problems (perhaps Ōkami HD not launching under Steam Play, as it supposedly works in Wine + DXVK) would be fixed by using newer wine instead of 3.7.

Graveyard Keeper from Lazy Bear Games and tinyBuild is out with same-day Linux support
28 August 2018 at 9:40 pm UTC

Quoting: EhvisInteresting. That part of the trace is identical to mine. Except I don't have a steam controller connected. I do have a bunch of other input devices plugged in though. Time to check something!

Edit: And indeed, unplugging all the other controllers (wheel+joystick+xbox360) fixed the problem.

You might want to try again. My Steam Controller started working after last update, so it’s possible the controller-related crashes are also fixed.

(I still haven’t really played Graveyard Keeper, because of stability issues, lack of Controller support, and 7 Billion Humans takes all my time lately… but after this fix I’ll probably try to get to it finally.)

Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
24 August 2018 at 12:13 pm UTC Likes: 12

Quoting: Sir_DiealotI'm less optimistic.
It's a win for Steam for sure. If you are buying at other platforms this has zero benefit.
It could mean fewer games will be ported, which is going to make our situation is getting worse.
I hope that at least Steam is going to put some resources into the WINE project.

I don’t agree. The Proton project is open-source – and it is wine with integrated DXVK, vkd3d, with better controller and VR headsets support. I imagine it won’t take long before it’s added as a Lutris runner, and Lutris installers for GOG games using it appear, and/or parts of it get merged back to Wine or Wine-staging.

Also, Valve pumping money into Linux graphics stack and projects like Wine, vkd3d and DXVK in general is beneficial to the whole Linux gaming ecosystem.

Some thoughts on Valve’s new Steam Play feature and what it means for Linux gaming
24 August 2018 at 10:21 am UTC Likes: 16

Regarding the Linux ports… I find it pretty ingenious that Valve released the Proton-for-Steam-Play now. If they had done this – provided their own Wine for launching non-native games – when they launched SteamOS, I think what would have happened would be lack of native Linux releases – most developers would be happy they are on SteamOS thanks to translation layer, perhaps they would put some effort to ensure their Windows game is Wine-friendly, but that’s all. Perhaps SteamOS could gain a bit more popularity that it did in reality, but I don’t think it would be a great success in this scenario either…

Instead, Valve kept Steam on Linux without an easy play-Windows-games-on-Linux mode for 5–6 years, during that time they’ve released SteamOS which did not provide any easy way to install non-native games (one had to manually install Wine and separate Windows version of Steam for that), and that forced quite a few developers who did not want to be left out of Valve’s new platform to actually start properly supporting Linux. It also made Feral and Aspyr focus on porting to Linux.

And only now, after releasing native Linux version became a pretty standard practice (at least for some game publishers) and stopped being a weird exotic exception to overwhelming number of Windows-only releases, only after over 3 thousand games on Steam have native versions, they release built-in Proton that allows one to install and play the remaining Win-only games.

Valve already brought some publishers to Linux, in doing so proved that porting to Linux is technically feasible, that games do work on Linux, and that distros diversity isn’t really a problem.

Only now, when porting to Linux is an established practice, thanks to this feature – which seemed obvious to me already around 2013–2014 that it’d be needed to convince more people to use Linux / Steam Machines – Valve, I believe, will actually bring new players to Linux. How many will be convinced, though, remains to be seen. But I think the future is bright.

The Linux version of Graveyard Keeper is now available on GOG
21 August 2018 at 9:36 am UTC

Quoting: Guest
Quoting: silmethit might not start if a controller is connected
With the GOG version?

I did not test the GOG version, I don’t have it. I’ve seen the crash-at-startup with controller thing on a Steam version, so the GOG one might be different.

The Linux version of Graveyard Keeper is now available on GOG
20 August 2018 at 8:47 pm UTC Likes: 3

Although, one probably should be warned that the developer seems to have a history of not supporting their GOG releases. :(

And at the moment the game has other problems besides the stuttering – it might not start if a controller is connected; crashed on me once when Steam notified me of a new trading card; and the save after the first night – just before a dialogue with an NPC cut-scene – when loaded again skips the cut-scene (even though the state was supposedly saved before it).

It does look fun nevertheless. I hope they do sort out the remaining annoying bugs, and that they are going to update the GOG release too (even though I bought mine on Steam already).

Graveyard Keeper from Lazy Bear Games and tinyBuild is out with same-day Linux support
19 August 2018 at 8:21 pm UTC

Quoting: Ehvis
Quoting: CyrilWhat does it say when you launch it via the terminal?

Player.log gives me a backtrace ending in an unhandled NULL exception in funlockfile. Same when I run it outside of steam.

Strange. I can partially reproduce the issue. I have Kubuntu 18.04, and nVidia drivers 396.51-0ubuntu0~gpu18.04.1.

It starts with no problem when I have my Steam Controller turned off and when it is set to the default configuration (which does not work, as the game does not see the controller anyway).

But iff I turn the controller on and set any community controller profile that maps it to keyboard and mouse, the game no longer starts, and in the log I too get the null pointer error:

Receiving unhandled NULL exception
#0  0x007fca503639c0 in funlockfile
#1  0x007ffe2e383bf0 in std::vector<std::vector<std::pair<int, int>, std::allocator<std::pair<int, int> > >, std::allocator<std::vector<std::pair<int, int>, std::allocator<std::pair<int, int> > > > >::~vector()
#2  0x007ffe2e383c70 in oc_frag_recon_inter2_c
[… the rest of the stack]