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Latest Comments by TheSyldat
Fast-paced free-moving rogue-lite 'ScourgeBringer' out now and it's damn good
6 Feb 2020 at 9:09 pm UTC

I see I'm not the only one who love the new baby from the creators of NeuroVoider. :)

Using a DualShock 4 on that sucker is a great delight :)

Open Joystick Display, a FOSS tool to show off gamepad input in videos
22 Jan 2020 at 9:37 am UTC

Maybe I'm doing something wrong but I can't seem to be able to launch it other than with using a terminal.

Been able to just click on an icon in my activities menu would be great ...

Anyone has any how could I add a program to the gnome menu manually ?

Dota Underlords just went through another small evolution and the Underlord Jull enters
21 Dec 2019 at 7:38 am UTC

Well this update kind of killed the game for me ...
Sooo I guess I'll move on...

Oh well at least it was fun while the game had something cool for me ...

Vampire: The Masquerade - Coteries of New York for Linux is now uncertain
13 Dec 2019 at 12:11 am UTC

Quoting: Lord_PhoenixI was actually genuinely asking and was not trying to sound like a snob.
Yet you happily double down anyway... (see below)
Quoting: Lord_PhoenixAgain, *maybe* on a mobile platform, but not a desktop/laptop.

Vampire: The Masquerade - Coteries of New York for Linux is now uncertain
12 Dec 2019 at 4:10 pm UTC Likes: 2

Quoting: BeamboomSo what genre is technically simpler? Text based adventures?
If VN and VN/dating sims are more routinely ported over it's not so much because it's a simpler task by nature.
It's because most usually used engines to make them makes it so, that porting to linux tends to be a rather straight forward affair.
Hell Dream Daddy for example is mostly a Visual Novel but because of some of the mini games they opted to make the game on Unity (which is a bit overkill ... but hey that's their choice) made porting the game over to Linux and Mac a little bit less straight forward than if they used RenPy , but had they opted for RenPy lots of the mini games idea would have been discarded.

No game project is an easy one, and often times whether a port happens or not is down to how easy it'll be to do.

Vampire: The Masquerade - Coteries of New York for Linux is now uncertain
12 Dec 2019 at 3:51 pm UTC Likes: 1

Quoting: Lord_PhoenixI don't know, to be honest, this is barely a mobile game, so will anyone miss it if it won't make it to the platform?
How about you learn to keep your " Gamer™ " snobism to yourself.

Visual Novels are enjoyed by lots of people and are functionally video games verions of a Choose Your Own Adventure book.
Not everything needs to be "for you" you know ...

And yes if they indeed decide to ninja smoke bomb away from porting it on Linux this game will be missed by some.

I know I'll miss it, was very much looking forward to play it.

In The Valley of Gods from the Firewatch devs 'on hold', working at Valve on other projects
5 Dec 2019 at 3:51 pm UTC

Quoting: Comandante ÑoñardoIn this particular case, GabeN is having a very EA attitude.
I wouldn't go there personnaly.
And if indeed there are some people that moved to contributing to work on steam as a platform and on it's backend etc it's almost certainly because it's a type of work they do enjoy doing.

It's just that blaming the delay of In The Valley Of Gods on "Valve Time" so on it's horizontal leadership (because at the end of the day that's what people mean when they talk about "Valve Time" ) is bit of a bullshit excuse for me .
Once again Motion Twin works that way , SimFarm works that way the studios that makes Eurotruck simulator works that way and they pump out baby after baby just fine.

They lost focus, I'm glad they got to work on all kinds of exciting shit, but don't "PR Bullshit" my ass. Straight up admit that you had a massive case of squirrel syndrome because of all the exciting shit you were exposed to .

That's what I take issue with in this report .

In The Valley of Gods from the Firewatch devs 'on hold', working at Valve on other projects
5 Dec 2019 at 11:26 am UTC

Quoting: tuubiYou're assuming "pumping out" games is the end goal for them. Maybe they have more fun and/or make a more reliable paycheck doing whatever they do at Valve. We might be happier if they worked on their own games instead, but they don't exactly owe us anything.
Where did I say that they were none of their employees that were happy about that change of pace ?

Also it's kind of a useless precision to ask of me especially when the status report did say that some were having a blast working on the tech side of things rather than game development proper.

Sooo you know my comment was addressed to those that still want to develop games more than push the tech enveloppe.

There you have your precious nugget of precision ....

Happy ?

In The Valley of Gods from the Firewatch devs 'on hold', working at Valve on other projects
4 Dec 2019 at 4:54 pm UTC Likes: 2

On the one hand you have motion twin with a very horizontal leadership system : Manage to pump out a new game almost every 2 years

On the other there's Valve which although they do a stellar job at maintining and keeping alive their multiplayer catalogue can't seem to be able to shoot out a solo game in timely fashion ...

I'd like to blame it on Valve choice of "horizontal leadership" but the thing is ... others do it and manage to pump out babies after babies like a machine gun hooked to a swiss clock ...

Campo Santo maybe just maybe being your own thing on the side was for the better ...

I'm just sayin'

Futuristic global cold war spy sim Sigma Theory: Global Cold War has released
28 Nov 2019 at 6:57 pm UTC

Sorry for the double post but just in case

Also Liam "Normal Spouses" can turn their back on you in the late game but only if you start to be a bit dubious.
So dunno maybe even in game you're too much of a good bean with your partner and they end up not wanting to backstab you . :P

For real the only game where my spouse left me alone was the one where I was too much of a goody two shoes in my choice of response. And The husbando trusted me all the way through.