Latest Comments by FireBurn
The threaded GL dispatch code for Mesa has been taken over by Timothy Arceri to continue the work
8 Mar 2017 at 2:12 pm UTC
8 Mar 2017 at 2:12 pm UTC
Great news that its being picked up by someone else - apparently Marek is working on threading Gallium and has seen better than expected performance improvements
Start your engines as DiRT Rally is now on Linux, port report & review
3 Mar 2017 at 9:38 am UTC
3 Mar 2017 at 9:38 am UTC
Is there a way to make it right hand drive?
Looks like Telltale's 'The Walking Dead' may be coming to Linux
28 Feb 2017 at 10:45 am UTC
28 Feb 2017 at 10:45 am UTC
Fantastic, I think I own some of these on steam, would be great to finally be able to play them :D
Vulkan API 1.0.42 released, new NVIDIA beta drivers released to go with it
27 Feb 2017 at 1:33 pm UTC
27 Feb 2017 at 1:33 pm UTC
VK_KHX_external_memory_win32 is the windows equivalent of VK_KHX_external_memory_fd, it must have been significantly different to warrant a separate extension. Probably goes for semaphore's, windows will be the only non-posix OS Vulkan runs on.
I believe David Airlied has already implemented a few of these extensions (which were put in the Valve binary radv driver) which should be upstreamed now the spec has been published
I believe David Airlied has already implemented a few of these extensions (which were put in the Valve binary radv driver) which should be upstreamed now the spec has been published
Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
20 Feb 2017 at 11:37 pm UTC
20 Feb 2017 at 11:37 pm UTC
Is Fusion the engine Talos Principle uses?
The Linux release of River City Ransom: Underground will see a delay
10 Feb 2017 at 4:45 pm UTC Likes: 1
10 Feb 2017 at 4:45 pm UTC Likes: 1
Is it set in Glasgow? ;)
Getting the 'threaded GL dispatch' code into Mesa is causing some issues, Valve might use a white-list
10 Feb 2017 at 3:10 pm UTC
10 Feb 2017 at 3:10 pm UTC
We already have a list of programs that don't conform to strict OpenGL standards and thus driconf allows errors to be downgraded to allow games & programs to run. The only difference with GLThread is it's a performance boost rather than broken functionality workaround - and yes I know those work arounds are often disputed too
Feral Interactive have released the HITMAN system requirements for Linux, NVIDIA & AMD supported
10 Feb 2017 at 8:49 am UTC
10 Feb 2017 at 8:49 am UTC
So I get a week of playing Civ6 before having to play this too - tis a good time to be a Linux Gamer
Shadow of Mordor benchmarks old vs new on Linux
27 Jan 2017 at 12:53 pm UTC
27 Jan 2017 at 12:53 pm UTC
Gentoo User here, I had to copy some libraries from ./ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/ to ./steamapps/common/ShadowOfMordor/lib/x86_64/
I didn't have to do this when I first got the game, I'm not sure if it was caused by the Mordor update or a Steam client update, or simply the libraries on my system being too new now
To be clear the STEAM_RUNTIME is enabled so it should be using the provided libraries rather than the system ones (which are now too new to be compatible)
I didn't have to do this when I first got the game, I'm not sure if it was caused by the Mordor update or a Steam client update, or simply the libraries on my system being too new now
To be clear the STEAM_RUNTIME is enabled so it should be using the provided libraries rather than the system ones (which are now too new to be compatible)
Voxeliens, a game I covered back in 2012 has gone open source
5 Jan 2017 at 1:43 pm UTC Likes: 1
5 Jan 2017 at 1:43 pm UTC Likes: 1
It'll probably need porting to Qt5 and SDL 2 (from Qt4 and SDL 1.2) looks fun though and it isn't a big download
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- European Commission gathering feedback on the importance of open source
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