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Latest Comments by Ananace
FS2 Open for playing Freespace 2 on modern systems had a big update
11 Feb 2020 at 5:17 pm UTC Likes: 3

Quoting: NeoTheFoxOh nice, I've been sitting on this game for a while now. It's one of the best games to play with a Joystick/HOTAS setup, to this day even. Guess that's my queue to finish it.
And I suggest having a playthrough of the Blue Planet campaign afterwards, definitely one of the best community campaigns you'll find, especially War in Heaven has some amazing missions and story. (Including missions where you get to fly capital ships)

2.5D multiplayer military shooter 'Soldat 2' announced - yes it's a proper sequel
5 Feb 2020 at 10:00 pm UTC

This brings back so many memories.

I really enjoyed the original Soldat, especially how the map editing had been designed in that game. Was a real pleasure drawing custom maps with the polygonal design tools.
Hopefully Soldat 2 will offer map creation capabilities too, even if I guess they'll have to be a bit more intricate.

Logitech Steering Wheel manager pyLinuxWheel has a big new release out
21 Dec 2019 at 3:20 pm UTC

Nice, hopefully it'll work better than Oversteer for me, that one just kept coming up with odd error messages at strange moments for me.

Atari VCS going through 'Engineering Validation Testing' on the road to release
10 Dec 2019 at 11:13 am UTC Likes: 2

I'm really happy about the sight of an empty full-sized M2 slot there on the board, as well as upgradable RAM, bodes well for the use of the VCS as an HTPC as well.

Steam for Linux can now run games in a special container
11 Nov 2019 at 6:27 am UTC Likes: 1

Quoting: ShmerlIs it using lxc [External Link]?
It sounds from their blog post like they're using bubblewrap [External Link] - or possibly even Flatpak. (which would also mean bubblewrap)

The Automation update for Volcanoids adds some serious new toys to play with
31 Oct 2019 at 8:21 pm UTC

Played quite a bit, and I'm really enjoying the entire artstyle and the gameplay itself.

I'm sure co-op would fit the game great, though I'm a bit worried that it will take it a bit too far in the 'easy' direction. Didn't have that much of a challenge when I played it last, though the added drilling minigame did help that slightly by offering more incentives for you to take risks.

Steam 'Remote Play Together' is now in Beta, allowing local multiplayer games over the net
22 Oct 2019 at 6:49 pm UTC

Well, I did some tests with a Windows-using friend, and it turns out I'm the only one of us who can host, except for LEGO: Jurassic World, that one just resulted in a black screen. Audio doesn't transfer though, and silent gaming isn't all that fun.

I was able to get audio when testing a regular remote play stream to my phone, so I assume that it's something specific to Remote Play Together too. Added a comment to the existing issue [External Link] about it.

A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 6:29 am UTC Likes: 4

I think that the major issue with this ruling is that the digital goods in question have no degradation - or logistics costs - at all. There will be absolutely no difference between a "brand new" copy of a digital game, or a "second hand" one, unless introduced artificially through some kind of copy degradation mechanic to not support resale again after X times.

With no product degradation between sales, and no logistical cost (in time or money) you - as a developer - would literally have to compete with your own product in the market, as "used" copies would be bit-by-bit identical to the "new" ones which you need to sell in order to recoup development costs.
I can see this ending up much like the piracy argument which drives DRM, where games sales are going to be crucial in the first weeks of the game release, only this time backed by legal rulings. As you - again as a developer - will have to start competing with your own product - sold at a cheaper price at the exact same quality - the moment the first players finishes their copies and wants to get some money back by reselling it.

So really, the only way I could see this not causing a massive impact on game development - especially single-player and other games which are possible to "finish" - would be if artificial degradation or other resale restrictions (logistical cost) were introduced. Something to make "new" copies somehow different from "used" ones, to make sure that there's at least some reason for people to want to pay more for a "new" copy rather than a bit-perfect "used" one.

openblack is a FOSS game engine for Black & White currently under development
3 Sep 2019 at 9:10 am UTC

Happy to see that handsomematt has gotten quite a lot of progress done on this since I last heard about it, always great to see people keeping the old classics alive and modern.

What have you been playing this week and what are you clicking on this weekend?
24 Aug 2019 at 6:19 pm UTC

From seeing the teasing about a possible new Homeworld game coming, I just had to sit down and play through Deserts of Kharak as I've had it laying about in my games list for ages now. Mainly due to a general lack of time, but also slightly due to seeing wildly varying reports on ProtonDB - and not necessarily wanting to have to fiddle about with it due to the earlier mentioned lack of time.

Though as it turns out that was not a problem at all, I was able to just download, launch, and play through the entire campaign in a single sitting without a single gameplay affecting issue - on the defaulted settings of very high/ultra.
(I had an issue where aircraft would very rarely become invisible during their docking animation, but only when I had my camera in an extreme angle)

A great game, and a really well made entry to the Homeworld series. Though it was noticeable that they hadn't had a very big budget behind it, with a slightly rushed feeling to some of the campaign missions, and a lack of depth in the unit and research trees.