Latest Comments by rustybroomhandle
Remembering an indie gem with Osmos over 10 years later
10 July 2020 at 1:00 pm UTC Likes: 2
10 July 2020 at 1:00 pm UTC Likes: 2
Ah yeah, Bubble Fart Simulator. Played the heck out of this when it hit the bundles.
Floor-destroying party game 'Hammer Dongers' adds rockets and new maps
7 July 2020 at 10:11 am UTC Likes: 1
7 July 2020 at 10:11 am UTC Likes: 1
Ah yeah. Not sure if that is where it originated, but in Minecraft this is known as Spleef.
https://youtu.be/zavxGDJhRlo?t=271
https://youtu.be/zavxGDJhRlo?t=271
Supraland stops supporting Linux shortly after leaving GOG entirely
27 June 2020 at 11:56 am UTC Likes: 4
Counter counter point: If "back in the day" means the 80s, porting a game meant using assembly language on vastly different hardware. Budgets were way lower, and yes, usually it was 1 person doing it, but I don't really think relatively speaking it was easier.
27 June 2020 at 11:56 am UTC Likes: 4
Quoting: GuestQuoting: omer666It's more of a monopoly problem than a low market share problem. Back in the days, porting a game on 4/5 different OS was the norm.
Today all computers run on x86 architecture, all you need for testing your game on Linux is to install the damn distro.
Ignoring the main topic a little, "back in the day" games were also far less complicated to write. Game engines could likely be maintained and ported by a single person, or very small teams. It's far more complex these days.
...not to say that I don't think you're right. I do think you're right. They could just install GNU/Linux (and by now it's fairly easy to find the most popular) to do at least basic testing for a version they're asking people to pay money for.
Counter counter point: If "back in the day" means the 80s, porting a game meant using assembly language on vastly different hardware. Budgets were way lower, and yes, usually it was 1 person doing it, but I don't really think relatively speaking it was easier.
Wine (so Proton eventually) takes another step towards Easy Anti-Cheat working
26 June 2020 at 11:11 am UTC Likes: 4
This is running in user-space.
26 June 2020 at 11:11 am UTC Likes: 4
Quoting: BasianiUse rootkit to play some games? Are you dumb?
If you very, very want to play some games with that kind of rootkits, try to avoid it on your main system, install that shit on external drive with other OS.
This is running in user-space.
With EA back on Steam, you can play Titanfall 2 on Linux with Steam Play
23 June 2020 at 9:45 am UTC
I guess you can always just 755 the files, update Origin, and then go back to 555 to play games.
I trust there will be a workaround soon that will negate the need to even do this silly thing.
23 June 2020 at 9:45 am UTC
Quoting: celphyThis seems to block Origin updates as well for me.
I guess you can always just 755 the files, update Origin, and then go back to 555 to play games.
I trust there will be a workaround soon that will negate the need to even do this silly thing.
With EA back on Steam, you can play Titanfall 2 on Linux with Steam Play
22 June 2020 at 12:59 pm UTC
Not sure if this is still the case, but doesn't Steam automatically just +x every file in common/<game>?
EDIT: Yes, confirmed. Madness I tells ya.
22 June 2020 at 12:59 pm UTC
Quoting: Liam DaweQuoting: MayeulCYeah, that was a rush and wasn't thinking. Have adjusted and double checked, works fine like that and probably better to do so article edited.Quote
chmod -R 555 ~/.local/share/Steam/steamapps/compatdata/1237970/pfx/drive_c/users/steamuser/Application\ Data/Origin
Ah, Liam, I don't think that's a good practice to make everything executable. `chmod -R -w $above_path` should do to just remove the write permission :)
Quoting: MayeulCGood call progressively removing BBCode in favour of Markdown, BTW :) Though it might be easier to just use an existing parser, no?It's a gradual process and I have yet to find a good, up to date and still worked on PHP parser that fits our needs. If you want to continue that discussion though, the forum is better since it's not related to the article.
Not sure if this is still the case, but doesn't Steam automatically just +x every file in common/<game>?
EDIT: Yes, confirmed. Madness I tells ya.
-rwxrwxrwx 1 jaco jaco 118 Oct 29 2019 boot.config
-rwxr-xr-x 1 jaco jaco 1822288 May 19 16:27 globalgamemanagers
-rwxr-xr-x 1 jaco jaco 132076 Feb 14 11:15 globalgamemanagers.assets
-rwxrwxrwx 1 jaco jaco 8324 Jan 14 18:15 level0
-rwxrwxrwx 1 jaco jaco 131232 Mar 6 2019 level0.resS
-rwxr-xr-x 1 jaco jaco 327436 May 19 16:27 level1
-rwxrwxrwx 1 jaco jaco 131232 Mar 6 2019 level1.resS
-rwxr-xr-x 1 jaco jaco 2246948 May 19 16:27 level2
drwxrwxrwx 2 jaco jaco 12288 May 19 16:27 Managed
drwxrwxrwx 5 jaco jaco 4096 Oct 29 2019 MonoBleedingEdge
drwxrwxrwx 4 jaco jaco 4096 Mar 6 2019 Plugins
drwxrwxrwx 2 jaco jaco 4096 Mar 6 2019 Resources
-rwxr-xr-x 1 jaco jaco 103016468 May 19 16:27 resources.assets
-rwxr-xr-x 1 jaco jaco 347185280 May 19 16:27 resources.assets.resS
-rwxr-xr-x 1 jaco jaco 97771200 May 19 16:27 resources.resource
-rwxrwxrwx 1 jaco jaco 128212 Mar 6 2019 ScreenSelector.png
-rwxrwxrwx 1 jaco jaco 97212 Jan 14 18:15 sharedassets0.assets
-rwxrwxrwx 1 jaco jaco 6482944 May 1 2019 sharedassets0.assets.resS
-rwxr-xr-x 1 jaco jaco 1574884 May 19 16:27 sharedassets1.assets
-rwxrwxrwx 1 jaco jaco 218488 Mar 6 2019 sharedassets1.assets.resS
-rwxr-xr-x 1 jaco jaco 98612 May 19 16:27 sharedassets2.assets
-rwxrwxrwx 1 jaco jaco 23924 Mar 6 2019 sharedassets2.assets.resS
drwxrwxrwx 2 jaco jaco 4096 Nov 26 2019 StreamingAssets
With EA back on Steam, you can play Titanfall 2 on Linux with Steam Play
21 June 2020 at 10:38 am UTC Likes: 1
Maybe, maybe not. But there will be no Linux ports if there are no Linux users, and Proton etc. might very well help grow the market share. Chicken / egg / chicken / egg...
21 June 2020 at 10:38 am UTC Likes: 1
Quoting: lqe5433I like Proton and Wine, DXVK etc, I just think with these nobody will port their games to Linux..
It's too easy for companies to say it's working with Proton.
Maybe, maybe not. But there will be no Linux ports if there are no Linux users, and Proton etc. might very well help grow the market share. Chicken / egg / chicken / egg...
Digging puzzle adventure platformer 'Something Ate My Alien' is out now
19 June 2020 at 3:49 pm UTC Likes: 5
19 June 2020 at 3:49 pm UTC Likes: 5
Getting strong Steamworld: Dig vibes. That's good! :)
There's now a Proton build for running Red Dead Redemption 2 on Linux
15 June 2020 at 5:25 pm UTC
https://www.gamingonlinux.com/2020/03/dxvk-the-d3d-9-10-11-to-vulkan-translation-layer-16-update-out/page=2#r177158
Merry Xmas.
15 June 2020 at 5:25 pm UTC
Quoting: mylkahow about a source/link, instead of calling me "dude"?
https://www.gamingonlinux.com/2020/03/dxvk-the-d3d-9-10-11-to-vulkan-translation-layer-16-update-out/page=2#r177158
Merry Xmas.
There's now a Proton build for running Red Dead Redemption 2 on Linux
15 June 2020 at 8:41 am UTC
Dude, no. We KNOW the DX12/VK issue was the obstacle because the DXVK developer said so. We're not guessing, we know.
Also, your idea of how getting DRM to work in Proton works is wrong. They don't crack the DRM, they change wine to work with the still fully operational DRM.
15 June 2020 at 8:41 am UTC
Quoting: mylkai know that, but why go this way, if they removed it all for stadia anyway?
and again. whats with just dx12. shouldnt VKD3D work?
DRM, that couldnt be cracked by now makes more sense to me
valve already fixed some DRM issues with the latest proton versions... i think street fighter and jurassic world are 2 examples
Dude, no. We KNOW the DX12/VK issue was the obstacle because the DXVK developer said so. We're not guessing, we know.
Also, your idea of how getting DRM to work in Proton works is wrong. They don't crack the DRM, they change wine to work with the still fully operational DRM.
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