Latest Comments by DrMcCoy
Feral no longer porting A Total War Saga: TROY to Linux, citing less demand since Proton
27 Jul 2021 at 8:13 pm UTC Likes: 5
27 Jul 2021 at 8:13 pm UTC Likes: 5
Quoting: Liam DaweWeeeeelll, they had a lot of people leaveWhich, considering the pay and working conditions at Feral, is not exactly surprising, unfortunately. While I never worked at Feral, I did interview with them, and well, it was not a hard decision not taking their offer.
If you're looking for a virtual table-top check out the latest Foundry VTT
3 Jun 2021 at 4:30 pm UTC Likes: 2
3 Jun 2021 at 4:30 pm UTC Likes: 2
Several reasons:
The first two groups have some overlap in players and we split the price of Foundry. It's also running one of my player's servers. While the third group is a complete distinct group of people and they don't really know the people from the other groups.
If I ask, the people from the first two groups would probably be okay spinning up a new instance, or I could just put it on my own netcup server too. Heck, I do have another Foundry licence due to supporting the Patreon too. It's mostly just that I lack time and energy (either social or technical) for that.
Also, I'm running a long-ish campaign with the third group, and I've already set up a lot of things in Roll20 I'd have to migrate. The player characters too, and they need to migrate their macros as well, so that's a bit of a roadblock as well. (And yeah, of course the longer it runs, the more stuff there is to migrate, I'm aware.)
None of these things are all that "dire" or complicated, but so far just staying is the path of least resistance. It's also not like Roll20 is bad-bad, it's just that it's less comfortable and lacks some features I'm missing.
The first two groups have some overlap in players and we split the price of Foundry. It's also running one of my player's servers. While the third group is a complete distinct group of people and they don't really know the people from the other groups.
If I ask, the people from the first two groups would probably be okay spinning up a new instance, or I could just put it on my own netcup server too. Heck, I do have another Foundry licence due to supporting the Patreon too. It's mostly just that I lack time and energy (either social or technical) for that.
Also, I'm running a long-ish campaign with the third group, and I've already set up a lot of things in Roll20 I'd have to migrate. The player characters too, and they need to migrate their macros as well, so that's a bit of a roadblock as well. (And yeah, of course the longer it runs, the more stuff there is to migrate, I'm aware.)
None of these things are all that "dire" or complicated, but so far just staying is the path of least resistance. It's also not like Roll20 is bad-bad, it's just that it's less comfortable and lacks some features I'm missing.
If you're looking for a virtual table-top check out the latest Foundry VTT
3 Jun 2021 at 4:06 pm UTC Likes: 2
3 Jun 2021 at 4:06 pm UTC Likes: 2
Only the one hosting, yes.
If you're looking for a virtual table-top check out the latest Foundry VTT
3 Jun 2021 at 3:32 pm UTC Likes: 1
But I'm also still waiting on a few other modules, so I'm not necessarily in a rush to update. Btw, do you happen to know what happened to the Bullseye module? It's gone from the modules list and even the repository has been deleted completely.
It basically gave me a list of which tokens my players targeted, so I could have it right there in one view without having to hunt for those bobbles on the tokens.
3 Jun 2021 at 3:32 pm UTC Likes: 1
Quoting: FurysparkAhoy! As one of the developers on the Pathfinder 1e systemThank you for that, btw :)
Quoting: FurysparkI can say that, unless you're using the Unchained Action Economy optional rule, it's working pretty well with the new version of Foundry.Ah, okay, I'm also behind in checking everything, then :)
But I'm also still waiting on a few other modules, so I'm not necessarily in a rush to update. Btw, do you happen to know what happened to the Bullseye module? It's gone from the modules list and even the repository has been deleted completely.
It basically gave me a list of which tokens my players targeted, so I could have it right there in one view without having to hunt for those bobbles on the tokens.
Quoting: FurysparkThat said, I won't deny I'm a bit of a scatterbrain. I happen to have been the first to create a PF1 system for Foundry, but I'll admit that I'm probably not the best person for the job.Eh, I for one am pretty happy in general with the Pathfinder 1e system in Foundry. There's a few things I don't like, but that's personal preference for the most part.
If you're looking for a virtual table-top check out the latest Foundry VTT
3 Jun 2021 at 1:54 pm UTC
3 Jun 2021 at 1:54 pm UTC
Yeah, I too still need to wait for module authors (and the Pathfinder 1e system module) to adapt to the new stable release.
I've been using Foundry for, yeah, also a year now, for two of my three groups. I'm still on roll20 on the third, and I really start to get annoyed by roll20 now :P. I'm so much happier with Foundry, it works really well.
One thing I'm really looking forward to with the new version is better playlist handling. At least I *think* that made it in this release, I saw it being shown in a dev twitch stream. Because right now, creating a new playlist is pretty terrible: it's multiple clicks to add each track. With the change, I should be able to just import a whole directory into a playlist, I hope.
There's a few glitches I should probably report, though. I haven't yet figured out how and why, but sometimes, some of my players can see behind the fog. As in, suddenly, a room they shouldn't see, far from where they are, is revealed, as if previously explored. I too can then see it when I click their token to look at their view.
Another thing that came up is that suddenly, dice rolling is really laggy for one player. They perform an action that does a roll, then they wait for a minute or more for the "dice so nice" 3d dice to show up, then another minute for the roll card to show in the chat window. That one only happens on Firefox with them and is gone with Chrome. (But other players, and I too, use Firefox without any problem.)
I've been using Foundry for, yeah, also a year now, for two of my three groups. I'm still on roll20 on the third, and I really start to get annoyed by roll20 now :P. I'm so much happier with Foundry, it works really well.
One thing I'm really looking forward to with the new version is better playlist handling. At least I *think* that made it in this release, I saw it being shown in a dev twitch stream. Because right now, creating a new playlist is pretty terrible: it's multiple clicks to add each track. With the change, I should be able to just import a whole directory into a playlist, I hope.
There's a few glitches I should probably report, though. I haven't yet figured out how and why, but sometimes, some of my players can see behind the fog. As in, suddenly, a room they shouldn't see, far from where they are, is revealed, as if previously explored. I too can then see it when I click their token to look at their view.
Another thing that came up is that suddenly, dice rolling is really laggy for one player. They perform an action that does a roll, then they wait for a minute or more for the "dice so nice" 3d dice to show up, then another minute for the roll card to show in the chat window. That one only happens on Firefox with them and is gone with Chrome. (But other players, and I too, use Firefox without any problem.)
itch.io hosting a huge Queer Games Bundle 2021 with hundreds included
2 Jun 2021 at 2:18 pm UTC
2 Jun 2021 at 2:18 pm UTC
Quoting: Comandante ÑoñardoAnd Tell Me Why [External Link] (Out of the box via Proton) is FREE on Steam for this month.Still sad we never got a native Linux version of that :(
Bitmapflow helps artists generate inbetweens for animated sprites
29 May 2021 at 8:36 pm UTC Likes: 2
29 May 2021 at 8:36 pm UTC Likes: 2
...this looks terrible :(
EDIT: Though, to be fair, they do acknowledge that "[t]he results are far from perfect, and probably require some editing by hand". Okay, I should have read that beforehand; I assumed it was advertised as a ready-made automatic solution.
EDIT: Though, to be fair, they do acknowledge that "[t]he results are far from perfect, and probably require some editing by hand". Okay, I should have read that beforehand; I assumed it was advertised as a ready-made automatic solution.
Mass Effect Legendary Edition now playable on Linux with Proton GE
18 May 2021 at 2:00 pm UTC
18 May 2021 at 2:00 pm UTC
Quoting: NociferFor anyone who not only cares about good game writing but also enjoys reading about good game writing (and writing in general)I've been aware of Shamus for like 20 years now, and I wouldn't categorize anything he produces as good, but YMMV...
Mass Effect Legendary Edition now playable on Linux with Proton GE
17 May 2021 at 4:27 pm UTC Likes: 3
17 May 2021 at 4:27 pm UTC Likes: 3
Yes, the Steam version still starts Origin, which then starts the Mass Effect LE launcher, which then starts the individual games. It's a bit annoying
Mass Effect Legendary Edition now playable on Linux with Proton GE
17 May 2021 at 4:21 pm UTC Likes: 2
17 May 2021 at 4:21 pm UTC Likes: 2
It's basically this here: https://github.com/simons-public/protonfixes [External Link]
I.e. it's just a small Python function that calls to winetricks. All of that, including winetricks, already comes with Proton GE, you don't need to do or provide anything yourself.
I.e. it's just a small Python function that calls to winetricks. All of that, including winetricks, already comes with Proton GE, you don't need to do or provide anything yourself.
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