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Latest Comments by derhass
The weekend round-up: tell us what play button you've been clicking recently
8 Aug 2020 at 11:31 pm UTC

I do not click any play buttons. I start my games from the terminal.

This weekend, as every weekend since 2 years or so, it's Overload. Multiplayer action via olmod, a few league games, but mostly just for fun.

Basemark GPU is a new benchmark tool that supports Linux and many different APIs
24 Jun 2018 at 6:00 pm UTC

LOL, this thing is a bad joke. They write a multi-API benchmark in 2018 and still use deprecated GL (deprecated since a decade!) which is unavailable in core profiles, so at least the launcher will never run on mesa. Not sure if the real benchmark would do any better. I'll see if I can get it run manually without that launcher.

It's time to begin your descent, as the six-degree-of-freedom shooter 'Overload' is now out
2 Jun 2018 at 7:42 pm UTC

So, for anyone waiting for the GoG version (like myself), here is a statement from Mike Kulas directly:

I'm not certain what the GoG issue is, but I think there is a problem on our side with the Mac version and the wrapper/installer Gog uses. Matt is handling this stuff. The holiday didn't help, nor does the time difference. I would expect us to be up Monday or Tuesday.
(This quote comes from the overload discord channel.)

It's time to begin your descent, as the six-degree-of-freedom shooter 'Overload' is now out
1 Jun 2018 at 7:12 pm UTC Likes: 1

Quoting: melkemind
Quoting: CheesenessIf there are specific places in specific levels where you're noticing significant frame rate drops? If so, it might be worth reporting these so that Revival can combine them with other reports when considering future performance optimisations.
I haven't played in a month or so, but back then, Phoebe Refinery really tanked my fps (on my GTX 970). Other areas ran over 100 fps. No settings changes helped. Another user on Steam discussion said he had the same problem. I also agree that these are issues that should be reported and can probably be fixed over time. It seems like the Unity engine takes some extra care to get it performing consistently well, but it is possible, as evidenced by games like Shadow Tactics.
I haven't got my hands on then release version yet (because I'm waiting for the GOG/DRM-free version). But I have a couple hundred hours playtime with the various beta versions. From my experience, turning on "Screen Space Reflections" makes the framerate very unstable. Without that but everything else maxed out, I get constant 60fps @1920x1200 on a i5-6600 + GTX1060, with GPU utilization <=75%.

I made some frametime measurements, and on my system, it actually helps to enable nvidia's multithreaded GL mode by setting __GL_THREADED_OPTIMIZATIONS=1. Furthermore, I use the latency limiter mode of glx_hook [External Link] which prevents some micro-stuttering which are otherwise happening.

Transport Fever finally has the long awaited performance patch, better but still has issues
7 May 2018 at 7:34 pm UTC

Quoting: derhassHope the patched Linux version comes to GOG soon...
OK, they updated to 15313 for the Linux version too, today :)

Transport Fever finally has the long awaited performance patch, better but still has issues
6 May 2018 at 5:32 pm UTC

Hmm, on GOG, I can still only download the old version 14485 without the performance patch, while it offers the patched version 15313 for Windows and MacOS :(

Hope the patched Linux version comes to GOG soon...

Six-degree-of-freedom shooter 'Overload' to release May 31st
29 Apr 2018 at 4:00 pm UTC

If someone is still undecided on this great game or wants to test if it works on his/her own box: Revival made an updated version of the Playable Teaser (3.0), so a free and fully playable demo like in the good old days:

https://playoverload.com/playable-teaser/ [External Link]

It's available via steam and also as DRM-free download directly from that site, with full Linux support.