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Latest Comments by Dunc
Insurgency: Sandstorm no longer getting Linux/Mac support or a campaign mode
10 Dec 2019 at 5:29 pm UTC Likes: 3

Quoting: GuestSo....console they can do, but Mac and GNU/Linux they can't? By now, after so much repeating over the years, any developer who is targeting multi-platform should know to use the proper libraries at the start. They should know to look at the start, and it becomes very easy to do later on.

I suspect this is a case of the company biting off more than it can chew, and the shiny neon lights of continued monetisation scams techniques with current multiplayer gaming are overloading the thought processes of higher-ups.
I don't entirely disagree, but it is what it is. They didn't set out using proper, standard, libraries, and now have to choose: console or Mac/Linux. It's no contest: consoles provide a much better return on investment.

We're in a chicken-and-egg situation. Big publishers don't want to spend money on 1% of the market, and the Linux market can't grow without games. That's why I'm fairly relaxed about Proton. Yes, it lets Windows developers “get away with” ignoring us, but in the longer term, if it results in more gamers running Linux - even if they're only playing Windows games, even if it only raises Linux market share to 1.5 or 2% - then I can only see that as a Good Thing. At the risk of trotting out a cliché, let's not let the perfect be the enemy of the merely good.

Insurgency: Sandstorm no longer getting Linux/Mac support or a campaign mode
10 Dec 2019 at 3:18 pm UTC

It must be disappointing to everyone who's been looking forward to it, but in all honesty, I'm not so bothered about cases like this. Clearly they're struggling to fund the thing, with the single-player campaign getting the chop as well, and at least they're being honest about it. Belatedly, but better late than never. What annoys me is when promised Linux support just vanishes into the ether with no explanation. (Yes, I'm looking at you, Slightly Mad and Frontier Developments...)

It always bears repeating: no Tux, no bux. In nearly 40 years of gaming ( :O ), I've only ever pre-ordered once.* And I'm pretty wary of early access too.

*Forza 4. And that was only a couple of days before release, after playing a demo. Come to think of it, in all that time I've probably only bought two or three games in the first few weeks after release, too. No offence to Liam & co., but I trust word-of-mouth far more than reviews.

Valve has now confirmed Half-Life: Alyx, their new VR flagship title
18 Nov 2019 at 5:25 pm UTC

Quoting: mphuZIf i can play without VR, then immediately pre-order.
Since this would be a VR-only title, would something like this push you towards buying a VR kit if you were on the fence?
No. VR still needs a powerful computer.
But... applying the usual Valve-watchers' arithmetic (2+2 = Half-Life 3), making a VR Half-Life title will have required the creation of up-to-date assets (although, honestly, HL2 doesn't look too bad for its age), and surely they wouldn't just let them go to waste on a niche title that relatively few people are going to buy?

Now, I'm not actually saying “Half-Life 3 confirmed!!!1!!”, but I wouldn't be surprised if we saw something for us flatscreen plebs. An HD remaster, maybe?

AMD announce their third-gen Threadripper processors and a 16 core flagship Ryzen 9
8 Nov 2019 at 6:43 pm UTC Likes: 1

Quoting: 146300? You might not just know what you're missing. I got like 20-30 FPS increase in F1 2017 when I upgraded my processor, and that made a big difference from like 40 to 70-ish framerates. My previous processor was i5 3570K.
I don't doubt it. But that would mean both a CPU and motherboard upgrade, and that's just not within my budget right now. In fact, if I hadn't scored the 6300 for free, I'd probably still be plugging away with my old 4100.

The point is that it's not something that's especially bothering me at the moment. I'm sure I could get something better but... eh, it's okay for now.

AMD announce their third-gen Threadripper processors and a 16 core flagship Ryzen 9
7 Nov 2019 at 5:40 pm UTC Likes: 2

Quoting: Liam Dawe
Quoting: poke86Yeah but think of how much you'd save on your heating bill...
I've got an FX 8-Core behind me for that :P
You joke, but I don't have any “proper” heating in the room with my 6-core FX. And it's not just naturally warm; I definitely notice the difference at this time of year if it hasn't been running.

Gotta say though, I'd love a Ryzen. But this thing has run everything I've thrown at it so far well enough.

Seven years ago today, Steam for Linux went into limited Beta
7 Nov 2019 at 10:17 am UTC Likes: 2

Quoting: sr_ls_boyI remember when phoronix first reported on a alpha version of the linux client. I didn't believe him.
Few did.

But... seven years? It can't be. Someone is definitely messing with the timeline. It won't be long before there are gamers who don't remember Linux not being a gaming OS.

Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
4 Nov 2019 at 3:37 pm UTC

Quoting: psyminI am a bit concerned about the "either publicly or privately" clause.
Me too. But the rest, as you say, seems fair enough. “Always assume positive intent from others” is particularly welcome.

Valve rolls out the new Steam Library and Remote Play Together for everyone
31 Oct 2019 at 11:50 am UTC

It's certainly better than when I tried the beta, but I think taken all together, it's not really a net improvement. Some things are better, some not so much. Meh. I'd rather have the old layout with some of the new features.

The incredible looking FPS Prodeus has moved to next year for Early Access
23 Oct 2019 at 2:44 pm UTC Likes: 1

Quoting: TermyWhile i don't really appreciate pixelart that is just plain "oldschool" (like ion fury ;) ), i love games where oldschool graphics style is "reinvented" with modern effekts - like prodeus or kingdom two crowns for example.
Call me crazy, but the general style of it reminded me of a late Amiga game called Genetic Species [External Link], and now I come to think of it, that's probably why: it was basically an early '90s Wolfenstein3D-style engine with late '90s Unreal-esque effects.

vkBasalt, an open source Vulkan post processing layer for Contrast Adaptive Sharpening
21 Oct 2019 at 6:09 pm UTC Likes: 2

Quoting: 14I like this example and would totally use it in Skyrim at least. I'd test it on many games.
I think that's wise. I've quickly tested it on a few; in most, the effect seems more subtle than it appears in that Skyrim shot above: it either just made everything look a bit clearer (the best way I can describe it is that it's as if I'm using higher resolution textures; the road surface in the Skyrim shot is a good demonstration of what I mean), or had so little effect that I'm not even sure if it's working at all. But it definitely gives Elite Dangerous that unpleasant artificial over-sharpened look (maybe it already uses a sharpening filter?).

So, yeah: try it out. Even if you don't like it in one game, you might be surprised by others.