Latest Comments by Dunc
Another Steam Client Beta is out, adds the ability to force Steam Play
21 Jan 2019 at 3:58 pm UTC
21 Jan 2019 at 3:58 pm UTC
Quoting: dpanterHeh. I knew someone would pick up on that. I was trying to keep it simple. :)Quoting: Dunca new PC architecture, PS/2Did you mean: MCA bus? [External Link]
Valve put out another Steam Beta Client with minor Steam Play changes
21 Jan 2019 at 3:07 am UTC
21 Jan 2019 at 3:07 am UTC
Quoting: queriaIn my case it was enough enabling just for main interface (like eth0 / def. route ...).Oof. I disabled it years ago (Arch, of course), and now I can't seem to re-enable it. I thought it would be a simple case of deleting the bit in the kernel command line but no, I must have been more thorough than that. Grr. :><: Stupid past-me.
Trying just loopback was not enough (and is not needed in my case either).
Also some other info about this in https://www.reddit.com/r/linux_gaming/comments/ah8zyl/anyone_else_had_problems_downloading_games_since/ [External Link]
Another Steam Client Beta is out, adds the ability to force Steam Play
21 Jan 2019 at 2:50 am UTC Likes: 1
If MS continue on the path they're on with Win10, I can imagine a consortium of game developers coalescing around Proton as a sort of “Industry Standard API”. I think that's Valve's whole plan, really.
It's true that an API is a different beast to a hardware architecture and things in the software world move much faster. And DX11 is already “out of date”. But then, so was ISA: PS/2 was more advanced. However, ISA was simply a common platform that future developments could be based on. There's not much of it left in a modern PC. The point was wresting control of the platform from a single player and moving towards a more open, consensus-based, industry-wide model without restrictive licenses.
The same could happen with Proton. If DX11 proves inadequate, they can move towards using Vulkan directly. If the basic Win32/64 and DirectX APIs become outdated, well, everything written specifically for Proton's “ISAPI” works on Linux anyway, so...
(Edit: Heh. That's what I get for reading the thread backwards. I didn't see tonyrh's comment until I'd posted mine. Great minds think alike. :) I think one difference is that I don't see it as a bad thing. ISA didn't strengthen IBM's hand; quite the opposite. Although they eventually gave in and continued to make ISA PCs, they had to recognise that it was no longer “their” system. I don't see Microsoft losing control of the pre-DX12 Windows API as anything other than a win.)
21 Jan 2019 at 2:50 am UTC Likes: 1
Quoting: Comandante ÑoñardoEventually Microsoft will close their garden and will force developers to join The Windows Store: If your game or software is not there, suddenly it will not work on windows 10 or the next windows...Quick history lesson (for those who don't already know about PS/2 and ISA):
I don't see big publishers like EA and Ubisoft closing their respective clients for to join the Windows Store....
I don't see Indie devs joining the Windows Store.
Spoiler, click me
After the likes of Compaq created the “IBM clone” market in the mid '80s, IBM decided that they needed to gain their exclusivity back and devised a new PC architecture, PS/2, which, in a fit of magnanimity, they'd licence to the clone makers for a nice juicy fee. By the time this was ready for market, it was the late '80s, and the clone manufacturers, having a decent business going by this point and not wanting to see all their profitability disappear down a big blue hole, got together and drew up a standard for future development based on what they already had: the Industry Standard Architecture, or ISA (and that's where your ISA slots came from).
No prizes for guessing which one won out in the end.
No prizes for guessing which one won out in the end.
If MS continue on the path they're on with Win10, I can imagine a consortium of game developers coalescing around Proton as a sort of “Industry Standard API”. I think that's Valve's whole plan, really.
It's true that an API is a different beast to a hardware architecture and things in the software world move much faster. And DX11 is already “out of date”. But then, so was ISA: PS/2 was more advanced. However, ISA was simply a common platform that future developments could be based on. There's not much of it left in a modern PC. The point was wresting control of the platform from a single player and moving towards a more open, consensus-based, industry-wide model without restrictive licenses.
The same could happen with Proton. If DX11 proves inadequate, they can move towards using Vulkan directly. If the basic Win32/64 and DirectX APIs become outdated, well, everything written specifically for Proton's “ISAPI” works on Linux anyway, so...
(Edit: Heh. That's what I get for reading the thread backwards. I didn't see tonyrh's comment until I'd posted mine. Great minds think alike. :) I think one difference is that I don't see it as a bad thing. ISA didn't strengthen IBM's hand; quite the opposite. Although they eventually gave in and continued to make ISA PCs, they had to recognise that it was no longer “their” system. I don't see Microsoft losing control of the pre-DX12 Windows API as anything other than a win.)
Valve put out another Steam Beta Client with minor Steam Play changes
19 Jan 2019 at 3:54 pm UTC
19 Jan 2019 at 3:54 pm UTC
Quoting: WorMzyI think it's borked the steam servers, I have a load of pending downloads, but nothing's actually downloading because "content servers unreachable". :(I had that with the previous beta. Glad to see it's not just my crappy internet connection.
Steam Play versus Linux Version, a little performance comparison and more thoughts
18 Jan 2019 at 9:56 pm UTC Likes: 1
18 Jan 2019 at 9:56 pm UTC Likes: 1
Interesting about Cities: Skylines, since it's memory usage that's the problem with it currently for me. I can live with a lower framerate or a bit of stuttering in a game like that if it means I can load my old saves again.
Rocket League can now be played online across Steam and all major consoles
15 Jan 2019 at 4:12 pm UTC Likes: 1
15 Jan 2019 at 4:12 pm UTC Likes: 1
I never really “got” Rocket League, and I'm not a huge fan of online multiplayer anyway, but this is very cool. Although, as GustyGhost says, it shouldn't be such a big deal. If Amiga and ST owners could play Lotus Challenge against each other across a serial link 25 years ago, then surely it shouldn't be a problem for today's always-online machines?
To be fair, I recall Microsoft, back in the original XBox days, saying they didn't want to put controller users at a disadvantage against KB/mouse users. But a) can't we decide that for ourselves? And b) so many PC gamers are using controllers these days that it's kind of a moot point. It can't be beyond the wit of man to use the control method itself as a matchmaking parameter rather than the system it's connected to, if it's a problem.
To be fair, I recall Microsoft, back in the original XBox days, saying they didn't want to put controller users at a disadvantage against KB/mouse users. But a) can't we decide that for ourselves? And b) so many PC gamers are using controllers these days that it's kind of a moot point. It can't be beyond the wit of man to use the control method itself as a matchmaking parameter rather than the system it's connected to, if it's a problem.
Valve have detailed some changes coming to Steam in an overview post
14 Jan 2019 at 9:14 pm UTC Likes: 2
And that's not even mentioning the fact that sometimes you want something completely un-like anything you've played before. Human minds aren't machines.
14 Jan 2019 at 9:14 pm UTC Likes: 2
Quoting: wvstolzingYep. The trouble with this sort of thing, even sprinkled with magical machine-learning pixie dust, is that it only knows what you already own or have on your wishlist. With the limited selection of native Linux games (and my own limited finances), I know that my Steam library doesn't really match my tastes in gaming very well. It's getting closer all the time, to be sure, but there are still major titles that I'd like to play but, for various reasons, can't. At least not yet. Valve's big machine brain doesn't know that, and never can.We’re working on a new recommendation engine powered by machine-learning, that can match players to games based on their individual tastes.This doesn't sound very encouraging, to be honest; they seem to be chasing the same magically self-regulating minimal-effort dream of a curation model.
And that's not even mentioning the fact that sometimes you want something completely un-like anything you've played before. Human minds aren't machines.
Epic and Improbable are taking advantage of Unity with the SpatialOS debacle, seems a little planned
11 Jan 2019 at 4:44 pm UTC Likes: 3
11 Jan 2019 at 4:44 pm UTC Likes: 3
... help developers transition to more open engines, services, and ecosystems.That “more” is doing some heavy lifting there.
Quoting: the3dfxdudeThis wouldn't be that Unity is making SpatialOS impossible to use with Unity, only that Impossible, the company is in breach of license.That was my reading of it from the start. Impossible played fast-and-loose with the licence terms, and Unity clarified them. Pretty much a non-story, really.
Grab a free copy of 'A Story About My Uncle' in the Humble Store Winter Sale that's now live
11 Jan 2019 at 2:59 am UTC
11 Jan 2019 at 2:59 am UTC
Quoting: trawzAlready played A Story About My Uncle, it's a really fun but short game. Has very nice platforming and some beautiful visuals, recommended!Yep. It's always annoying when one of these giveaways turns out to be something you already have, but it's definitely worth picking up.
An updated Steam Client is out, should be more responsive when downloading
9 Jan 2019 at 3:37 pm UTC
9 Jan 2019 at 3:37 pm UTC
I haven't noticed unresponsiveness during downloads, but it definitely freezes up when starting and finishing them. Good to see Valve are on it.
Quoting: HoriI want them to fix the bug where Proton games have 0kb updates scheduled (but not autostarted) every time I open the clientSince that started, all my updates seem to have been scheduled about 6-9 hours ahead. It's become my habit to go straight to the downloads page every time I start Steam. But yes, the 0kb Proton ones are the most annoying.
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