Latest Comments by TheSHEEEP
The developer behind Nidhogg 2 has detailed some reasons why it may not come to Linux
31 Aug 2017 at 8:12 pm UTC
31 Aug 2017 at 8:12 pm UTC
Yeah, the worst part about linux is that app/lib version mess.
Honestly, it should just be like on Windows - look in the executable folder first, done. Would solve all problems, at least for closed source distributions.
Instead you gotta do some tricks like this script or my preferred method - changing rpath of the executable (and recursively the other dependencies).
Both is hacky, though.
But at least there are solutions to this, hacky or not.
The main problem here is Game Maker... really, I'm surprised anyone uses this for actual games and more than just fooling around. There are so many better alternatives.
Honestly, it should just be like on Windows - look in the executable folder first, done. Would solve all problems, at least for closed source distributions.
Instead you gotta do some tricks like this script or my preferred method - changing rpath of the executable (and recursively the other dependencies).
Both is hacky, though.
But at least there are solutions to this, hacky or not.
The main problem here is Game Maker... really, I'm surprised anyone uses this for actual games and more than just fooling around. There are so many better alternatives.
SteamWorld Dig 2 to release in September with Linux support
31 Aug 2017 at 12:56 pm UTC
31 Aug 2017 at 12:56 pm UTC
Steamworld Dig was great, indeed. But a bit short (I think it took me 7 hours to finish it?).
Hope this one will be a little longer.
Hope this one will be a little longer.
Timbertales, a turn-based strategy game with a nature theme now has Linux support on Steam
31 Aug 2017 at 12:54 pm UTC
31 Aug 2017 at 12:54 pm UTC
The game has both badgers and mushrooms, so this is a sure purchase.
The Civilization VI "Summer Update" for Linux will not feature cross-platform multiplayer
25 Aug 2017 at 7:36 am UTC
So far, so good.
What I don't get is why they don't just add an occasional sync to it all to offset the rare case where there would be differences between the platforms. It's not like the game has a great deal of data to sync. It's not a Supreme Commander or something like that.
Afaik, that's how all others do it that go for determinism.
If this is not what actually happens, then I have no idea. There is no logical reason not have a turn-based game work cross-platform.
25 Aug 2017 at 7:36 am UTC
Quoting: MayeulCA bit sad to hear this. Would love to hear the complete technical analysis of what happens here. The function names, actual differences, etc.My guess is that they went for a full deterministic approach (each player is running the full simulation). You can make sure that all players actually have the same results (yes, even with floats and rng) - but only within the same platform.
Is it floating point related, RNG related, other? Wine doesn't seem to have a problem with this. Wouldn't using some parts of winelib help? (It is LGPL, so definitely linkable against).
So far, so good.
What I don't get is why they don't just add an occasional sync to it all to offset the rare case where there would be differences between the platforms. It's not like the game has a great deal of data to sync. It's not a Supreme Commander or something like that.
Afaik, that's how all others do it that go for determinism.
If this is not what actually happens, then I have no idea. There is no logical reason not have a turn-based game work cross-platform.
The Civilization VI "Summer Update" for Linux will not feature cross-platform multiplayer
25 Aug 2017 at 4:11 am UTC
Obviously not going to work for any "quick session".
25 Aug 2017 at 4:11 am UTC
Quoting: ExpalphalogI've never understood Civ being a multiplayer game. A single game typically runs me 20+ hours and that's without having to wait for anybody else to take their turn. Is multiplayer faster somehow or do people really sit there without sleep for days on end to play?We have a weekly online gaming round with some friends going. For a while, we played Civ5 there and actually managed to finish two games.
Obviously not going to work for any "quick session".
Immortal Redneck, the FPS set in Egypt has arrived on GOG
24 Aug 2017 at 7:03 am UTC Likes: 1
Definitely the same (sub) genre.
I would say the upgrade system in Immortal Redneck feels far more rewarding, while the gunplay itself feels a bit better in Ziggurat.
Also, the best weapon in Immortal Redneck is the potato gun. It's basically a fast firing, piercing (!!) grenade launcher :D
24 Aug 2017 at 7:03 am UTC Likes: 1
Quoting: nevvyThe trailer looks an awful lot like Ziggurat with funny voiceover. Is that impression representative of how it plays?It's not completely wrong.
Definitely the same (sub) genre.
I would say the upgrade system in Immortal Redneck feels far more rewarding, while the gunplay itself feels a bit better in Ziggurat.
Also, the best weapon in Immortal Redneck is the potato gun. It's basically a fast firing, piercing (!!) grenade launcher :D
Dawn of War III is set to get another small performance improvement with RadeonSI
22 Aug 2017 at 4:01 pm UTC
To start with, there is the "story", which is just a joke. But it's Warhammer, so that would be forgivable. Story was never the strong point of the setting ;)
Far worse is that the campaign is jumping from army to army, completely removing the possibility of even somewhat identifying with any characters. One mission from this side, next mission from this side, etc.
This has been done by no strategy game, ever, and for a reason. It doesn't work.
Also compare the pretty great leveling and equipment system DoW 2 had in its campaign (well, for an RTS game, that is). It has been replaced with something totally flat and uninspired in DoW 3.
Then is that super weird requirement to grind for elites and skulls to unlock armies/units. That is BS straight from browser game territory - so being compared to MOBA is ironically relatively harmless.
The core of the problem is that DoW I was a really great RTS game with proper base building. Certainly one of my favourites.
Which got completely scrapped for DoW II in favor of a sci-fi clone of Company Of Heroes. Really not my thing, but the campaign was fun. And it was clearly a choice to take the series in that direction. And at least it had some depth to it with the cover and building mechanics.
The complaints about that must have been pretty big.
So they tried something in-between with DoW III. A bit of base building, a bit of small squad-focused CoH game. The base building is just plain bad when compared to DoW 1 or other RTS games. No depth at all, barely any choices. Seriously, although preferring RTS games with base building, I'd rather have no base building at all than something like this. And the small squad-focused gameplay is also worse at what it does than DoW II. They even dumbed down the cover mechanics to those ridiculous zones.
So all-in-all the game gives off the impression of an extremely light RTS game, no matter from what perspective you look at it. And extremely light RTS game = MOBA, at least I guess that is the reasoning behind those claims (I don't really agree with that, but I see where it is coming from). That there are MOBA-style towers in many maps preventing rushes was just drop of water to a full barrel I guess.
They should have decided to continue the DoW I or DoW II route, but they screwed both ideas up by trying to mix them. Compromise being once again the death of quality.
To fully mess things up, they tried going for competitive players, competing with StarCraft 1 & 2.
Which is just futile since the gameplay of DoW III doesn't even come close to those.
Instead of trying something interesting with online co-op campaigns, a great level editor ala StarCraft 2 or something else. There would have been many other ways than aiming at esports.
I am really glad I stayed under 2h of playing before I had a look around at some other experiences and then refunded the thing.
Obviously, I didn't stay long enough to get to the MP balancing, but I haven't heard anything great about it, either.
22 Aug 2017 at 4:01 pm UTC
Quoting: omer666The problems with DoW 3 are many.Quoting: TheSHEEEPsnipQuoting: omer666All of which is deserved. A good game does not see such a nosedive in player base shortly after release, especially not a game that wants to be MP focused.Quoting: KuJohttp://www.pcgamer.com/well-see-an-expansion-for-dawn-of-war-3-says-relic/ [External Link]This is article is from march... That is to say, before people starting to troll the game and disappointing sales.
They just developed a game that nobody wanted to have. Instead of targeting one specific group, they tried to appease all somewhat and - as always happens when you try to appease many instead of focusing on "few" - the result just disappoints pretty much everyone.
I wouldn't even call it lack of vision. Just a completely wrong vision.
To start with, there is the "story", which is just a joke. But it's Warhammer, so that would be forgivable. Story was never the strong point of the setting ;)
Far worse is that the campaign is jumping from army to army, completely removing the possibility of even somewhat identifying with any characters. One mission from this side, next mission from this side, etc.
This has been done by no strategy game, ever, and for a reason. It doesn't work.
Also compare the pretty great leveling and equipment system DoW 2 had in its campaign (well, for an RTS game, that is). It has been replaced with something totally flat and uninspired in DoW 3.
Then is that super weird requirement to grind for elites and skulls to unlock armies/units. That is BS straight from browser game territory - so being compared to MOBA is ironically relatively harmless.
The core of the problem is that DoW I was a really great RTS game with proper base building. Certainly one of my favourites.
Which got completely scrapped for DoW II in favor of a sci-fi clone of Company Of Heroes. Really not my thing, but the campaign was fun. And it was clearly a choice to take the series in that direction. And at least it had some depth to it with the cover and building mechanics.
The complaints about that must have been pretty big.
So they tried something in-between with DoW III. A bit of base building, a bit of small squad-focused CoH game. The base building is just plain bad when compared to DoW 1 or other RTS games. No depth at all, barely any choices. Seriously, although preferring RTS games with base building, I'd rather have no base building at all than something like this. And the small squad-focused gameplay is also worse at what it does than DoW II. They even dumbed down the cover mechanics to those ridiculous zones.
So all-in-all the game gives off the impression of an extremely light RTS game, no matter from what perspective you look at it. And extremely light RTS game = MOBA, at least I guess that is the reasoning behind those claims (I don't really agree with that, but I see where it is coming from). That there are MOBA-style towers in many maps preventing rushes was just drop of water to a full barrel I guess.
They should have decided to continue the DoW I or DoW II route, but they screwed both ideas up by trying to mix them. Compromise being once again the death of quality.
To fully mess things up, they tried going for competitive players, competing with StarCraft 1 & 2.
Which is just futile since the gameplay of DoW III doesn't even come close to those.
Instead of trying something interesting with online co-op campaigns, a great level editor ala StarCraft 2 or something else. There would have been many other ways than aiming at esports.
I am really glad I stayed under 2h of playing before I had a look around at some other experiences and then refunded the thing.
Obviously, I didn't stay long enough to get to the MP balancing, but I haven't heard anything great about it, either.
Dawn of War III is set to get another small performance improvement with RadeonSI
22 Aug 2017 at 1:26 pm UTC
They just developed a game that nobody wanted to have. Instead of targeting one specific group, they tried to appease all somewhat and - as always happens when you try to appease many instead of focusing on "few" - the result just disappoints pretty much everyone.
I wouldn't even call it lack of vision. Just a completely wrong vision.
22 Aug 2017 at 1:26 pm UTC
Quoting: omer666All of which is deserved. A good game does not see such a nosedive in player base shortly after release, especially not a game that wants to be MP focused.Quoting: KuJoThis is article is from march... That is to say, before people starting to troll the game and disappointing sales.'We'll see an expansion' for Dawn of War 3 says Relichttp://www.pcgamer.com/well-see-an-expansion-for-dawn-of-war-3-says-relic/ [External Link]
Nothing set in stone, but devs leaning towards free gameplay updates and some paid cosmetics
They just developed a game that nobody wanted to have. Instead of targeting one specific group, they tried to appease all somewhat and - as always happens when you try to appease many instead of focusing on "few" - the result just disappoints pretty much everyone.
I wouldn't even call it lack of vision. Just a completely wrong vision.
ICY: Frostbite Edition, a narrative-driven post-apocalyptic survival RPG will release with Linux support
31 Jul 2017 at 5:46 pm UTC Likes: 1
31 Jul 2017 at 5:46 pm UTC Likes: 1
Excellent. It was already on my wishlist, now it is on my wishlist... even harder!
Prison Architect updated with more staff needs, a morale system and Steam Cloud Saves
7 Jul 2017 at 10:13 am UTC
7 Jul 2017 at 10:13 am UTC
I'm a bit confused now. Wasn't there always the need to have a staff room?
It's been some while since I last played, but I remember having a staff room...
It's been some while since I last played, but I remember having a staff room...
- Epic Games just laid off over 1,000 people
- NVIDIA driver 595.58.03 released as the big new recommended stable driver for Linux
- Horizon Chase Turbo is getting delisted after the Epic Games layoffs
- Some top games under £5 in the Steam Spring Sale 2026
- Proton Experimental brings fixes for Crimson Desert, Steam Overlay with EA games, Death Stranding 2
- > See more over 30 days here
- New Desktop Screenshot Thread
- tmtvl - Thrustmaster TMX drivers for Linux
- Kxzrt - Proton/Wine Games Locking Up
- Caldathras - I think I found my Discord alternative
- ridge - steam overlay performance monitor - issues
- Jarmer - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
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