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Latest Comments by morphles
How about a nice game of Chess with Lichess
4 Feb 2021 at 11:50 am UTC

[quote=inlinuxdude]
Quoting: morphles
Quoting: morphlesEven though as board games chess is kinda meh
What???? Have you ever played chess??? How in the world can you say it is meh? Honestly, I'd like to know, because I really can't conceive of anyone who's ever played more than a few games ever thinking that... I can think of some arguments against it (ie, too much memorization after a certain skill level), but many of them can be offset by different styles of play (i.e. online blitz)..
I played quite a lot (was in chess club when I was school age) and still play it a little bit. It is overcomplicated mess, or it gives very little "bang for buck" compared to amount of rules and amount of play, compare it to something like hex or havannah. Now modern (well commercial I guess ) board games often times are more over-complicated, they in a way can also be more interesting. But as abstracts go chess is only rated highly because of history and everyone being used to it (might I say like with windows? :D ). While in as a game there are loads much better (IMO) abstracts, the mentioned ones, and some more modern/recent, say blooms (from Nick Bentley, he does great work) is amazing, like go that is less broken than real go, or his "bug" and myriads of others. Don't get me wrong it is not bad, and there are also tons of worse games, but it is so so :), meh as I said.

How about a nice game of Chess with Lichess
3 Feb 2021 at 11:41 am UTC

I have to say, that site is slick as hell! Even though as board games chess is kinda meh, the sites slickiness might tempt me into playing. Thanks for posting about it, even though it is not strictly linux game, but just web game :).

Playing SpringRTS games on Linux gets easier with Flatpak
10 Jul 2020 at 10:16 am UTC

Nothing much to say except that spring engine ant it's games are awesome fun! And glad to see it still going! Had a lot of fun time with it now quite some years ago. Just a note - to play multiplayer one has to have quite the nerves as most players online are generally quite good, at least that used to be the case :) Maybe with ZeroK on steam now there are enough less experienced players to enable a bit more relaxed play.

Path of Exile adds a Vulkan Beta, another step closer to Linux support
29 May 2020 at 9:14 pm UTC Likes: 1

Well I would not say PoE is skill less. It is maybe just different skill than what would be expected from first glance. As people say you spend more time designing character than playing... If you are any good at that, or just mostly take some build someone has made and play it :) Otherwise you'll hit such a wall that nothing will help you. With good build it is mostly everything dies, except for uber bosses and some more special stuff, and you have to be careful in special encounters as you still very much have to dodge stuff. Just screen is soo full of everything that... it might not be easy at all. Tons of content. Decent enough game.

As Puppygames reflect on the release of Basingstoke, they say it financially ruined them
4 Mar 2020 at 2:38 pm UTC

Really sad, as they were a company to, I think, fully support Linux on all of their games. Haven't played much of their games, besides some demos (they seemed decently cool). With the exception of "Revenge of the Titans" which is a damn fine tower defense game.

Creator of WebRTC now working on Google Stadia, Darksiders Genesis out plus more Stadia news
6 Dec 2019 at 1:33 pm UTC Likes: 1

Well bigger pricing could possibly be justified (maybe not that much bigger, but still) in this way - you get to run your game on whatever platform (well from supported ones), so if you can play it on mobile (don't know if that is done already), you get pc, mobile, chrome gadget versions. Which is kinda more than just having PC version. Playing devils advocate here :)

A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 5:44 am UTC

I do not agree that it is all that good for resellers, at least not in long run. They can be squished in seconds, just change how keys (and complaints related to them) are handled and they are 100% done. Humble store might however have problems on their hands, though they might end up converting to distributor like steam or gog itself.

A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 5:38 am UTC

as more as I analyze this I consider more implications. This would be the end for indie games that sell cheap like below 1 usd. They are effectively killing that niche market forever. And there are a lot of decent indie games for less than 1 usd.
I actually do not see this at all, with price that low, anyone can by it as first sale, and savings when buying resale are basically cents (depending on "transaction costs" it might never be cheaper to buy second hand, as publisher can have better terms). And if this lowers prices of all other games, than this $1 game comparatively looks better (say we have indiecheapo for $1 vs ElGrandeAAA for 80$, from price you think difference in those games is huge, but then with this after some tiem you see indeacheapo is still $1, while ElGrandeAAA is now just $20, so comparatively indie game got 4x better if judging by price ratio!) As I said previously most screwed will be big budgets :)

Another thing with resale, sensibly keys will have to be tied to store platform forewer, otherwise nothing can be enforced. But it most likely will not legally stand to resell for say steam wallet "cash" as that is not a real money, that you can buy bread and milk with, its more like store coupon and can likely be appealed. So likely digital stores will need ways to allow users to "cash out" their stuff, with all fun that this might imply.

A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 5:25 am UTC

Interesting times ahead. Assuming this wiggles its way into EU laws (and then likely to other places too).
Software distribution might become more efficient. Take me as an example, some games/software is "kinda interesting", but there is no way in hell I'm paying full price for it, nor maybe even 50% so only chance for me to consider buying it is if we get "sick sale" with discount of say 80%. With used market I would assume prices could fall more in line with "remaining demand" and not just on publishers whims to do sales (which then end).

Now another thing, that I think might happen and I would personally like very much - it should really screw over AAA games. Use game market => less first/full price sales => less possible revenue => max expenses for production can not be as high => no more games costing multi millions to develop. I actually think this is much better for indies that do "cheaper work" (the production cost is not astronomical). Though for previous statement there is one other facet to consider. Kinds of games that will be made will likely change significantly, again for the better, for my personal tastes. As certain games, that games that are more of game, will become more common, while games that are less of a game will be less common. What I mean by games that are games - games that have qualities of "real games" like chess, go, hex = infinite replay value, and not some mildly interactive story. So that will be good for such games as I see them retaining value (if game is good) over whole market better than story based games as they have better replay value - so you have bigger chance to want to keep it. Also this gold for E-Sports, kinda, as such games are all about replay and honing skills => you do not want to sell your copy. Visual novels though... I see them in worst situation with this, with story based RPG's probably second on chopping block (the size of impact from this); while something like DOTA or StarCraft being least affected, though they will might need to work harder to keep world engaged with product.

Classic Roguelike 'ADOM' is getting a revamp named Ultimate ADOM
16 Nov 2017 at 1:39 pm UTC

Quoting: TheSHEEEP
Quoting: morphles(also food issiue you mention is nonsense/insexperience, jsut take class/race with food preservation and you should never run out of food, you can also buy food, and after certain point it becomes almost 100% non issue).
I'm sorry but that statement is nonsense.
As any true roguelike player, I pick everything at random and then go with the cards dealt to me. And usually, you do not get good food preservation combinations.
Buying food is also not possible since you are utterly broke throughout the entire early game. Just as an example, going to town after the introduction dungeon, you can afford what? 3 bread? Good luck with that.
3 rations give quite some time, also you can come back when you find some gold. You have talents, class, race. There options to work with, maybe preferred class/race combo not the greatest with food management, but to me it is not that big of a deal.
Quoting: TheSHEEEPLater, sure, but reaching late or even mid game is probably the hardest task of ADOM. Once you come that far, only few things are threatening still.
Yes early game is by far most difficult/least addressible. Later there are dangers, but by that time you could have "ground" some stuff to help. Soma race/class combos are obviously crazy hard early, but again there are options.
Quoting: TheSHEEEPOf course, you can grind the first dungeons, but grind is the opposite of fun or getting better at a game. It is a literal waste of time. You waste time doing something that is not challenging (as you can only safely grind easy areas) therefore not improving your skill as a player, yields barely any rewards and actively prevents you from doing something you actually want to do (progress in the game).
I just don't understand why people like to waste their time, I guess. Which comes back to my question from above...
I agree, that why I uninstalled it :) Like in brogue you generaly move quickly (at least in game time, you might take your time to think your moves), not so in ADOM. Again this probably is from that rather annoying randomnes, so seems I grew out of it at least some.
Quoting: TheSHEEEPA bit unrelated, but:
Eating/drinking mechanics are usually not implemented well in games, ADOM is just one of many examples here.
The funniest must have been Ark where (at default settings) you must more or less eat constantly in order not to die. It's pretty hilarious, really.
But ADOM actually gets pretty close to that. With some characters you feel like you need to eat a whole animal every level of a dungeon, so like... after an hour of work or so. Absurd, really.
Unreal World does that pretty well, on the other hand.
Again ADOM does not seem too bad, maybe you carry too much stuff (being overload increases food consumption). But I agree it's not great, but for other reason, mechanic seems kinda pointless, after reaching certain not too distant point (arena level that would be), hunger is essentially solved, rendering mechanic useles. And I do not like those.
Again shout out to brogue, it uses hunger in correct way (though for new players it might seem too brutal, but it's not once you learn), mainly as anti grind mechanic. As food supply is hard limmited you just can't spend time on doing crap grindy things (and even if you could there is very little things to grind), so in there food is like accelerator and additional pressure. Much more true than in ADOM also, in ADOM you can retreat, go back to shop or whatever, even pray! (if you are starving to death you can pray, and get stiated if not in bad stance with god), in brogue, only food is in unexplored locations, ever, so you better press on, see someone "guarding" it, well you better deal with it! It's all really nice :)