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Latest Comments by Cloversheen
Mesa 24.2.0 released with a new shader cache implementation
15 Aug 2024 at 9:24 pm UTC Likes: 2

Quoting: JarmerI'm on Opensuse Tumbleweed, so I use the Packman repos for all things media related due to the dumb copyright codec crap that plagues so many distros.
Worse, it's not copyright but patent crap... :sick:

Nexus Mods new cross-platform app adds experimental Cyberpunk 2077 support
15 Jul 2024 at 5:41 pm UTC Likes: 3

It's cool and all. I would check it out and do some testing, but it is just too limited on games atm. I don't even own Cyberpunk... Now if they would give me that, I wouldn't mind.. but yeah.

Happy Birthday to GamingOnLinux - 15 years old today
10 Jul 2024 at 6:00 am UTC Likes: 5

Quoting: Liam DaweThanks for the kind words everyone. Was quite sick over the last week, so this was nice to come back and read.
Good to hear you are feeling better. Take care, Liam! :wub:

Happy Birthday to GamingOnLinux - 15 years old today
5 Jul 2024 at 5:53 pm UTC Likes: 2

Happy Birthday! \o/

That cake looks amazing. :woot:

PSA: If you use Bazzite you need to do a manual fix to get updates
4 Jul 2024 at 3:41 pm UTC Likes: 6

Stuff happens, and it is really nice to see a quick response in which:
- Jorge owns up to doing a mistake.
- Provides a resolution.
- Reinforces the current process to avoid it in the future.
- Thanks the rest of the rest of the team.
- Apologizes to the user, and recognizes this erodes trust.

Jorge is a good guy and a responsible leader, please give him another chance. :smile:

Linux Mint 22 'Wilma' gets a Beta release
2 Jul 2024 at 8:17 pm UTC

Quoting: Purple Library GuyI'm old fashioned, and not minimalist, so I use Mate. It's comfy.
But I do sometimes think it would be nice to test out KDE, and it doesn't seem like Mint supports it much at all. I'm sure you could install it, but it'd probably be a tad rough around the edges.
Mate sure is comfy, I used to run Gnome 2 with OpenBox back in the day as my main environment, sometimes XFCE+OpenBox as well. Good times.

Will anything dethrone the Steam Deck? Probably not
2 Jul 2024 at 7:45 pm UTC Likes: 2

The fact that games are getting officially marked (by the developers) as SteamDeck Verified is and will continue to be a huge plus for the Deck over competitors.

And the fact that Valve is moving slowly, and not releasing new editions left and right is great for devs as they have a stable target, so more games will be released as Verified. And thus the cycle continues.

Valve has their issues at times, but they sure aren't dumb.

Here's the top Steam Deck games of June 2024, with ELDEN RING unsurprisingly top
2 Jul 2024 at 7:35 pm UTC Likes: 1

On the deck it has been nothing but Vampire Survivors for a while, still have things to unlock there and it is really nice to have a game that only takes a set amount of time. As opposed to on the desktop where it has been Europa Universalis 4 and Guild Wars 2 which both have the "it's been how many hours?!"-effect. :grin:

DRM lease protocol support finally merged for GNOME Wayland - great for VR fans
20 Jun 2024 at 8:10 pm UTC Likes: 1

Quoting: pleasereadthemanual
Quoting: slaapliedjeI hate this, because Wayland still breaks copy/paste in several apps that I use... Not to mention randomly stuff with the old X11 style of having that extra clipboard doesn't work correctly...
I've never experienced this and now I'm curious. What apps don't let you copy stuff to your clipboard?
It is quite widespread unfortunately, you can do a general search like "wayland clipboard issues" on any search engine of choice and still find a lot of new threads like this [External Link], this [External Link] as well as numerous bug reports that are still open. Most often it is a case of "sometimes don't work" as in if I copy 10 things 3 of them might not register and have to be copied a couple times again before they register.

It is especially bad between wayland and x11, as that crossover don't always sync and you can end up with one thing in the x11 clipboard, one thing in wayland's clipboard and even a third in primary. :dizzy:

GOG will purge your Cloud Saves that hit over 200MB
7 Jun 2024 at 6:03 am UTC Likes: 1

Seems quite resonable, in fact I'm surprised they didn't already have a limit!

Quoting: ShmerlNever really used their cloud storage, but just to point out - 35 saves for later parts of playthrough in Cyberpunk 2077 (that's manual and autosaves) take around... wait for it... 302 MB! So with such kind of limit that's not really practical to use their cloud sync I'd guess.

In the early parts of the game saves are much smaller. I guess they somehow accumulate state of the world the longer you play and grow in size significantly.
Some games can be somewhat excessive in what they include in the saves though. Owlcat's Pathfinder games for instance include what's essentially one big log file [External Link] for the entire playthrough. These can quickly increase in size.

Paradox's Europa Universalis for instance also include the full history in the save. Taking one of my saves as an example, it's a zip archive containing three files:

 
Name      | Original | Compressed
----------------------------------
ai        | 77.1 KiB |   12.8 KiB
gamestate | 59.9 MiB |    8.8 MiB
meta      |  1.9 KiB |   1001 B


So it also matters if the game compresses the saves or not.