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Latest Comments by Shmerl
KDE's window manager KWin gets forked with 'KWinFT' to accelerate the development and better Wayland
17 Apr 2020 at 8:03 pm UTC Likes: 1

Quoting: subdiffI'm not aware at the moment of any specific subsurface clipping issues, but the last state I know of was that the subsurface implementation in Scene is still somewhat broken.
<...>
Adaptive Sync is something I'm following passively at the moment until I find time to go in depth. I have a nice 144Hz FreeSync2 monitor standing around here, so I also have a personal interest in making this happen.
Thanks!

The upstream issue for subsurface clipping is here: https://bugs.kde.org/show_bug.cgi?id=387313 [External Link]

And also some thread here: https://phabricator.kde.org/T10530 [External Link]

From the comments, it sounded like as serious issue that needed a deep redesign, rather than a minor fix.

I'll check how KWinFT compares in this regard and if anything is similarly broken, I'll open a separate ticket for it.

KDE's window manager KWin gets forked with 'KWinFT' to accelerate the development and better Wayland
17 Apr 2020 at 7:34 pm UTC Likes: 1

Quoting: subdiffThere are for sure more such small issues so getting in feedback on that from many people would be super helpful.
Thanks for trying to accelerate things and keeping gaming in mind!

I'll surely try testing it. How is subsurface clipping faring in KWinFT? That's the major issue that was blocking me from switching to Wayland Plasma session. Another one is lack of adaptive sync, but that was more of an uptream Wayland issue.

Looks like there is some progress on it, but it's slow: https://gitlab.freedesktop.org/wayland/wayland/issues/84 [External Link]

KDE's window manager KWin gets forked with 'KWinFT' to accelerate the development and better Wayland
17 Apr 2020 at 2:58 pm UTC Likes: 3

I personally find a quick iterating fork an acceptable method, when the main project has so many constraints that it slows down progress by months if not years in introducing new features or major bug fixes.

Also, huge dependency on Qt that Roman pointed out is a major problem.

I don't think the intention is to keep this fork separate forever. Once it matures, it can replace the original KWin if the upstream of course agrees on that.

KDE's window manager KWin gets forked with 'KWinFT' to accelerate the development and better Wayland
17 Apr 2020 at 1:16 am UTC Likes: 5

Quoting: TheRiddickin which millennium will NVIDIA drivers properly support Wayland?
Never. Seriously, if you care about modern Linux desktop it's long past due to ditch Nvidia for good :)

Wine 5.6 is out today with Media Foundation additions, more modules converted to PE format
13 Apr 2020 at 4:28 am UTC Likes: 3

Quoting: rustybroomhandleProton/Wine's purpose is to make Windows software run on Linux, warts and all. It's not there to solve civil issues. DRM is an issue that needs to be taken up with the developers/publishers, since they love it so much.
That's hardly an excuse for proliferating it. Wine should run DRM, and allow bypassing it at the same time. That's the right way to do it.

Vampire: The Masquerade - Shadows of New York announced for release this year
12 Apr 2020 at 2:30 am UTC

Nice! Though I wish they'd expand Coteries of New York itself, to allow multiple endings and etc. But any game in VtM settings is welcome! Writing in Coteries was good.

Will for sure buy it, when it comes out on GOG.

Quoting: CestarianbutI just can't trust these shitheads to get it right... As a fan of the series, I ain't buying :|
They got it quite right in the first game, the only downside - too little branching and lack of choices and consequences.

Ubuntu 20.04 has hit Beta (as have all the extra flavours) - help make it a release to remember
5 Apr 2020 at 5:00 pm UTC

Waiting for Debian testing to get Plasma 5.18. Plasma and KDE frameworks uploads are lagging a lot in Debian these days.

Google announce multiple new games coming to Stadia with Gunsport a 'First on Stadia' title
3 Apr 2020 at 3:27 pm UTC

It doesn't have to be their games, but it can be something that's released for the platform, using its features that Geforce Now simply can't have. Geforce now is not a platform for releasing games, it's a Windows VM renting service - they aren't releasing anything and no one is releasing for them. Approach is quite different by design.