Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Shmerl
Reminder: Update your PC info for the next round of statistics updates
30 Jan 2020 at 7:45 pm UTC

How does it work exactly now? Is it only showing something to users themselves when data is missing?

AMD has strong revenue growth again, new next-gen RDNA GPUs coming this year
30 Jan 2020 at 7:08 pm UTC

Quoting: AudiThat said, GF 14NM process was not as good as TSMC's 16NM, so AMD got huge gains just by moving to TSMC's 7nm. Nvidia will be moving there, potentially this year, but I wouldn't expect it until September at the earliest. AMD should have big Navi release by July at the latest.
Yep, and as you said, while AMD already have quite a bit of experience with 7 nm, Nvidia don't have any yet. 7 nm introduces new physical effects that prevent using old tricks that worked in all previous generations.

So there is a good chance AMD will come out strong with RDNA2 against Nvidia.

Reminder: Update your PC info for the next round of statistics updates
30 Jan 2020 at 6:48 pm UTC

Quoting: Liam DaweRight before it lists your info, it now will tell you how many you haven't filled out. To keep it simple :)
It just shows a number on top of the profile card, and unless you know already what it means (number of missing fields), it's pretty obscure for the reader. May be some title for that would make it more clear, like "unanswered questions: X".

AMD has strong revenue growth again, new next-gen RDNA GPUs coming this year
30 Jan 2020 at 6:43 pm UTC Likes: 2

I'd also not recommend RX 5600 / 5600 XT. Go with RX 5700 or RX 5700 XT if you want a Navi card.

Some details here: https://www.youtube.com/watch?v=sDyP9nDw_q0 [External Link]

Nightdive Studios have released some extended System Shock footage
30 Jan 2020 at 5:48 pm UTC Likes: 1

I'm not sure why they went to that saturated palette look and feel that resembles the old game. I.e. note very strong blues. I get the need to reproduce the feel of the old game, but what's the point to do it literally in color schemes? The old game was doing it due to limitations of the technology. I kind of liked where Nightdive were going with it in their previous plans, before they suddenly reversed course and went with this.

Unity 2019.3 is now out - adds Google Stadia support and IL2CPP on Linux
29 Jan 2020 at 5:42 pm UTC

I'm still surprised Unity can't handle its parameters from the config file - that's such a standard feature.

Feel free to use better engines that allow you to submit merge requests :) I hope Godot will become better than Unity in some not very distant future.

Unity 2019.3 is now out - adds Google Stadia support and IL2CPP on Linux
29 Jan 2020 at 5:39 pm UTC

If it doesn't support storing the renderer option in config file, I recommend filing a bug for them. Any command line parameter should have equivalent config option exactly for the above reason (to be able to make it persistent from the in-game settings).

Unity 2019.3 is now out - adds Google Stadia support and IL2CPP on Linux
29 Jan 2020 at 5:35 pm UTC

Quoting: AllocWell, it's not *that* simple ;)
They most likely still have an external launcher (visible to the user or not), because you can only change the used renderer with a command line argument.
Doesn't Unity have a config file, which can specify the renderer? If you modify it from within game setings UI, the change should be persistent. At least it would be quite dumb for them not to support such feature.

Hedon is not using Unity btw, it's using Gzdoom. I just brought it as an example how it can be done.

Unity 2019.3 is now out - adds Google Stadia support and IL2CPP on Linux
29 Jan 2020 at 5:31 pm UTC

Quoting: Alloc
Quoting: ShmerlCheck for example Hedon. It's using OpenGL by default, but Vulkan is right there in the graphics options.
Curious, you mean graphic options as in before the game itself launches (like in a game launcher) or really within the game?
Within the game settings UI itself, you can choose OpenGL or Vulkan (and it defaults to OpenGL). You can always modify the config file manually if you want too. I think it's using gzdoom engine.

Since what renderer to use is Unity setting, you can just expose it your game settings UI. Unity allows using -force-vulkan parameter for that (or you can find it in the config file as well).

Unity 2019.3 is now out - adds Google Stadia support and IL2CPP on Linux
29 Jan 2020 at 5:17 pm UTC

Quoting: EikeMind that the players are not the customers of Unity...
As a game developer, I would want it safe first, for my reputation's sake.
(And as a Unity developer, I would want it safe first, for my reputation's sake.)
Check for example Hedon. It's using OpenGL by default, but Vulkan is right there in the graphics options. Pretty doable, and it has a big warning that's it's an experimental renderer. I see nothing wrong with doing that. Often Unity ships Vulkan (SPIR-V) shaders, but for example Unreal often does not, unless you enable it explicitly. Developers should.