Latest Comments by Shmerl
Unity 2019.3 is now out - adds Google Stadia support and IL2CPP on Linux
29 Jan 2020 at 5:31 pm UTC
Since what renderer to use is Unity setting, you can just expose it your game settings UI. Unity allows using -force-vulkan parameter for that (or you can find it in the config file as well).
29 Jan 2020 at 5:31 pm UTC
Quoting: AllocWithin the game settings UI itself, you can choose OpenGL or Vulkan (and it defaults to OpenGL). You can always modify the config file manually if you want too. I think it's using gzdoom engine.Quoting: ShmerlCheck for example Hedon. It's using OpenGL by default, but Vulkan is right there in the graphics options.Curious, you mean graphic options as in before the game itself launches (like in a game launcher) or really within the game?
Since what renderer to use is Unity setting, you can just expose it your game settings UI. Unity allows using -force-vulkan parameter for that (or you can find it in the config file as well).
Unity 2019.3 is now out - adds Google Stadia support and IL2CPP on Linux
29 Jan 2020 at 5:17 pm UTC
29 Jan 2020 at 5:17 pm UTC
Quoting: EikeMind that the players are not the customers of Unity...Check for example Hedon. It's using OpenGL by default, but Vulkan is right there in the graphics options. Pretty doable, and it has a big warning that's it's an experimental renderer. I see nothing wrong with doing that. Often Unity ships Vulkan (SPIR-V) shaders, but for example Unreal often does not, unless you enable it explicitly. Developers should.
As a game developer, I would want it safe first, for my reputation's sake.
(And as a Unity developer, I would want it safe first, for my reputation's sake.)
Vampire: The Masquerade - Coteries of New York released for Linux
29 Jan 2020 at 6:38 am UTC
29 Jan 2020 at 6:38 am UTC
Just finished the game, it's indeed relatively short. And choices don't matter at all? I.e. does it always end the same way? I thought this kind of game could have multiple endings, depending on how the story unfolds.
Have an Intel processor? Enjoy two more vulnerabilities
29 Jan 2020 at 2:26 am UTC
29 Jan 2020 at 2:26 am UTC
More robust for what?
Unity 2019.3 is now out - adds Google Stadia support and IL2CPP on Linux
28 Jan 2020 at 11:12 pm UTC
28 Jan 2020 at 11:12 pm UTC
That's due to the move to OpenXR, so expected?
Unity 2019.3 is now out - adds Google Stadia support and IL2CPP on Linux
28 Jan 2020 at 8:22 pm UTC
28 Jan 2020 at 8:22 pm UTC
Quoting: GuestSo the safest default from a risk vs reward standpoint is probably still OpenGL. For now.That's not necessarily what the end user might want (possibly safest), if it costs performance. At the very least, actual game developers should then expose in the settings what API to use, and default to OpenGL if they think Vulkan is still more risky.
Unity 2019.3 is now out - adds Google Stadia support and IL2CPP on Linux
28 Jan 2020 at 7:31 pm UTC
28 Jan 2020 at 7:31 pm UTC
Engine developers are not many developers. They should be using the best option, which is Vulkan, because other developers (who are actually making games) depend on that, to get better performance and quality.
Unity 2019.3 is now out - adds Google Stadia support and IL2CPP on Linux
28 Jan 2020 at 4:19 pm UTC
28 Jan 2020 at 4:19 pm UTC
Quoting: Marc Di LuzioIt's still OpenGL by default unless the game developer specifies.They still haven't stabilized the Vulkan path?
Unity deprecating built-in XR (VR/AR etc) support for a new plugin system - Valve doing their own for SteamVR
28 Jan 2020 at 3:27 pm UTC
28 Jan 2020 at 3:27 pm UTC
How is the progress of Valve replacing OpenVR with OpenXR? OpenXR spec came out a while ago already.
Unity 2019.3 is now out - adds Google Stadia support and IL2CPP on Linux
28 Jan 2020 at 3:25 pm UTC
28 Jan 2020 at 3:25 pm UTC
Did new Unity finally start using Vulkan on Linux by default? For some reason VtM: Coteries of New York is using OpenGL, but adding -force-vulkan starts it with Vulkan renderer.
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