Latest Comments by Shmerl
Intel giving hints at a possible Intel Xe dedicated GPU release in June 2020
7 Oct 2019 at 3:01 pm UTC Likes: 1
7 Oct 2019 at 3:01 pm UTC Likes: 1
Quoting: subThere are rumours that Nvidia had no chance getting a platform win with Google Stadia as they have no competitive open-source driver with NVidia being the stakeholder.Nvidia's management was too blinded by their blob mentality, and they missed such opportunities in result.
If this isn't pressure, I don't know.
Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
7 Oct 2019 at 2:59 pm UTC
7 Oct 2019 at 2:59 pm UTC
Quoting: mphuZWhy is it important? Games shouldn't rely on something so specific most of the time.Quoting: ShmerlI.e. as the first outcome, we might see more developers using Vulkan on Windows due to them already using it for Stadia.That is why it is so important that developers use AMDVLK instead of RADV.
Amanita Design return to Linux with the surprise new release of Pilgrims
7 Oct 2019 at 1:39 pm UTC Likes: 8
7 Oct 2019 at 1:39 pm UTC Likes: 8
Nice to see them ditching dead Adobe Air (that prevented Chuchel Linux release) and returning to Linux releases!
Intel giving hints at a possible Intel Xe dedicated GPU release in June 2020
7 Oct 2019 at 1:36 pm UTC Likes: 4
7 Oct 2019 at 1:36 pm UTC Likes: 4
Quoting: Perkeleen_VittupääTo buy AMD earlier or to wait for this one...? One thing is clear: Nvidia no more!No need to wait if you are upgrading today, so get AMD. Intel still have to prove their cards are actually good, so there is an unknown factor.
Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
7 Oct 2019 at 1:31 pm UTC
See: https://www.amd.com/en/press-releases/2019-03-19-amd-radeon-gpus-and-developer-tools-tapped-for-google-stadia-game [External Link]
7 Oct 2019 at 1:31 pm UTC
Quoting: mphuZThe fact that AMD GPU profiler only works with amdvlk and not radv, and they advertised it as one of the major tools to use with Stadia.Quoting: ShmerlAnother detail was clarified, Stadia is using amdvlk.Source?
See: https://www.amd.com/en/press-releases/2019-03-19-amd-radeon-gpus-and-developer-tools-tapped-for-google-stadia-game [External Link]
Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
7 Oct 2019 at 1:30 pm UTC Likes: 11
7 Oct 2019 at 1:30 pm UTC Likes: 11
There is another benefit of Staida though, which is less apparent.
Now the main holdouts of lock-in in graphics APIs are Xbox, PlayStation and Apple's "i" systems. Stadia is a potential heavyweight to tip the balance to Vulkan adoption. I.e. it's finally a huge enough target for gaming to make developers start considering why do they need to bother with other lock-in, and pressure MS, Sony and Apple to start supporting Vulkan proper.
I.e. as the first outcome, we might see more developers using Vulkan on Windows due to them already using it for Stadia.
Now the main holdouts of lock-in in graphics APIs are Xbox, PlayStation and Apple's "i" systems. Stadia is a potential heavyweight to tip the balance to Vulkan adoption. I.e. it's finally a huge enough target for gaming to make developers start considering why do they need to bother with other lock-in, and pressure MS, Sony and Apple to start supporting Vulkan proper.
I.e. as the first outcome, we might see more developers using Vulkan on Windows due to them already using it for Stadia.
Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
7 Oct 2019 at 1:22 pm UTC
7 Oct 2019 at 1:22 pm UTC
I think "just use Stadia" will come from legacy publishers who don't care as I said. Or from those who think that even with Stadia, they can't afford even a small effort of supporting desktop release. But as you pointed out, there are some in between, who are more willing to do it.
Those with custom engines will cover expenses of porting them to Linux+Vulkan because of Stadia release, and those who use commodity engines will have Stadia covering the major part of Linux testing for them. So those groups of developers get additional arguments to release for Linux - it's going to be a smaller effort than today.
Those who don't even care about the size of the effort and only want "moar $$$", won't ever release anything.
Those with custom engines will cover expenses of porting them to Linux+Vulkan because of Stadia release, and those who use commodity engines will have Stadia covering the major part of Linux testing for them. So those groups of developers get additional arguments to release for Linux - it's going to be a smaller effort than today.
Those who don't even care about the size of the effort and only want "moar $$$", won't ever release anything.
Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
7 Oct 2019 at 12:50 pm UTC Likes: 1
7 Oct 2019 at 12:50 pm UTC Likes: 1
For example, someone like Larian should be able to do it. Feel free to comment here [External Link], and voice your interest in the proper Linux release of Baldur's Gate 3.
Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
7 Oct 2019 at 12:44 pm UTC Likes: 12
7 Oct 2019 at 12:44 pm UTC Likes: 12
Another detail was clarified, Stadia is using amdvlk.
I don't plan to use it, but I'm interested in how developers who release for Stadia view their options to release their games for regular desktop Linux in result, since Stadia will bear the heavy lifting of the porting work. Interviewing some developers about this could provide interesting insights.
We can probably dismiss legacy publishers right away. Even with above, they simply don't care about Linux users so I don't expect any of them to change their nasty stance because of Stadia to which they run for Google's money. However other developers (for example Paradox) can be more Linux friendly, and since their concern was expenses (rather than greed for more profits), Stadia can provide them the justification to release for Linux proper.
I don't plan to use it, but I'm interested in how developers who release for Stadia view their options to release their games for regular desktop Linux in result, since Stadia will bear the heavy lifting of the porting work. Interviewing some developers about this could provide interesting insights.
We can probably dismiss legacy publishers right away. Even with above, they simply don't care about Linux users so I don't expect any of them to change their nasty stance because of Stadia to which they run for Google's money. However other developers (for example Paradox) can be more Linux friendly, and since their concern was expenses (rather than greed for more profits), Stadia can provide them the justification to release for Linux proper.
Intel giving hints at a possible Intel Xe dedicated GPU release in June 2020
7 Oct 2019 at 11:59 am UTC Likes: 10
7 Oct 2019 at 11:59 am UTC Likes: 10
This might not be enough to force Nvidia to upstream their driver, but it will for sure decrease the usage of their blob even further.
That's a good thing for Linux ecosystem and progress of Wayland.
That's a good thing for Linux ecosystem and progress of Wayland.
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- Oh dear - ARC Raiders was logging your private Discord chats
- Heroic Games Launcher v2.20.1 brings more essential bug fixes
- > See more over 30 days here
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