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Latest Comments by Shmerl
Steam Play Proton 4.11 released, a pretty huge release pulling in D9VK and a replacement for esync
1 Aug 2019 at 1:22 am UTC

Quoting: jarhead_hAt this point I genuinely cannot understand why there would be any Linux gamers left who aren't on Steam. Don't talk to me about DRM, because Valve has done more for Linux's future this past year I think than any other company I can name.
One doesn't really excuse the other. I.e. I surely support what Valve does for Linux gaming, but I don't support DRM. If you want to help FOSS projects, you can contribute to them. Either with code, or bug reports and testing. Valve does it not because they need financial incentive for FOSS contributions (like some developers using Patreon and other crowdfunding for that). They are doing it because it suits them, and it's good. Many companies contribute to FOSS because FOSS actually makes sense. And kudos to Valve for doing so.

And regarding DRM - it's not actually hard for Valve to start offering DRM-free options, like other stores do. They just don't see it as important.

Steam Play Proton 4.11 released, a pretty huge release pulling in D9VK and a replacement for esync
1 Aug 2019 at 12:47 am UTC Likes: 1

Quoting: EikeSo we can declare Game Over on native Linux gaming besides "retro-inspired"?
Probably less so Feral based, more so studios doing their own thing. Because expertise in Vulkan development is going to increase going forward (thanks in part to Stadia).

NVIDIA have three new Linux driver releases out today
30 Jul 2019 at 8:55 pm UTC Likes: 2

Quoting: x_wingBeware that vulkan-overlay-layer is not built by default on Mesa (at least with Meson config). Not sure if Arch/Manjaro requires an special package (or they build their packages with overlay support).
I enable it when building Mesa master. It's one extra Meson option:

-Dvulkan-overlay-layer=true

Debian packaged Mesa also enables it now.

NVIDIA have three new Linux driver releases out today
30 Jul 2019 at 6:17 pm UTC Likes: 3

Quoting: BielFPsHow can I set this up with wine games (not using dxvk)?
Like any environment variable. Export it in your scripts that launch your games for example.

Fore details on usage, see:

GALLIUM_HUD=help glxgears

VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_CONFIG=help vkcube

Search for some examples on-line too.

NVIDIA have three new Linux driver releases out today
30 Jul 2019 at 5:28 pm UTC Likes: 2

Quoting: BielFPsWhat program are you using to show the status of your games? I want to see the fps counter in some of my non-steam games, but I can't find a good way to do this.
OpenGL: GALLIUM_HUD (Mesa only)
Vulkan: VK_LAYER_MESA_overlay, DXVK_HUD.

NVIDIA have three new Linux driver releases out today
29 Jul 2019 at 11:03 pm UTC Likes: 1

Quoting: Luke_NukemAnyone know what the wayland status is these days?
Moving but much slower than I'd like to. For instance there is no adaptive sync support in Wayland compositors yet. And some major bugs still plague KWin in Wayland session.

And of course, you need open drivers to use Wayland session if you want XWayland support and anything gaming related, which means AMD. Nvida blob is simply borked for it.

Khronos releases the OpenXR 1.0 specification aimed at unifying VR and AR
29 Jul 2019 at 4:23 pm UTC Likes: 1

Finally. Valve should replace SteamVR with OpenXR now, and should also back Monado and OpenHMD work like they do with Mesa.

Pixel art survival horror "Lamentum" has been fully funded and it's heading to Linux
26 Jul 2019 at 9:41 pm UTC

Looks impressive. They don't mention anything about DRM-free release, hopefully they'll do it.

Meanwhile, I'm waiting for Eitr to finally come out. They said something about August 1 2019, but so far it's not clear if it will happen.

Zink, the OpenGL implementation on top of Vulkan is still progressing
26 Jul 2019 at 7:25 pm UTC Likes: 13

Quoting: Sir_DiealotBut... why?
Because it can serve as OpenGL fallback for new and less supported targets. Implementing Vulkan driver for something is a lot easier than implementing OpenGL one.

I.e. imagine some new platform comes out (like Librem5 or something) using a GPU that doesn't have Mesa support yet. Someone works on Vulkan driver for it. Having such OpenGL on top out of the box is a major bonus, until someone will be able to implement the native one.