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Latest Comments by Shmerl
Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 9:33 pm UTC Likes: 1

Quoting: YoRHa-2BI've had access to this for several months now and it really is promising. Most of my games do see small improvements, enough to match native D3D11 performance in some cases.

And then there's Nier: Automata, which sees a massive improvement
Is the actual compiler multithreaded? I actually felt stronger stuttering when shaders were recompiled for the first time. Resulting fps is higher, but to reduce stuttering, shouldn't it spread CPU load better?

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 9:22 pm UTC Likes: 2

Quoting: KristianDo any AMD cards have any kind of ray tracing acceleration?
No dedicated hardware in the current models, AMD recommend using general GPU features for that. But they plan to add something [External Link] in their future cards (probably to due to pressure from Nvidia).

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 8:31 pm UTC Likes: 5

Quoting: MohandevirI'm willing to give AMD another try... In another brand. :)
I have very good experience with Sapphire.

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 7:52 pm UTC Likes: 4

Just run a small test for TW3. aco produces around +3 fps, that's approximately +3.6% improvement in my case. That is something.

https://www.gamingonlinux.com/forum/topic/3954/post_id=23861

Steam's top releases of May show why Steam Play is needed for Linux
3 Jul 2019 at 7:17 pm UTC Likes: 2

Quoting: SalvatosNo one here is saying we don't want native games or don't appreciate those publishers, but the bigger the company, the more likely it is to disregard considerations other than profit, and it would be lunacy to expect all of them to operate on virtue and principle.
Sure, I don't expect the likes of EA to operate any different from how they do. That wasn't my point. My point is that it's not required for gaming companies to operate that way and be a successful business, and positive examples demonstrate it. But surely we can't expect everyone to behave like better, and more forward looking publishers who support Linux.

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 6:34 pm UTC Likes: 8

Quoting: mphuZGod damn, why?
Did you read their post. They answer this question.

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 6:34 pm UTC Likes: 2

Opened a thread here to separate discussion of the announcement from the actual benchmarks: https://www.gamingonlinux.com/forum/topic/3954

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 6:31 pm UTC Likes: 1

Very promising. I'll test it and will post some benchmarks. May be there should be a dedicated thread on GOL forum just for that? Or should we post them in comments here?

Steam's top releases of May show why Steam Play is needed for Linux
3 Jul 2019 at 6:04 pm UTC Likes: 2

Quoting: BeamboomYou obviously do not run a business.
Those who release Linux games do. And they are not greedy, as publishers who use the logic you described in order not to release for Linux. You can claim they don't know how to run business, and what not. But I'd rather welcome their attitude towards Linux community, instead of whitewashing the greed of legacy publishers who have more than enough money to make Linux games (and even make a profit), but don't.

Steam's top releases of May show why Steam Play is needed for Linux
3 Jul 2019 at 4:19 pm UTC Likes: 2

Quoting: RCLI dunno how you measure that...

Perhaps in absolute numbers of games currently runnable on Linux there's a change. Percentage-wise and attitude-wise, it feels the same. Similar technical problems, similar support issues, similar lack of market forces, similar market share.
You can measure the progress using these metrics:

1. Maturity and competitiveness of technology that underpins Linux gaming. That's a hard must for anything else to even be an option.
2. Number of Linux gamers.
3. Number of Linux games coming out.
4. Number of developers making Linux games.

I see improvement on all of them, especially in the recent years. If you measure things using "when will Linux replace Windows for the masses", you won't see big change, because MS remains a stinking monopoly that is hard to dislodge. But it's in no way equal to lack of progress in Linux gaming in general, like the metrics above.