Latest Comments by Shmerl
Valve announces new networking APIs for developers and Steam Link Anywhere
14 Mar 2019 at 8:00 pm UTC Likes: 2
14 Mar 2019 at 8:00 pm UTC Likes: 2
Quoting: LeopardOh , Sudden Strike 4 on GOG doesn't have mp support for Linux because they rely on GOG's Galaxy client which doesn't exist on Linux.Which only highlights, that Steam multiplayer backend is not untied from Steam, so developers have to duplicate efforts setting another backend or cut out functionality, or not release outside of Steam at all. Q.E.D.
Valve announces new networking APIs for developers and Steam Link Anywhere
14 Mar 2019 at 7:55 pm UTC
14 Mar 2019 at 7:55 pm UTC
Quoting: kuhpunktI'm not sure if I'm totally off, but Valve works on "platform-independent account identity."That's good if true. According to the developer in question though, NAT traversal was tied to Steam store.
https://www.reddit.com/r/gamedev/comments/am1stl/looks_like_steams_getting_dedicated_servers_for/ [External Link]
Doesn't that mean that it's NOT locked in?
Valve announces new networking APIs for developers and Steam Link Anywhere
14 Mar 2019 at 7:05 pm UTC
14 Mar 2019 at 7:05 pm UTC
Quoting: LeopardTell that to GOG before bashing Steam fam ?Never saw such kind of issue with GOG, so leave your irrelevant comments out of the thread please.
Valve announces new networking APIs for developers and Steam Link Anywhere
14 Mar 2019 at 6:40 pm UTC Likes: 14
14 Mar 2019 at 6:40 pm UTC Likes: 14
Sounds like another lock-in. I've seen at least one developer saying they'll stop updating their game on itch.io, because they want to add multiplayer, and since it needs NAT traversal, they decided to rely on Steam's service for it. Which means they can't use it with versions released in other stores... (It's also a clear example how the lack of IPv6 is causing harm).
So I don't see this as a good thing at all. Proper network services should not be tied to stores and developers should be able to use them no matter where they release. I suppose those don't need to be free, but tying them to a specific store is simply wrong.
So I don't see this as a good thing at all. Proper network services should not be tied to stores and developers should be able to use them no matter where they release. I suppose those don't need to be free, but tying them to a specific store is simply wrong.
In the puzzler 'Baba Is You', you mess with the rules and it's out now
14 Mar 2019 at 5:14 pm UTC Likes: 1
14 Mar 2019 at 5:14 pm UTC Likes: 1
Hm, would be fun if the game provided Turing complete option to dynamically alter its own behavior using in-game methods ;)
Mesa 19.0 is officially out, lots of improvements for Linux open source graphics drivers
14 Mar 2019 at 5:10 pm UTC Likes: 2
14 Mar 2019 at 5:10 pm UTC Likes: 2
Great milestone, but excitement about freesync is a bit premature. Two major parts are still missing:
1. Vulkan support (neither radv nor amdvlk support it yet). So it won't work in any Vulkan games, including Wine+dxvk.
2. Wayland scenario. Not sure if anyone implemented that in common Wayland compositors.
1. Vulkan support (neither radv nor amdvlk support it yet). So it won't work in any Vulkan games, including Wine+dxvk.
2. Wayland scenario. Not sure if anyone implemented that in common Wayland compositors.
Ryan Gordon is re-working "sdl12-compat", a tool to provide SDL2 to software using SDL1.2
13 Mar 2019 at 7:26 pm UTC
13 Mar 2019 at 7:26 pm UTC
Quoting: GuestThey really should have switched to SDL 2 a long time ago, and they even planned, but nothing came out of it so far.Quoting: ShmerlIsn't AGS using Allegro still? So I don't think it's going to help.Oh, you’re right, my mistake. I was a while ago that I tried to make AGS games work correctly. Now I just avoid them like the plague.
Seems like there's no hope for BattlEye support within Steam Play
13 Mar 2019 at 6:12 pm UTC Likes: 4
13 Mar 2019 at 6:12 pm UTC Likes: 4
I'd recommend just ditching such games. Don't feed MS even by running Windows in VMs.
Seems like there's no hope for BattlEye support within Steam Play
13 Mar 2019 at 5:06 pm UTC Likes: 2
13 Mar 2019 at 5:06 pm UTC Likes: 2
Quoting: GoboWell, I guess the main point about BattleEye and other cheat protections is spotting and prohibiting the tinkering with the software. And running the software through a layer that does not want to be called emulation but essentially is doing exactly that is a whole lot of hackery that sets off a lot of alarms in BattleEye to flag your PC as an unsafe and compromised environment.How do they decide, that native Linux environment isn't doing some stuff because it's customized? Nobody stops you from building a custom distro. The whole idea of "anti-cheat" is very moot really.
Seems like there's no hope for BattlEye support within Steam Play
13 Mar 2019 at 3:55 pm UTC Likes: 2
13 Mar 2019 at 3:55 pm UTC Likes: 2
Quoting: liamdaweCan't the same be done with Wine? I.e. create some library which interfaces with native one through Windows shim? Their answer doesn't make sense. If it works natively on Linux, it should be able to work in Wine as well in theory, as long as they implement what's needed.Quoting: rea987That's odd, BattlEye previously supported Arma III which was an eON port. It looks like VP's ports are compatible with BattlEye than Proton.This is because VP used the native BattlEye.
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