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Latest Comments by Shmerl
Wine 3.19 is out with improved 32bit .NET on 64bit and plenty of fixes
26 Oct 2018 at 8:01 pm UTC Likes: 6

Additionally, Wine 3.19 was updated against Vulkan 1.1.88.
So it means you don't need to build Wine with patches now to enable VK_EXT_transform_feedback to use with dxvk in games like The Witcher 3. The last remaining milestone for it now is Mesa landing transform feedback patches.

Ion Maiden to officially launch in Q2 2019, new screenshots and another unannounced FPS is teased
23 Oct 2018 at 4:10 pm UTC Likes: 3

I don't think using Vulkan engine is an issue. Supporting retro hardware is an extra effort (for one, they'd need to test on it for example so they need actual hardware). Just because they are using a retro style engine doesn't mean they need to support retro computers.

For example, I won't appreciate if they'll make the release 32-bit because of it (Ion Maiden is 64-bit if I remember correctly, so that already makes it unusable on the old 32-bit computers).

Unleashed, an open-world sandbox style RPG released with Linux support
23 Oct 2018 at 1:36 pm UTC

Why no full release on itch.io if they already released their demo there?

Canonical have released some statistics from the Ubuntu installer survey
19 Oct 2018 at 12:40 am UTC

Will there be a new round of stats for GOL post? There wasn't one in a while.

inXile confirm the Linux version of The Bard's Tale IV is being worked on
15 Oct 2018 at 11:22 am UTC Likes: 6

What about We Happy Few? They stopped providing Kickstarter updates and went completely silent. It's been a long time since the release already. How long should it take them to make a Linux build?

Hot on the heels of the latest release of the Vulkan API, DXVK 0.90 is now out with Stream Output support
14 Oct 2018 at 7:00 pm UTC Likes: 1

Quoting: jensWhat about moving the interesting bits and pieces from vkd3d directly into DXVK, thus adding DX12 support to DXVK? I mean you have to to something with your time considering DX11 support is now mostly complete in DXVK.. :)
Wouldn't that be unnecessary duplication? It's better to make both projects work together if possible, than to duplicate them.

Hot on the heels of the latest release of the Vulkan API, DXVK 0.90 is now out with Stream Output support
14 Oct 2018 at 5:35 pm UTC

Quoting: GuestBut Nvidia Hairworks doesn't work with this combination for me. Am I doing something wrong? Or is this feature not implemented right now?
Are you using patched Wine? Wine didn't catch up yet.

Hot on the heels of the latest release of the Vulkan API, DXVK 0.90 is now out with Stream Output support
14 Oct 2018 at 6:40 am UTC

Quoting: C_Monk3yThat min FPS number and most stuttering can be avoided with pba patch. I'm surprised that it's now part of upstream wine already.
PBA shouldn't be relevant for it, it's for wined3d.

Hot on the heels of the latest release of the Vulkan API, DXVK 0.90 is now out with Stream Output support
14 Oct 2018 at 4:06 am UTC Likes: 2

Wine patch (closer to upstream): https://github.com/doitsujin/dxvk/files/2475485/winevulkan-transform-feedback.patch.txt [External Link]

Result (rotfiends are working in TW3):