Latest Comments by Shmerl
Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 1:07 am UTC Likes: 17
While in some aspects MS is indeed better these days (like joining Alliance for Open Media and Open Invention Network), their gaming division is as lock-in sickening as it was years ago.
11 Nov 2018 at 1:07 am UTC Likes: 17
Quoting: TheBardMicrosoft is not as much anti Linux as they used to be.Not releasing for Linux by MS is being anti-Linux. MS have all the money to do it. Same goes for DRM-free. Don't forget who we are dealing with here. MS gaming division is the same one which is pushing for sick DX12 lock-in instead of joining Vulkan working group.
While in some aspects MS is indeed better these days (like joining Alliance for Open Media and Open Invention Network), their gaming division is as lock-in sickening as it was years ago.
Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 12:57 am UTC Likes: 22
11 Nov 2018 at 12:57 am UTC Likes: 22
Really disgusting news. I have zero expectation of MS continuing DRM-free Linux releases.
Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 7:34 pm UTC Likes: 2
9 Nov 2018 at 7:34 pm UTC Likes: 2
Quoting: LeopardThen which graphics api they use on Mac? Probably Metal. Is it really possible that so many Metal experts around? I don't think so.Good point. If they hired one, they should have hired one for Linux as well.
Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 6:40 pm UTC Likes: 15
9 Nov 2018 at 6:40 pm UTC Likes: 15
Unity and Unreal are using shaders in HLSL and then compile them to whatever target like DXBC or SPIR-V or translate into GLSL if I understand correctly. Their shader translators and compilers had some problems in the past. Remember how many problems Everspace had until they were ready to release the Linux version? So while engines are improving, it doens't mean they are hassle free.
I can't really evaluate what issues developers encountered in this case with the engine, but at least their comment about multiple distros is not convincing. However their point about requiring OpenGL expertise is correct. If they don't have OpenGL/Vulkan experts and can't afford them - too bad really. Gaming company should have them.
I can't really evaluate what issues developers encountered in this case with the engine, but at least their comment about multiple distros is not convincing. However their point about requiring OpenGL expertise is correct. If they don't have OpenGL/Vulkan experts and can't afford them - too bad really. Gaming company should have them.
Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 6:21 pm UTC Likes: 4
9 Nov 2018 at 6:21 pm UTC Likes: 4
At the same time, I'm surprised Unity for Linux has so many issues that developers don't want to use it.
Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 6:18 pm UTC Likes: 8
9 Nov 2018 at 6:18 pm UTC Likes: 8
On the bright side, recently released Steel Rats will get a Linux version [External Link]:
It's Unreal, and yeah - we're working on Linux version.
Mark of the Ninja: Remastered should now work properly for AMD GPU users on Linux
6 Nov 2018 at 3:08 pm UTC
6 Nov 2018 at 3:08 pm UTC
Good to see that they now know to test their releases on AMD too. All developers should do that.
The Long Dark is leaving GOG tomorrow although it will still get updates
6 Nov 2018 at 3:06 pm UTC
6 Nov 2018 at 3:06 pm UTC
Quoting: Avehicle7887Some people mentioned something about consoles and a new publisher, which is a more credible reason to me.That's quite crooked if true. I have no respect for publishers who are pulling such junk.
interested to buy when all the episodes are complete so hopefully it will be sold again at some point.
The Long Dark is leaving GOG tomorrow although it will still get updates
6 Nov 2018 at 3:01 pm UTC
6 Nov 2018 at 3:01 pm UTC
The game is very buggy, may that's why they are removing it?
DXVK 0.91 is out to reduce CPU overhead slightly and improve some games
5 Nov 2018 at 12:19 pm UTC
Debian package provides setup_dxvk.sh as well though, so with it you don't need to build it. But building it yourself unties it from the distro upload schedule.
5 Nov 2018 at 12:19 pm UTC
Quoting: SkipperroI don't see why not, as I said, it's easy. To get setup_dxvk.sh script you also need to build it. Other options like winetricks (and I suppose Lutris) replace binaries, instead of making symlinks. Symlinking helps updating dxvk in one location, in order to update it for all prefixes that are using it.Quoting: ShmerlBuilding it is quite easy too, so you can do it yourself.You don't have to build it at all. :)
Debian package provides setup_dxvk.sh as well though, so with it you don't need to build it. But building it yourself unties it from the distro upload schedule.
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