Latest Comments by Shmerl
Reminder: Update your PC info for the next round of statistics updates
25 May 2018 at 2:17 pm UTC Likes: 4
25 May 2018 at 2:17 pm UTC Likes: 4
Quoting: stretch611Any reason why we need to update every month?That's simply to count only active users and to confirm real data. Once a month is better than once a quarter, for more accurate counting.
Reminder: Update your PC info for the next round of statistics updates
25 May 2018 at 2:02 pm UTC
25 May 2018 at 2:02 pm UTC
Quoting: devlandIf I remember correctly, some stats started being counted after most of the PC info stats started being counted on this site.They are configurable I suppose? So beginning point can be simply adjusted for some of them.
Reminder: Update your PC info for the next round of statistics updates
25 May 2018 at 1:48 pm UTC
25 May 2018 at 1:48 pm UTC
For some reason, in the trends view, many graphs start from July 2016 (instead of August 2017), so their left half is mostly empty.
Looks like Nightdive Studios enhanced version of 'Turok' might be coming to Linux (update: it's out!)
24 May 2018 at 9:18 pm UTC Likes: 6
You can also check community GOG DB [External Link].
You can write your own notification script, by periodically reading this [External Link].
24 May 2018 at 9:18 pm UTC Likes: 6
Quoting: GustyGhostIs there a good way to automate notifications when Linxu port releases on GOG?Follow this thread [External Link].
You can also check community GOG DB [External Link].
You can write your own notification script, by periodically reading this [External Link].
Looks like Nightdive Studios enhanced version of 'Turok' might be coming to Linux (update: it's out!)
24 May 2018 at 9:13 pm UTC
24 May 2018 at 9:13 pm UTC
Quoting: dubigrasuLooks like Gordon might gave a thing for older classic titles, maybe titles that he always wanted to port back then?It's not the first time he is working with Nihgtdive too. He helped them with Noctropolis for Linux.
vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
24 May 2018 at 6:31 pm UTC
24 May 2018 at 6:31 pm UTC
Quoting: pete910Well, Stop posting in here and crack on!Be my guest and help with that effort if you can :) I recommend you to refrain from telling people to stop posting here though for no valid reason.
vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
24 May 2018 at 6:01 pm UTC
24 May 2018 at 6:01 pm UTC
Quoting: pete910Well, It's OSS so get cracking!Several Mesa developers are working on it. It's quite a big task, that requires switching to NIR first.
vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
24 May 2018 at 1:38 pm UTC
24 May 2018 at 1:38 pm UTC
Quoting: TheRiddickWell it could be passed to OpenGL to be done. Not sure how well that will work however, could kill performance, but then again we are talking about a small part of a game being affected here not the entire render pipeline.That would probably require OpenGL 4.6 if at all possible. Mesa is still not ready with it.
vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
24 May 2018 at 6:00 am UTC
24 May 2018 at 6:00 am UTC
Quoting: TheRiddickI have a funny feeling DXVK will figure out a workaround that just resolves it another way instead of relying on VulkanAPI to do it.So far there is no efficient way to do it. I hope this will be resolved though.
vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version
24 May 2018 at 12:07 am UTC
24 May 2018 at 12:07 am UTC
Quoting: Avehicle7887I never understood how that feature is present in OpenGL but not yet available in Vulkan.Apparently it was planned, but wasn't included in the initial release. Not all OpenGL features are present in Vulkan. Some are missing if they can be implemented using existing Vulkan features. But transform feedback is quite difficult to implement.
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