Latest Comments by Shmerl
DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
26 Mar 2018 at 3:55 pm UTC
26 Mar 2018 at 3:55 pm UTC
Quoting: NeverthelessIt's easy to say you don't have the resources, even if you had them...Sure, if they are looking for excuses, they'll find some. And Wine isn't relevant here, since they are excusing "not offering support at all", not "not releasing native version". Analyze the difference.
DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
26 Mar 2018 at 3:26 pm UTC Likes: 1
26 Mar 2018 at 3:26 pm UTC Likes: 1
Quoting: NeverthelessIt's just not my point. Linux is the last open gaming platform to be. While it is good to have most games playable on Linux, it is essential to have most of them natively on Linux, because otherwise no one will see a Linux market anymore.Again, this is addressed with engines, Wine has no impact on that. Wine only impacts wrapped games market. So far I don't see any indication of native engines support for Linux slowing down because of Wine progress.
DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
26 Mar 2018 at 3:09 pm UTC Likes: 3
Wine as an excuse is quite silly, if their own engine supports Linux natively. It's simply rephrasing their "we have no resources for it". How would they have gotten more resources, if Wine wouldn't have existed?
26 Mar 2018 at 3:09 pm UTC Likes: 3
Quoting: NeverthelessThere are already developers saying they can't deliver a Linux version, but hey, the game works on Wine, why don't you just use that instead? There will be more of those in the future, PLUS Feral and Aspire have harder times porting native Versions.There are also developers who always claimed they can't support Linux version because they have no time / resources / etc. Wine doesn't change their attitude, they simply don't want to support it.
Wine as an excuse is quite silly, if their own engine supports Linux natively. It's simply rephrasing their "we have no resources for it". How would they have gotten more resources, if Wine wouldn't have existed?
DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
26 Mar 2018 at 2:48 pm UTC Likes: 1
The only ones who are pressured by Wine competitively, are other wrapper developers such as Feral and VirtualProgramming. They'll have to cope with competition and adapt their approach. For example by open sourcing their own wrappers.
26 Mar 2018 at 2:48 pm UTC Likes: 1
Quoting: NeverthelessDefinitely! The question is: What do we do about it? The more Windows titles work with Wine, the less people want to wait for a native version, the less will ask for one, the less demand for Linux games will be seen on Steam.This was discussed at length already. Linux games (I assume you mean native Linux games) depend on engines support for Linux, and engines support is improving quite well, regardless of Wine. Case in point - Unreal, Unity, Cry, Nitrous and etc. So amount of native Linux games is growing healthily.
Wine gamers will get no support for their platform, but count as Windows users. I think we should always be aware of that.
The only ones who are pressured by Wine competitively, are other wrapper developers such as Feral and VirtualProgramming. They'll have to cope with competition and adapt their approach. For example by open sourcing their own wrappers.
DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
26 Mar 2018 at 12:48 pm UTC Likes: 3
26 Mar 2018 at 12:48 pm UTC Likes: 3
dxvk had amazing progress. Some features though are quite hard to implement, such as stream output [External Link], because Vulkan lacks comparable functionality. So that's still in the TODO list.
Overall performance is very good, unlike with wined3d which now currently is bugged by buffer mapping issues (but Wine developers are working on it).
For TW3, in the wilderness, dxvk gives 65+fps:
In areas with many NPCs, it gives 55+fps:
That's without vsync, 1920x1200, Vega 56 8GB VRAM.
Overall performance is very good, unlike with wined3d which now currently is bugged by buffer mapping issues (but Wine developers are working on it).
For TW3, in the wilderness, dxvk gives 65+fps:
In areas with many NPCs, it gives 55+fps:
That's without vsync, 1920x1200, Vega 56 8GB VRAM.
Confessions of a Brogue junkie
26 Mar 2018 at 12:47 am UTC Likes: 1
26 Mar 2018 at 12:47 am UTC Likes: 1
Speaking of old games. This reminded me of Mordor: The Depths of Dejenol. Quite basic dungeon crawler with minimal graphics, but what a fun game back in the day. It runs nice in Wine (you need to run some midi synth for music).
Turn-based RPG Ash of Gods: Redemption is now out with day-1 Linux support
25 Mar 2018 at 8:47 pm UTC
25 Mar 2018 at 8:47 pm UTC
https://aurumdust.bandcamp.com/album/ash-of-gods [External Link]
Reminder: Update your PC info for the next round of statistics updates
25 Mar 2018 at 12:30 pm UTC
25 Mar 2018 at 12:30 pm UTC
One suggestion about dual-booting. It's probably better to ask: "Do you dual-boot with Windows?" Since some might dual-boot with FreeBSD or the like :)
Turn-based RPG Ash of Gods: Redemption is now out with day-1 Linux support
23 Mar 2018 at 8:45 pm UTC
23 Mar 2018 at 8:45 pm UTC
Turn-based RPG Ash of Gods: Redemption is now out with day-1 Linux support
23 Mar 2018 at 8:16 pm UTC
23 Mar 2018 at 8:16 pm UTC
For the reference, it was crowdfudned: https://www.kickstarter.com/projects/aurumdust/ash-of-gods [External Link]
And music for the game was written by composers who worked on The Witcher.
The style was inspired by: https://imgur.com/a/Zlp1P [External Link]
And music for the game was written by composers who worked on The Witcher.
The style was inspired by: https://imgur.com/a/Zlp1P [External Link]
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