Latest Comments by Shmerl
Wine Staging 2.19 is now available with more D3D11 work
22 Oct 2017 at 12:54 am UTC
22 Oct 2017 at 12:54 am UTC
Current Wine master has some breaking changes that will require refactoring for Wine staging. For instance for interpolation modifiers patch.
The open source recreation of Daggerfall hits an important milestone
19 Oct 2017 at 3:15 am UTC
19 Oct 2017 at 3:15 am UTC
Quoting: LakortaCode doesn't have to work (at all or only by itself) to be open source.As I said, if you don't care about the playable result - it's good enough. It doesn't seem to be useful though in such case.
Sure, you need non-open source software in this case to get a playable result, but that doesn't change the fact that the project itself is open source.
The open source recreation of Daggerfall hits an important milestone
18 Oct 2017 at 4:17 pm UTC
18 Oct 2017 at 4:17 pm UTC
Quoting: HoriAll that matters for what? You still need Unity to have a playable result. If you don't care about playing it, then sure, it all that matters just code wise.Quoting: ShmerlSince it's using Unity, I won't call it open source really. Their own part is open, but the engine is not. In contrast, OpenMW is actually using a FOSS engine - Open Scene Graph [External Link].The *game* part of it is open-source, and that is all that matters.
The open source recreation of Daggerfall hits an important milestone
18 Oct 2017 at 6:04 am UTC
18 Oct 2017 at 6:04 am UTC
Quoting: TheSHEEEPBy that logic, almost no project is open source if it has dependencies.It's not open as a complete result, yes. It's open as a part only. In this case, do you care about the part, or about usable result? If about the later, then it's not open for you. Or go ahead, and replace Unity, then you can call it open. As you said, it's not feasible for most, so claiming that you could hypothetically is pointless.
The open source recreation of Daggerfall hits an important milestone
18 Oct 2017 at 5:07 am UTC
18 Oct 2017 at 5:07 am UTC
You can argue that project that depends on closed middleware while being open itself is open, but I don't agree with it. The claim that "anyone can write an engine" is just a mind excercise. In practice there is no such engine (so far). So you can't just go ahead and do what FOSS is intended to enable, i.e. build, run, modify, re-distribute as you wish. If anyone would make such engine and attach it to this project - then I can agree.
The open source recreation of Daggerfall hits an important milestone
18 Oct 2017 at 4:30 am UTC
18 Oct 2017 at 4:30 am UTC
Quoting: TobiSGDYou need a special license for source code access, but other than that, Unity Free can be used for all supported platforms (including Android), unless the project makes more than $100.000 a year in gross revenues: http://download.unity3d.com/company/legal/eula [External Link]It's still not FOSS.
Slapping minions, defeating heroes and being delightfully evil in Dungeons 3, my thoughts
17 Oct 2017 at 8:26 pm UTC
17 Oct 2017 at 8:26 pm UTC
I especially appreciated the usual narrator telling Thayla to shut up, that almost made her annoyances worth it.That reminds me the narrator from the Bard's Tale: https://www.youtube.com/watch?v=j556DYtTJYE&t=2m35s [External Link]
The open source recreation of Daggerfall hits an important milestone
17 Oct 2017 at 8:17 pm UTC
17 Oct 2017 at 8:17 pm UTC
Quoting: TheSHEEEPEveryone can download Unity, load the Daggerfall project and build it.I think Unity doesn't fit several freedoms from the expected list. I.e. run it as you wish (for example can you just build it for Android, or they require special license?), and freedoms of modification and re-distribution. Otherwise it would have been a FOSS engine.
Sounds open source enough to me.
The open source recreation of Daggerfall hits an important milestone
17 Oct 2017 at 6:36 pm UTC Likes: 1
17 Oct 2017 at 6:36 pm UTC Likes: 1
Quoting: MayeulCI am just curious to know the answer: why didn't they use OpenMW's engine? Is this game really that different?I suspect the answer would be something like "developer knew Unity and had no time to invest in other engines". Which is OK, it's their time, but makes their project non open really, since others can't just go and build it from source to get a playable game even if they have game assets.
Is it a total recreation of the game (assets and everything), or just the game engine?
The open source recreation of Daggerfall hits an important milestone
17 Oct 2017 at 6:22 pm UTC Likes: 8
17 Oct 2017 at 6:22 pm UTC Likes: 8
Since it's using Unity, I won't call it open source really. Their own part is open, but the engine is not. In contrast, OpenMW is actually using a FOSS engine - Open Scene Graph [External Link].
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