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Latest Comments by Shmerl
The Witcher 3 didn't come to Linux likely as a result of the user-backlash from The Witcher 2
3 Jul 2017 at 10:25 pm UTC Likes: 1

Quoting: EhvisThis is a pretty lame excuse. Are they now not going to make a new Windows game because of the backlash from the Windows users at release of TW3? That was orders of magnitude worse. It's the internet. If you can't stand foul language, better move into a cave.
They did react, and I think quite badly. They stopped all communication with the community. Remember what happened with that "downgrade"? During some early E3 presentations, they showed a great looking demo of TW3, and then the final version was changed quite a bit visually (lighting and aesthetics wise). A lot viewed that as a "downgrade" (even though it's somewhat moot), and lashed out angrily at developers.

In result, CDPR stopped communicating anything altogether. I.e. consider zero information they released about their work in progress on Cyberpunk 2077. I personally don't view it as a good strategy (better communicate early and explain reasons like crowdfunded projects do), but I can understand at least why the did that.

The Witcher 3 didn't come to Linux likely as a result of the user-backlash from The Witcher 2
3 Jul 2017 at 10:22 pm UTC Likes: 2

Quoting: liamdaweI'm sure plenty of others saw the type of shit they had to deal with too.
May be try contacting CDPR for any comment on this topic. But I suspect they'll just decline to comment.

The Witcher 3 didn't come to Linux likely as a result of the user-backlash from The Witcher 2
3 Jul 2017 at 10:08 pm UTC Likes: 15

Quoting: wvstolzingIf CD Projekt thought there was a viable (given what THEY think of as viable) market for their product on Linux, they would have initiated the project, regardless whether the Linux community is made up of saints or demons sworn to eat the developers' babies.
Yes, that's why I don't buy this argument of "attacks from community cancelled the effort". They got many more times attacks from Windows users, and that clearly didn't stop their Windows release.

The Witcher 3 didn't come to Linux likely as a result of the user-backlash from The Witcher 2
3 Jul 2017 at 10:02 pm UTC Likes: 8

If true, it's a really weird story. But I wouldn't be surprised if CDPR investors forced developers to abandon Linux. CDPR had several stock market problems in the past.

That said, I'm not convinced it's the main reason. Remember what happened in the past, when CDPR got a huge backlash from angry mobs for the so called "downgrade" issue. That didn't cause them to stop releasing fixes and updates. If CDPR would confirm, that investors and stock market woes caused them to back from Linux plans, then so be it.

I personally didn't encounter that vitriol, since I paid more attention to actual reported bugs, and VP were very helpful in picking up the initially community run TW2 bug tracker, and turning it into official one. I submitted quite a few bugs there, and VP developers were active and helpful. They gradually fixed major issues, and communicated with the community. Only recently their bug tracker was shut down, since as I've heard their lead TW2 developer (Peter Mulholland) left the company.

Regardless of CDPR's reasons, let this be a lesson to those who made those attacks on developers. Don't be jerks. And as the saying goes if you don't submit bugs - don't complain.

I hope CDPR will still reconsider this, and won't view Linux community in light of some loud infantile members who don't know what damage they are causing.

Meanwhile, show your interest and vote here:

* Witcher 3 for Linux GOG wishlist entry. [External Link]
* Cyberpunk 2077 for Linux GOG wishlist entry. [External Link]

The share of Linux users on Steam is still holding steady
3 Jul 2017 at 5:34 pm UTC

Quoting: KetilI don't believe anyone think steam usage is representative for linux usage as a whole on desktop, but I think it is fairly accurate for linux gaming with nonfree games.
I don't think it's accurate for Linux gaming market, it's actually quite misleading.

The share of Linux users on Steam is still holding steady
3 Jul 2017 at 5:33 pm UTC

Quoting: PompesdeskyAs to the DRM thing, I had DRMs in Steam when I used it within Windows, I don't see why I would complain now that I switched to Linux. Going for an open source OS doesn't mean everything has to become open source,
Some people ditch Windows because they are fed up with DRM. Same people usually don't use Steam ;) You can see a lot of such folks among GOG users.

The share of Linux users on Steam is still holding steady
3 Jul 2017 at 5:04 am UTC

Quoting: manus76This open source vs closed source, drm on/off debate gets really old and annoying.
Some people here had problems with those who said they prefer open clients. Ask them what problems they had, and why they are bothered by it. I agree it gets old, to explain the same thing multiple times.

The share of Linux users on Steam is still holding steady
2 Jul 2017 at 10:24 pm UTC

Quoting: Vash63The benefits I get from an OSS like Linux are added security with my private data and the ability to submit my own patches if there's a bug that impacts me.
Apply that to the client which performs software installation on your system, and you'll answer your own question.

The share of Linux users on Steam is still holding steady
2 Jul 2017 at 8:31 pm UTC

Quoting: TheinsanegamerNWhy do you care if the client is closed source when the products you are buying are closed source?
You didn't answer my question really. Above you sounded like the client has to be closed, because it sells closed games. What gives?

The benefit of open client is same benefit you get from FOSS in general.

Quoting: liamdaweWhy does this stuff always end up in a DRM and open vs closed source argument :P
I guess because it's about Steam which is both closed and DRMed? :P

The share of Linux users on Steam is still holding steady
2 Jul 2017 at 8:18 pm UTC

Quoting: TheinsanegamerNThe whole purpose of steam is to sell games, which are almost entirely closed source.
How exactly does the nature of games affect the need for client to be closed? I already brought you itch.io example above which counters this idea.