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Latest Comments by Shmerl
GOG Connect adds more games, plus a huge summer sale now on
6 Jun 2017 at 4:04 pm UTC Likes: 3

Just a reminder, about other "connect" like options on GOG (those are just for a very few games, but still useful):

* https://www.gog.com/witcher/backup [External Link]
* https://www.gog.com/reclaim [External Link]

Could Ash of Gods fill the void The Banner Saga left for Linux?
4 Jun 2017 at 4:23 pm UTC Likes: 1

Adam Skorupa is good. He wanted to work on Witcher-like music project, but ended up doing it for this game.

Similarity with Banner Saga is really rooted in art influence (Banner Saga weren't entirely original in it too):



I agree though, that +$45 (for the base $20 pledge) for the soundtrack sounds too much.

Wine 2.9 released with support for Direct3D tessellation shaders
28 May 2017 at 3:19 pm UTC

Quoting: PixelPiThe Linux version runs pretty fine.
On your particular setup may be. It doesn't mean it runs fine in majority of other cases. If GOG rejected it for technical reasons, it means developers didn't want to fix some major game breaking bugs.

Wine 2.9 released with support for Direct3D tessellation shaders
28 May 2017 at 3:16 am UTC

Quoting: TheRiddickDo you need wine-2.9 or wine-2.8-staging for witcher3? I can not find wine2.9-staging.
To run TW3, you can build regular Wine from source, applying 2 patches I listed above.

Wine 2.9 released with support for Direct3D tessellation shaders
28 May 2017 at 3:15 am UTC

Quoting: sr_ls_boyThis is the current progress of wine dx11 support

d3dcompiler_43: 70.6%
d3dcompiler_46: 64%
d3dcompiler_47: 58.6%
d3d10: 86.2%
d3d10_1: 43.3%
d3dx10_39: 97.8%
d3dx10_43: 73.3%
d3d11: 9.5%
d3dx11_42: 18.2%
d3dx11_43: 29.5%


Pay no attention to the 9.5% percentile.
That hasn't moved at all in the longest
time.
That's a script which I made, and it's probably misleading. Those are just top level dlls. Actual underlying stuff is progressing quite well.

Shadow of Mordor on AMD Ryzen CPU suffers from a performance hit due to non-optimal thread scheduling
28 May 2017 at 3:09 am UTC Likes: 1

Good overview of the issue! I wonder what exactly can programmers do to avoid such situation. Worrying about underlying CPU type sounds like a wrong approach (too hardware specific).