Latest Comments by Shmerl
Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
20 Dec 2016 at 4:50 pm UTC
20 Dec 2016 at 4:50 pm UTC
Nintendo OS is FreeBSD based from what I've heard.
Some thoughts on 'The Dwarves', the new action RPG from KING Art, a bit unpolished
20 Dec 2016 at 4:28 pm UTC
Apparently they are evaluating the sequel (to continue books story line).
20 Dec 2016 at 4:28 pm UTC
Quoting: cRaZy-bisCuiTI didn't measure it precisely (I can look up time in saves a bit later), but it is not very long. The story however is quite good (from what I understood, it follows the book rather closely). I didn't read the books yet though, but they sound interesting.Quoting: ShmerlI recently finished the game and highly recommend it.How many hours did you spent? People say it's a rather short game. I'm still at it!
Apparently they are evaluating the sequel (to continue books story line).
Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
20 Dec 2016 at 12:16 am UTC Likes: 1
20 Dec 2016 at 12:16 am UTC Likes: 1
Quoting: liamdaweIt's pleasing to see you do at least understand and actually agree with me, which is weird considering your other replies (mostly on reddit).Again, you missed my point there, so I didn't understand what you were arguing then either. I never said developers will reconsider their stance on market share because of less technical issues. I said what I said - less technical issues = more potential ports. Because unlike some thick skull backwards thinking publishers, some already don't view Linux gaming market as insignificant, but it doesn't mean they don't face any potential technical barrier that they need to overcome when releasing for Linux. Proliferation of redundant APIs is one of them.
Market share is the key point that is almost always goes down to. Time and time again we see developers not doing ports due to it.
Quoting: liamdaweWeb development is an entirely different thing. The web is literally everywhere and can be easily accessed, Linux desktop gaming is completely different (again, market-share here).I explained above how the parallel is obvious. Difference in details here doesn't change the parallel of open standard commonality. Something like Web Assembly can even make Vulkan be adopted for the Web as a graphics API.
That's without getting into how completely different it is deploying HTML to Vulkan-powered games to each platform. Anyone should be able to see how those topics don't really mix together.
Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
19 Dec 2016 at 11:50 pm UTC Likes: 5
19 Dec 2016 at 11:50 pm UTC Likes: 5
Yes, lower barrier is a benefit. It doesn't mean more developers will start releasing for Linux because of market share. That's a completely orthogonal issue and there is no point to mix it into this topic. But, more developers can avoid various technical problems that could otherwise deter them from releasing for Linux, and there are easily demonstrable examples of that (Everspace, Kingdom Come: Deliverance and so on).
Web development is different, but the point of open standard is the same. WebGL is even more focused on this topic. Everyone supports it, so WebGL based application will work fine anywhere. Why does everyone support it? Because pressure on lock-in freaks (Apple, MS) was strong, and they budged and adopted open standards.
Web development is different, but the point of open standard is the same. WebGL is even more focused on this topic. Everyone supports it, so WebGL based application will work fine anywhere. Why does everyone support it? Because pressure on lock-in freaks (Apple, MS) was strong, and they budged and adopted open standards.
Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
19 Dec 2016 at 11:40 pm UTC Likes: 8
19 Dec 2016 at 11:40 pm UTC Likes: 8
Quoting: liamdaweIt's like saying that MS IE supporting HTML5 first, and then MS Edge supporting open video / audio codecs is a milestone development for MS only and not for the whole Web. That's incorrect. Same here. Every usually lock-in oriented vendor adopting Vulkan is a milestone.Quoting: ShmerlIt is a major milestone development. No point in downplaying it.For Nintendo, not for us.
Quoting: liamdaweTo blindly say it will mean more Linux ports just because a barrier is lower, is dangerous to the hopes of the many.Again, no one said that, you seem to be arguing with your own counter arguments here.
Editorial: The Nintendo Switch will use Vulkan, why that doesn't suddenly mean more Linux ports
19 Dec 2016 at 11:33 pm UTC Likes: 11
19 Dec 2016 at 11:33 pm UTC Likes: 11
It is a major milestone development. No point in downplaying it. Of course it doesn't automatically mean more Linux ports now, I didn't see anyone suggesting that. What it means is that Vulkan is closer to becoming universally adopted. And that would be a breakthrough milestone, which will help Linux in more obvious ways already. Same as happened with HTML replacing incompatible browser / platform specific technologies.
Some thoughts on 'The Dwarves', the new action RPG from KING Art, a bit unpolished
19 Dec 2016 at 2:59 am UTC
19 Dec 2016 at 2:59 am UTC
I recently finished the game and highly recommend it.
The Other 99, an UE4 single-player action & survival game is waiting on fixes from Epic for a Linux version
17 Dec 2016 at 11:42 pm UTC
17 Dec 2016 at 11:42 pm UTC
Looks like UE4 has a bug in shaders translator. Wasn't the same problem hitting Everspace?
Torment: Tides of Numenera gets a release date
17 Dec 2016 at 11:01 pm UTC
See https://www.rockpapershotgun.com/2014/02/10/infinity-engine-2-0-torment-to-use-eternity-tech/ [External Link]
17 Dec 2016 at 11:01 pm UTC
Quoting: badberThis isn't Obsidian though, it's inXile. I know Fargo's involved but is there some other connection between them and Obsidian?Yes, there are some connections. For example they are sharing the technology for making isometric RPGs.
See https://www.rockpapershotgun.com/2014/02/10/infinity-engine-2-0-torment-to-use-eternity-tech/ [External Link]
“Lately we’ve had increased emphasis on developing Torment’s aesthetics and environments. To that end, we have some news related to our environment art: late last March, we announced that we’d be collaborating with Obsidian Entertainment on technology. This primarily meant their conversation editing tools. I’m happy to say that we’ve taken things a step further and recently reached an agreement to license Obsidian’s technology for Pillars of Eternity to use in Torment.”
“What are the practical implications of our licensing PE technology? It provides us with a stronger starting point for certain game systems and pipelines, including the creation of the 2D pre-rendered environments (we’re working on having something to show you in the coming weeks). This means we will have more resources to invest on other aspects of the game, allowing us to achieve a higher quality overall.”
Torment: Tides of Numenera gets a release date
17 Dec 2016 at 10:59 pm UTC
17 Dec 2016 at 10:59 pm UTC
Looking forward to it. It's possibly going to be the best release of 2017.
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