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Latest Comments by phalen
Planet Nomads has left Early Access and feels like a big missed opportunity
3 May 2019 at 7:27 pm UTC

is there a linux builder that allows vehicle construction that would be some what comprible to PN or SE ? NMS does not have the vehicle building part which i rather enjoy.

Planet Nomads has left Early Access and feels like a big missed opportunity
3 May 2019 at 5:18 pm UTC Likes: 1

physics is garbage in this. you cant have 2 hinges on a moving part to stabilize it, and if you don't you suddenly arrive at a drawbridge with the top pulled up to the static part of the hinge flopping away against the supports. trying to hack a hinge does not work as well as it pulls the hinge pieces apart and eventually flies off in to the sunset. using physics bugs in wheels or winches to make a space elevator since wheels just don't work on any plane except virticle with the wheel touching only the ground.

i really enjoyed it while it was in the 8.x series and they were making improve ments but halting dev on it for a bit killed it for me. also them finally releasing steam workshop support long after the fact made me quite mad i got it on gog. if they would have gotten mod.io working on it or something it would be tollerable.

Sci-fi single-player survival game Planet Nomads is currently pretty broken on Linux
3 Oct 2018 at 12:46 am UTC

Quoting: liamdawe
Quoting: gurvHey Liam, sorry to hear you can't run the game.

I've been pretty busy myself diving into this really good game lately (already 50 hours in and counting) and I don't have that many problems. It's actually very decent for an early access game.

I think your problem could come from the "ground texture quality" or the "ground display distance" (or whatever these settings are named: my UI is in French, so I'm not sure).
On my computer, anything higher than "low" for these settings rapidly freezes the game (though it does load).

I'm currently running everything on low/off except :
  • grass density (very high)

  • anisotropic filtering (on)

  • shadow quality (medium)

  • texture quality (very high)

  • camera effects (shining on & sunshaft on)



With these settings, the game runs great most of the time.
I only have two big complaints so far:
  • performance slows to a crawl (60fps -> 17fps) sometimes seemingly randomly (tough it happens mostly when traveling in vehicle). It's very strange because reloading the game fixes it... for a while. It seems Windows users are also experiencing this issue.

  • In 3rd person view, when loading a game, the camera starts zoomed out even more than the max zoom out. This oftens leads to seeing nothing because the camera is actually inside the groung. Zooming out once and then painfully slowly zooming in fixes it though.



Edit: I recall now having the game freeze during the loading of the map! But it happened just once in so many times. And I'm not sure it was frozen: it may have taken what looked like forever to generate the world.
I tried your suggestion, turning terrain texture quality to Low. It crashed to the desktop twice, got me in the third time. Then I tried turning the terrain view distance down to low, first time it froze on the loading screen.

This gets spammed to the log a lot (and I really do mean A LOT):
SQL logic error
at Mono.Data.SqliteClient.SqliteCommand.ExecuteStatement (IntPtr pStmt, System.Int32& cols, System.IntPtr& pazValue, System.IntPtr& pazColName) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Mono.Data.SqliteClient.SqliteCommand:ExecuteStatement (intptr,int&,intptr&,intptr&)
at Mono.Data.SqliteClient.SqliteDataReader.ReadpVm (IntPtr pVm, Int32 version, Mono.Data.SqliteClient.SqliteCommand cmd) [0x00000] in <filename unknown>:0
at Mono.Data.SqliteClient.SqliteDataReader..ctor (Mono.Data.SqliteClient.SqliteCommand cmd, IntPtr pVm, Int32 version) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Mono.Data.SqliteClient.SqliteDataReader:.ctor (Mono.Data.SqliteClient.SqliteCommand,intptr,int)
at Mono.Data.SqliteClient.SqliteCommand.ExecuteReader (CommandBehavior behavior, Boolean want_results, System.Int32& rows_affected) [0x00000] in <filename unknown>:0
at Mono.Data.SqliteClient.SqliteCommand.ExecuteReader (CommandBehavior behavior) [0x00000] in <filename unknown>:0
at Mono.Data.SqliteClient.SqliteCommand.ExecuteDbDataReader (CommandBehavior behavior) [0x00000] in <filename unknown>:0
at System.Data.Common.DbCommand.ExecuteReader () [0x00000] in <filename unknown>:0
at System.Data.Common.DbCommand.System.Data.IDbCommand.ExecuteReader () [0x00000] in <filename unknown>:0
at Database.SQLite+Command.ExecuteReader () [0x00000] in <filename unknown>:0
Turned the graphical preset to Low, so everything was down. Tried another new survival game - crashed to the desktop. This time, stuff like this was being spammed into the log:
Exception Mono.Data.SqliteClient.SqliteSyntaxException - database disk image is malformed during BulkExecute: INSERT INTO [active_blocks]([id], [type_id], [data], [container_id]) VALUES (?, ?, ?, ?)
StackTrace:
at Mono.Data.SqliteClient.SqliteCommand.GetNextStatement (IntPtr pzStart, System.IntPtr& pzTail, System.IntPtr& pStmt) [0x00000] in <filename unknown>:0
at Mono.Data.SqliteClient.SqliteCommand.ExecuteReader (CommandBehavior behavior, Boolean want_results, System.Int32& rows_affected) [0x00000] in <filename unknown>:0
at Mono.Data.SqliteClient.SqliteCommand.ExecuteNonQuery () [0x00000] in <filename unknown>:0
at Database.SQLite+Command.BulkExecute (System.Object[,] parameters) [0x00000] in <filename unknown>:0

(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

#3 0x007ffea1175e90 in operator new[](unsigned long, std::nothrow_t const&)
#4 0x007ffea1176000 in operator new[](unsigned long, std::nothrow_t const&)
#5 0x007ffea1176170 in operator new[](unsigned long, std::nothrow_t const&)
#6 0x007ffea11761f0 in oc_frag_recon_inter2_c
#7 0x007ffea11767e0 in __libc_start_main
#8 0x007ffea11768a0 in oc_frag_recon_inter2_c
If i dont go back and forth between new worlds I NEVER get a crash with nvidia and every thing looks normal using the closed drivers. If i use ati or nvidia with open source drivers i get some texture issues but it is very playable.

they have also been working on the various bugs that I have verified my self while going through their forum not steam. i believe 9.4 and above are on new version of unity but not sure. since i got it it has been making progress.

An interview with the CEO of Gaijin, developer of War Thunder, about supporting Linux and working with the Vulkan API
26 Jun 2018 at 6:32 pm UTC Likes: 3

you missed an important question, do they plan to bring any of their other games to Linux. especially after they get Vulcan ironed out well.

The latest Steam Client update is quite a big one pulling in lots from previous beta versions
21 Mar 2018 at 10:45 pm UTC

unfortunatly they still have not killed the nfs bug https://github.com/ValveSoftware/steam-for-linux/issues/4982 [External Link]
kernel 4.10? and later 0mb free on any shares.

Open source gamepad config tool 'SC Controller' has a pre-release to support more gamepads
16 Oct 2017 at 11:24 pm UTC

Hay liam or any one else who has a working F310 can you export a copy of the config I cant get it to switch over from a steam controller.